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Magnemite DB: stats, moves, locations & evolution

Details of Magnemite : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016

Magnemite: Stats and Abilities

Magnemite

Base Stats

HP25Att35Def70
Spd45Sp. Att95Sp. Def55

Abilities

Magnet Pull Steel types cannot run nor switch while this Pokémon is in battle. Because the opponent’s switching is blocked, the opponent cannot switch on the turn this Pokémon switches out of battle. The opponent may still switch with Baton Pass.
Sturdy The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Analytic
(hidden)
Attack power increases by 30% if the Pokémon is the last Pokémon to attack this turn

QR Code

Magnemite

Max Stats

Max StatsLevelHPAttDef
SpdSp.AttSp.Def
Hindering Nature 5085 - 13236 - 7867 - 109
45 - 8790 - 13254 - 96
Hindering Nature 100160 - 25467 - 152130 - 215
85 - 170175 - 260103 - 188
Neutral Nature 5085 - 13240 - 8775 - 122
50 - 97100 - 14760 - 107
Neutral Nature 100160 - 25475 - 169145 - 239
95 - 189195 - 289115 - 209
Beneficial Nature 5085 - 13244 - 9582 - 134
55 - 106110 - 16166 - 117
Beneficial Nature 100160 - 25482 - 185159 - 262
104 - 207214 - 317126 - 229

Pokedex and Evolution

Pokedex

National No.Type 1Type 2
081electricsteel
HeightWeightGender
0.3m6.0kgMagnemite is Genderless:100%

Evolution Chart

PokemonEvolution condition
Magnemite
Magnemite
--
Magneton
Magneton
Level 30
Magnezone
Magnezone
Level evelcoronet

Type Effectiveness

Resistance/Weaknesses Chart

Normal1/2xFire2xWater1
Grass1/2xElectric1/2xIce1/2x
Fighting2xPoison0xGround4x
Flying1/4xPsychic1/2xBug1/2x
Rock1/2xGhost1Dragon1/2x
Dark1Steel1/4xFairy1/2x

Location / How to get

Location

SunRoute 1, Hau'oli City, Malie City
MoonRoute 1, Hau'oli City, Malie City

Moves

Learn by leveling up

MoveLevelTypeAtt.Acc.PP
Category
Description
Tackle-normal4010035
physical
A physical attack in which the user charges and slams into the target with its whole body.
Supersonic-normal--5520
other
The user generates odd sound waves from its body that confuse the target.
Thunder Shock5electric4010030
special
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.(10%)
Magnet Bomb7steel60--20
physical
The user launches steel bombs that stick to the target. This attack never misses.
Thunder Wave11electric--9020
other
The user launches a weak jolt of electricity that paralyzes the target.
Light Screen13psychic----30
other
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Sonic Boom17normal??9020
special
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
Spark19electric6510020
physical
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.(30%)
Mirror Shot23steel658510
special
The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.(30%)
Metal Sound25steel--8540
other
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Electro Ball29electric??10010
special
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Flash Cannon31steel8010010
special
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.(10%)
Screech35normal--8540
other
An earsplitting screech harshly lowers the target's Defense stat.
Discharge37electric8010015
special
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.(30%)
Lock-On41normal----5
other
The user takes sure aim at the target. This ensures the next attack does not miss the target.
Magnet Rise43electric----10
other
The user levitates using electrically generated magnetism for five turns.
Gyro Ball47steel??1005
physical
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
Zap Cannon49electric120505
special
The user fires an electric blast like a cannon to inflict damage and cause paralysis.(100%)

Learn by TM

MoveTMTypeAtt.Acc.PP
Category
Description
ToxicTM06poison--9010
other
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden PowerTM10normal6010015
special
A unique attack that varies in type depending on the Pokémon using it.
Sunny DayTM11fire----5
other
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Light ScreenTM16psychic----30
other
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
ProtectTM17normal----10
other
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain DanceTM18water----5
other
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FrustrationTM21normal??10020
physical
This full-power attack grows more powerful the less the user likes its Trainer.
ThunderboltTM24electric9010015
special
A strong electric blast crashes down on the target. This may also leave the target with paralysis.(10%)
ThunderTM25electric1107010
special
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.(30%)
ReturnTM27normal??10020
physical
This full-power attack grows more powerful the more the user likes its Trainer.
Double TeamTM32normal----15
other
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
ReflectTM33psychic----20
other
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
FacadeTM42normal7010020
physical
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
RestTM44psychic----10
other
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
RoundTM48normal6010015
special
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Charge BeamTM57electric509010
special
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.(70%)
ExplosionTM64normal2501005
physical
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Volt SwitchTM72electric7010020
special
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Thunder WaveTM73electric--9020
other
The user launches a weak jolt of electricity that paralyzes the target.
Gyro BallTM74steel??1005
physical
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
Psych UpTM77normal----10
other
The user hypnotizes itself into copying any stat change made by the target.
SwaggerTM87normal--8515
other
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep TalkTM88normal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
SubstituteTM90normal----10
other
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Flash CannonTM91steel8010010
special
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.(10%)
Wild ChargeTM93electric9010015
physical
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
ConfideTM100normal----20
other
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)

Z Moves

MoveTypeMax Att.Acc.PP
Category
Description
Breakneck Blitznormal200(Phy)/120(Spe)--1
physical
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Corkscrew Crashsteel160(Phy)/160(Spe)--1
physical
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Gigavolt Havocelectric175(Phy)/190(Spe)--1
physical
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.

Transfer Only Moves

MoveMethodTypeAtt.Acc.PP
Category
Description
FlashGen VI TM70normal--10020
other
The user flashes a bright light that cuts the target's accuracy.
Secret PowerGen VI TM94 (ΩRαS)normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
ElectrowebMove Tutor - ORASelectric559515
special
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.(100%)
GravityMove Tutor - ORASpsychic----5
other
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
Iron DefenseMove Tutor - ORASsteel----15
other
The user hardens its body's surface like iron, sharply raising its Defense stat.
Magic CoatMove Tutor - ORASpsychic----15
other
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
RecycleMove Tutor - ORASnormal----10
other
The user recycles a held item that has been used in battle so it can be used again.
Shock WaveMove Tutor - ORASelectric60--20
special
The user strikes the target with a quick jolt of electricity. This attack never misses.
Signal BeamMove Tutor - ORASbug7510015
special
The user attacks with a sinister beam of light. This may also confuse the target.(10%)
SnoreMove Tutor - ORASnormal5010015
special
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%)
Shock WaveGen IV TM34electric60--20
special
The user strikes the target with a quick jolt of electricity. This attack never misses.
Secret PowerGen IV TM43normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
EndureGen IV TM58normal----10
other
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Natural GiftGen IV TM83normal??10015
physical
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
SwiftMove Tutor - PtHGSSnormal60--20
special
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
RolloutMove Tutor - PtHGSSrock309020
physical
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Double-edgeMove Tutor - FRLGnormal12010015
physical
A reckless, life-risking tackle. This also damages the user quite a lot.
MimicMove Tutor - FRLGnormal----10
other
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Thunder WaveMove Tutor - FRLGelectric--9020
other
The user launches a weak jolt of electricity that paralyzes the target.
SubstituteMove Tutor - FRLGnormal----10
other
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
RolloutMove Tutor - Emeraldrock309020
physical
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
SnoreMove Tutor - Emeraldnormal5010015
special
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%)
EndureMove Tutor - Emeraldnormal----10
other
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
SwaggerMove Tutor - Emeraldnormal--8515
other
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep TalkMove Tutor - Emeraldnormal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
SwiftMove Tutor - Emeraldnormal60--20
special
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Take DownGen I TM09normal908520
physical
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
RageGen I TM20normal2010020
physical
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
TeleportGen I TM30psychic----20
other
Use it to flee from any wild Pokémon.

List of Pokemon by Type

Pokemon by Type
'Snorlax'
normal
'Litten'
fire
'Popplio'
water
'Pikachu'
electric
'Rowlet'
grass
'Vulpix'
ice
'Passimian'
fighting
'Salandit'
poison
'Mudbray'
ground
'Pikipek'
flying
'Oranguru'
psychic
'Grubbin'
bug
'Rockruff'
rock
'Mimikyu'
ghost
'Jangmo-o'
dragon
'Rattata'
dark
'Togedemaru'
steel
'Tapu Lele'
fairy

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