HP | 60 | Att | 55 | Def | 50 |
Spd | 45 | Sp. Att | 40 | Sp. Def | 55 |
Compoundeyes | Raises the Pokémon’s accuracy by 30%. |
Tinted Lens | The power of “not very effective” moves is doubled. |
Run Away (hidden) | Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability. |
Max Stats | Level | HP | Att | Def |
Spd | Sp.Att | Sp.Def | ||
Hindering Nature | 50 | 120 - 167 | 54 - 96 | 49 - 91 |
45 - 87 | 40 - 82 | 54 - 96 | ||
Hindering Nature | 100 | 230 - 324 | 103 - 188 | 94 - 179 |
85 - 170 | 76 - 161 | 103 - 188 | ||
Neutral Nature | 50 | 120 - 167 | 60 - 107 | 55 - 102 |
50 - 97 | 45 - 92 | 60 - 107 | ||
Neutral Nature | 100 | 230 - 324 | 115 - 209 | 105 - 199 |
95 - 189 | 85 - 179 | 115 - 209 | ||
Beneficial Nature | 50 | 120 - 167 | 66 - 117 | 60 - 112 |
55 - 106 | 49 - 101 | 66 - 117 | ||
Beneficial Nature | 100 | 230 - 324 | 126 - 229 | 115 - 218 |
104 - 207 | 93 - 196 | 126 - 229 |
1 | 2x | 1 | |||
1/4x | 1 | 1 | |||
1/4x | 1/2x | 1 | |||
2x | 2x | 1/2x | |||
2x | 1 | 1 | |||
1 | 1 | 1/2x |
Sun | |
Moon |
Move | Level | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Tackle | - | 40 | 100 | 35 | |
A physical attack in which the user charges and slams into the target with its whole body. | |||||
Disable | - | -- | 100 | 20 | |
For four turns, this move prevents the target from using the move it last used. | |||||
Foresight | - | -- | -- | 40 | |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |||||
Supersonic | 5 | -- | 55 | 20 | |
The user generates odd sound waves from its body that confuse the target. | |||||
Confusion | 11 | 50 | 100 | 25 | |
The target is hit by a weak telekinetic force. This may also confuse the target.(10%) | |||||
Poison Powder | 13 | -- | 75 | 35 | |
The user scatters a cloud of poisonous dust that poisons the target. | |||||
Psybeam | 17 | 65 | 100 | 20 | |
The target is attacked with a peculiar ray. This may also leave the target confused.(10%) | |||||
Stun Spore | 23 | -- | 75 | 30 | |
The user scatters a cloud of numbing powder that paralyzes the target. | |||||
Signal Beam | 25 | 75 | 100 | 15 | |
The user attacks with a sinister beam of light. This may also confuse the target.(10%) | |||||
Sleep Powder | 29 | -- | 75 | 15 | |
The user scatters a big cloud of sleep-inducing dust around the target. | |||||
Leech Life | 35 | 80 | 100 | 10 | |
The user drains the target's blood. The user's HP is restored by half the damage taken by the target. | |||||
Zen Headbutt | 37 | 80 | 90 | 15 | |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.(20%) | |||||
Poison Fang | 41 | 50 | 100 | 15 | |
The user bites the target with toxic fangs. This may also leave the target badly poisoned.(50%) | |||||
Psychic | 47 | 90 | 100 | 10 | |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%) |
Move | TM | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Toxic | TM06 | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
Venoshock | TM09 | 65 | 100 | 10 | |
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | |||||
Hidden Power | TM10 | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||
Sunny Day | TM11 | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||
Protect | TM17 | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Frustration | TM21 | ?? | 100 | 20 | |
This full-power attack grows more powerful the less the user likes its Trainer. | |||||
Solar Beam | TM22 | 120 | 100 | 10 | |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||
Return | TM27 | ?? | 100 | 20 | |
This full-power attack grows more powerful the more the user likes its Trainer. | |||||
Leech Life | TM28 | 80 | 100 | 10 | |
The user drains the target's blood. The user's HP is restored by half the damage taken by the target. | |||||
Psychic | TM29 | 90 | 100 | 10 | |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%) | |||||
Double Team | TM32 | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
Sludge Bomb | TM36 | 90 | 100 | 10 | |
Unsanitary sludge is hurled at the target. This may also poison the target.(30%) | |||||
Facade | TM42 | 70 | 100 | 20 | |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
Rest | TM44 | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||
Attract | TM45 | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||
Thief | TM46 | 60 | 100 | 25 | |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||
Round | TM48 | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
Infestation | TM83 | 20 | 100 | 20 | |
The target is infested and attacked for four to five turns. The target can't flee during this time.(100%) | |||||
Swagger | TM87 | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | TM88 | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
Substitute | TM90 | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Confide | TM100 | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) |
Move | Type | Att. | Acc. | PP |
Category | ||||
Description | ||||
Baton Pass | -- | -- | 40 | |
The user switches places with a party Pokémon in waiting and passes along any stat changes. | ||||
Screech | -- | 85 | 40 | |
An earsplitting screech harshly lowers the target's Defense stat. | ||||
Giga Drain | 75 | 100 | 10 | |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ||||
Signal Beam | 75 | 100 | 15 | |
The user attacks with a sinister beam of light. This may also confuse the target.(10%) | ||||
Agility | -- | -- | 30 | |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | ||||
Morning Sun | -- | -- | 5 | |
The user restores its own HP. The amount of HP regained varies with the weather. | ||||
Toxic Spikes | -- | -- | 20 | |
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | ||||
Bug Bite | 60 | 100 | 20 | |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | ||||
Secret Power | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | ||||
Skill Swap | -- | -- | 10 | |
The user employs its psychic power to exchange Abilities with the target. | ||||
Rage Powder | -- | -- | 20 | |
The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. |
Move | Type | Max Att. | Acc. | PP |
Category | ||||
Description | ||||
Breakneck Blitz | 160(Phy)/120(Spe) | -- | 1 | |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
Acid Downpour | 100(Phy)/175(Spe) | -- | 1 | |
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | ||||
Savage Spin-Out | 160(Phy)/140(Spe) | -- | 1 | |
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | ||||
Bloom Doom | 190 | -- | 1 | |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||
Shattered Psyche | 160(Phy)/175(Spe) | -- | 1 | |
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | ||||
Black Hole Eclipse | 120 | -- | 1 | |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Flash | Gen VI TM70 | -- | 100 | 20 | |
The user flashes a bright light that cuts the target's accuracy. | |||||
Struggle Bug | Gen VI TM76 | 50 | 100 | 20 | |
While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.(100%) | |||||
Snore | Move Tutor - ORAS | 50 | 100 | 15 | |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%) | |||||
Endure | Gen IV TM58 | -- | -- | 10 | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||
Captivate | Gen IV TM78 | -- | 100 | 20 | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||
Natural Gift | Gen IV TM83 | ?? | 100 | 15 | |
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||
Swift | Move Tutor - PtHGSS | 60 | -- | 20 | |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||
String Shot | Move Tutor - HGSS | -- | 95 | 40 | |
The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat. | |||||
Double-edge | Move Tutor - FRLG | 120 | 100 | 15 | |
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||
Mimic | Move Tutor - FRLG | -- | -- | 10 | |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||
Endure | Move Tutor - Emerald | -- | -- | 10 | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||
Take Down | Gen I TM09 | 90 | 85 | 20 | |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||
Rage | Gen I TM20 | 20 | 100 | 20 | |
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||
Mega Drain | Gen I TM21 | 40 | 100 | 15 | |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||
Reflect | Gen I TM33 | -- | -- | 20 | |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||
Bide | Gen I TM34 | ?? | -- | 10 | |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |