HP | 65 | Att | 125 | Def | 60 |
Spd | 105 | Sp. Att | 95 | Sp. Def | 60 |
Inner Focus | This Pokémon will not flinch. Does not prevent flinching with Focus Punch. |
Regenerator | When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored |
Reckless (hidden) | The power of moves that have recoil damage is increased by 20%. |
Max Stats | Level | HP | Att | Def |
Spd | Sp.Att | Sp.Def | ||
Hindering Nature | 50 | 125 - 172 | 117 - 159 | 58 - 100 |
99 - 141 | 90 - 132 | 58 - 100 | ||
Hindering Nature | 100 | 240 - 334 | 229 - 314 | 112 - 197 |
193 - 278 | 175 - 260 | 112 - 197 | ||
Neutral Nature | 50 | 125 - 172 | 130 - 177 | 65 - 112 |
110 - 157 | 100 - 147 | 65 - 112 | ||
Neutral Nature | 100 | 240 - 334 | 255 - 349 | 125 - 219 |
215 - 309 | 195 - 289 | 125 - 219 | ||
Beneficial Nature | 50 | 125 - 172 | 143 - 194 | 71 - 123 |
121 - 172 | 110 - 161 | 71 - 123 | ||
Beneficial Nature | 100 | 240 - 334 | 280 - 383 | 137 - 240 |
236 - 339 | 214 - 317 | 137 - 240 |
1 | 1 | 1 | |||
1 | 1 | 1 | |||
1 | 1 | 1 | |||
2x | 2x | 1/2x | |||
1/2x | 1 | 1 | |||
1/2x | 1 | 2x |
Sun | |
Moon |
Move | Level | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Aura Sphere | - | 80 | -- | 20 | |
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | |||||
Reversal | - | ?? | 100 | 15 | |
An all-out attack that becomes more powerful the less HP the user has. | |||||
Pound | - | 40 | 100 | 35 | |
The target is physically pounded with a long tail, a foreleg, or the like. | |||||
Meditate | - | -- | -- | 40 | |
The user meditates to awaken the power deep within its body and raise its Attack stat. | |||||
Detect | - | -- | -- | 5 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Fake Out | - | 40 | 100 | 10 | |
This attack hits first and makes the target flinch. It only works the first turn the user is in battle.(100%) | |||||
Meditate | 5 | -- | -- | 40 | |
The user meditates to awaken the power deep within its body and raise its Attack stat. | |||||
Detect | 9 | -- | -- | 5 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Fake Out | 13 | 40 | 100 | 10 | |
This attack hits first and makes the target flinch. It only works the first turn the user is in battle.(100%) | |||||
Double Slap | 17 | 15 | 85 | 10 | |
The target is slapped repeatedly, back and forth, two to five times in a row. | |||||
Swift | 21 | 60 | -- | 20 | |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||
Calm Mind | 25 | -- | -- | 20 | |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||
Force Palm | 29 | 60 | 100 | 10 | |
The target is attacked with a shock wave. This may also leave the target with paralysis.(30%) | |||||
Drain Punch | 33 | 75 | 100 | 10 | |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||
Jump Kick | 37 | 100 | 95 | 10 | |
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | |||||
U-turn | 41 | 70 | 100 | 20 | |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||
Wide Guard | 45 | -- | -- | 10 | |
The user and its allies are protected from wide-ranging attacks for one turn. | |||||
Bounce | 49 | 85 | 85 | 5 | |
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.(30%) | |||||
High Jump Kick | 56 | 130 | 90 | 10 | |
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | |||||
Reversal | 63 | ?? | 100 | 15 | |
An all-out attack that becomes more powerful the less HP the user has. | |||||
Aura Sphere | 70 | 80 | -- | 20 | |
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. |
Move | TM | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Work Up | TM01 | -- | -- | 30 | |
The user is roused, and its Attack and Sp. Atk stats increase. | |||||
Calm Mind | TM04 | -- | -- | 20 | |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||
Toxic | TM06 | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
Bulk Up | TM08 | -- | -- | 20 | |
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | |||||
Hidden Power | TM10 | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||
Sunny Day | TM11 | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||
Taunt | TM12 | -- | 100 | 20 | |
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||
Hyper Beam | TM15 | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||
Protect | TM17 | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Rain Dance | TM18 | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||
Frustration | TM21 | ?? | 100 | 20 | |
This full-power attack grows more powerful the less the user likes its Trainer. | |||||
Return | TM27 | ?? | 100 | 20 | |
This full-power attack grows more powerful the more the user likes its Trainer. | |||||
Brick Break | TM31 | 75 | 100 | 15 | |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||
Double Team | TM32 | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
Reflect | TM33 | -- | -- | 20 | |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||
Rock Tomb | TM39 | 60 | 95 | 15 | |
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.(100%) | |||||
Aerial Ace | TM40 | 60 | -- | 20 | |
The user confounds the target with speed, then slashes. This attack never misses. | |||||
Facade | TM42 | 70 | 100 | 20 | |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
Rest | TM44 | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||
Attract | TM45 | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||
Low Sweep | TM47 | 65 | 100 | 20 | |
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.(100%) | |||||
Round | TM48 | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
Focus Blast | TM52 | 120 | 70 | 5 | |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.(10%) | |||||
Fling | TM56 | ?? | 100 | 10 | |
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||
Acrobatics | TM62 | 55 | 100 | 15 | |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | |||||
Payback | TM66 | 50 | 100 | 10 | |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |||||
Giga Impact | TM68 | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||
Stone Edge | TM71 | 100 | 80 | 5 | |
The user stabs the target from below with sharpened stones. Critical hits land more easily. | |||||
Swords Dance | TM75 | -- | -- | 20 | |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||
Psych Up | TM77 | -- | -- | 10 | |
The user hypnotizes itself into copying any stat change made by the target. | |||||
Rock Slide | TM80 | 75 | 90 | 10 | |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.(30%) | |||||
Poison Jab | TM84 | 80 | 100 | 20 | |
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.(30%) | |||||
Grass Knot | TM86 | ?? | 100 | 20 | |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||
Swagger | TM87 | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | TM88 | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
U-turn | TM89 | 70 | 100 | 20 | |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||
Substitute | TM90 | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Confide | TM100 | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) |
Move | Type | Att. | Acc. | PP |
Category | ||||
Description | ||||
Endure | -- | -- | 10 | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||
Vital Throw | 70 | -- | 10 | |
The user attacks last. In return, this throw move never misses. | ||||
Baton Pass | -- | -- | 40 | |
The user switches places with a party Pokémon in waiting and passes along any stat changes. | ||||
Smelling Salts | 70 | 100 | 10 | |
This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however. | ||||
Low Kick | ?? | 100 | 20 | |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | ||||
Feint | 30 | 100 | 10 | |
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. | ||||
Me First | ?? | -- | 20 | |
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first. | ||||
Knock Off | 65 | 100 | 20 | |
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | ||||
Ally Switch | -- | -- | 15 | |
The user teleports using a strange power and switches places with one of its allies. |
Move | Type | Max Att. | Acc. | PP |
Category | ||||
Description | ||||
Breakneck Blitz | 200(Phy)/200(Spe) | -- | 1 | |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
All-Out Pummeling | 195(Phy)/190(Spe) | -- | 1 | |
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | ||||
Supersonic Skystrike | 160 | -- | 1 | |
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | ||||
Acid Downpour | 160 | -- | 1 | |
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | ||||
Continental Crush | 180 | -- | 1 | |
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | ||||
Savage Spin-Out | 140 | -- | 1 | |
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | ||||
Bloom Doom | 160 | -- | 1 | |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||
Black Hole Eclipse | 120 | -- | 1 | |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Quick Guard | Lv. 45 Mienfoo | -- | -- | 15 | |
The user protects itself and its allies from priority moves. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Dig | Gen VI TM28 | 80 | 100 | 10 | |
The user burrows, then attacks on the next turn. | |||||
Retaliate | Gen VI TM67 | 70 | 100 | 5 | |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | |||||
Rock Smash | Gen VI TM94 (XY) HM06 (ΩRαS) | 40 | 100 | 15 | |
The user attacks with a punch. This may also lower the target's Defense stat.(50%) | |||||
Secret Power | Gen VI TM94 (ΩRαS) | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | |||||
Power-up Punch | Gen VI TM98 | 40 | 100 | 20 | |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.(100%) | |||||
Strength | Gen VI HM04 | 80 | 100 | 15 | |
The target is slugged with a punch thrown at maximum power. | |||||
Dual Chop | Move Tutor - ORAS | 40 | 90 | 15 | |
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | |||||
Focus Punch | Move Tutor - ORAS | 150 | 100 | 20 | |
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||
Helping Hand | Move Tutor - ORAS | -- | -- | 20 | |
The user assists an ally by boosting the power of that ally's attack. | |||||
Role Play | Move Tutor - ORAS | -- | -- | 10 | |
The user mimics the target completely, copying the target's natural Ability. |