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Nihilego DB: stats, moves, locations & evolution
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Nihilego DB: stats, moves, locations & evolution
Details of Nihilego : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016
Table of contents
Nihilego: Stats and Abilities
Pokedex and Evolution
Type Effectiveness
Location / How to get
Moves
Nihilego: Stats and Abilities
Base Stats
HP
109
Att
53
Def
47
Spd
103
Sp. Att
127
Sp. Def
131
Abilities
Beast Boost
Increases the Pokémon's highest stat when it knocks out a Pokémon
QR Code
Max Stats
Max Stats
Level
HP
Att
Def
Spd
Sp.Att
Sp.Def
Hindering Nature
50
169 - 216
52 - 94
46 - 89
97 - 139
118 - 161
122 - 164
Hindering Nature
100
328 - 422
99 - 184
89 - 173
189 - 274
233 - 317
240 - 324
Neutral Nature
50
169 - 216
58 - 105
52 - 99
108 - 155
132 - 179
136 - 183
Neutral Nature
100
328 - 422
111 - 205
99 - 193
211 - 305
259 - 353
267 - 361
Beneficial Nature
50
169 - 216
63 - 115
57 - 108
118 - 170
145 - 196
149 - 201
Beneficial Nature
100
328 - 422
122 - 225
108 - 212
232 - 335
284 - 388
293 - 397
Pokedex and Evolution
Pokedex
National No.
Type 1
Type 2
793
Height
Weight
Gender
1.2m
55.5kg
Nihilego is Genderless:100%
Evolution Chart
Pokemon
Evolution condition
Nihilego
--
Type Effectiveness
Resistance/Weaknesses Chart
1/2x
1/2x
2x
1
1
1
1
1/4x
4x
1/2x
2x
1/2x
1
1
1
1
2x
1/2x
Location / How to get
Location
Sun
Diglett's Tunnel, Wela Volcano Park
Moon
Diglett's Tunnel, Wela Volcano Park
Moves
Learn by leveling up
Move
Level
Type
Att.
Acc.
PP
Category
Description
Power Split
-
--
--
10
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
Guard Split
-
--
--
10
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
Tickle
-
--
100
20
The user tickles the target into laughing, reducing its Attack and Defense stats.
Acid
-
40
100
30
The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.(10%)
Constrict
-
10
100
35
The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.(10%)
Pound
-
40
100
35
The target is physically pounded with a long tail, a foreleg, or the like.
Clear Smog
7
50
--
15
The user attacks by throwing a clump of special mud. All stat changes are returned to normal.
Psywave
13
??
100
15
The target is attacked with an odd psychic wave. The attack varies in intensity.
Headbutt
19
70
100
15
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.(30%)
Venoshock
23
65
100
10
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
Toxic Spikes
29
--
--
20
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
Safeguard
31
--
--
25
The user creates a protective field that prevents status conditions for five turns.
Power Gem
37
80
100
20
The user attacks with a ray of light that sparkles as if it were made of gemstones.
Mirror Coat
43
??
100
20
A retaliation move that counters any special attack, inflicting double the damage taken.
Acid Spray
47
40
100
20
The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.(100%)
Venom Drench
53
--
100
20
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.(100%)
Stealth Rock
59
--
--
20
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Wonder Room
67
--
--
10
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Head Smash
73
150
80
5
The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.
More Moves
Learn by TM
Move
TM
Type
Att.
Acc.
PP
Category
Description
Psyshock
TM03
80
100
10
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Toxic
TM06
--
90
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Venoshock
TM09
65
100
10
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
Hidden Power
TM10
60
100
15
A unique attack that varies in type depending on the Pokémon using it.
Light Screen
TM16
--
--
30
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Protect
TM17
--
--
10
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Safeguard
TM20
--
--
25
The user creates a protective field that prevents status conditions for five turns.
Frustration
TM21
??
100
20
This full-power attack grows more powerful the less the user likes its Trainer.
Thunderbolt
TM24
90
100
15
A strong electric blast crashes down on the target. This may also leave the target with paralysis.(10%)
Thunder
TM25
110
70
10
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.(30%)
Return
TM27
??
100
20
This full-power attack grows more powerful the more the user likes its Trainer.
Psychic
TM29
90
100
10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%)
Double Team
TM32
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Reflect
TM33
--
--
20
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Sludge Wave
TM34
95
100
10
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.(10%)
Sludge Bomb
TM36
90
100
10
Unsanitary sludge is hurled at the target. This may also poison the target.(30%)
Sandstorm
TM37
--
--
10
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
Facade
TM42
70
100
20
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Rest
TM44
--
--
10
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
Round
TM48
60
100
15
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Echoed Voice
TM49
40
100
15
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
Charge Beam
TM57
50
90
10
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.(70%)
Brutal Swing
TM59
60
100
20
The user swings its body around violently to inflict damage on everything in its vicinity.
Thunder Wave
TM73
--
90
20
The user launches a weak jolt of electricity that paralyzes the target.
Poison Jab
TM84
80
100
20
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.(30%)
Grass Knot
TM86
??
100
20
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Swagger
TM87
--
85
15
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep Talk
TM88
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
Substitute
TM90
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Trick Room
TM92
--
--
5
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Dazzling Gleam
TM99
80
100
10
The user damages opposing Pokémon by emitting a powerful flash.
Confide
TM100
--
--
20
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)
More Moves
Z Moves
Move
Type
Max Att.
Acc.
PP
Category
Description
Breakneck Blitz
160(Phy)/120(Spe)
--
1
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Acid Downpour
160(Phy)/175(Spe)
--
1
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Continental Crush
200(Phy)/160(Spe)
--
1
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Bloom Doom
160
--
1
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc
185
--
1
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche
175
--
1
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Black Hole Eclipse
120
--
1
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tackle
160
--
1
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
More Moves
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