HP | 75 | Att | 90 | Def | 140 |
Spd | 40 | Sp. Att | 60 | Sp. Def | 60 |
Max Stats | Level | HP | Att | Def |
Spd | Sp.Att | Sp.Def | ||
Hindering Nature | 50 | 135 - 182 | 85 - 127 | 130 - 172 |
40 - 82 | 58 - 100 | 58 - 100 | ||
Hindering Nature | 100 | 260 - 354 | 166 - 251 | 256 - 341 |
76 - 161 | 112 - 197 | 112 - 197 | ||
Neutral Nature | 50 | 135 - 182 | 95 - 142 | 145 - 192 |
45 - 92 | 65 - 112 | 65 - 112 | ||
Neutral Nature | 100 | 260 - 354 | 185 - 279 | 285 - 379 |
85 - 179 | 125 - 219 | 125 - 219 | ||
Beneficial Nature | 50 | 135 - 182 | 104 - 156 | 159 - 211 |
49 - 101 | 71 - 123 | 71 - 123 | ||
Beneficial Nature | 100 | 260 - 354 | 203 - 306 | 313 - 416 |
93 - 196 | 137 - 240 | 137 - 240 |
Pokemon | Evolution condition |
Pineco | -- |
Forretress | Level 31 |
1/2x | 4x | 1 | |||
1/4x | 1 | 1/2x | |||
1 | 0x | 1 | |||
1 | 1/2x | 1/2x | |||
1 | 1 | 1/2x | |||
1 | 1/2x | 1/2x |
Sun | |
Moon |
Move | Level | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Mirror Shot | 0 | 65 | 85 | 10 | |
The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.(30%) | |||||
Autotomize | 0 | -- | -- | 15 | |
The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | |||||
Mirror Shot | - | 65 | 85 | 10 | |
The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.(30%) | |||||
Autotomize | - | -- | -- | 15 | |
The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | |||||
Heavy Slam | - | ?? | 100 | 10 | |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | |||||
Zap Cannon | - | 120 | 50 | 5 | |
The user fires an electric blast like a cannon to inflict damage and cause paralysis.(100%) | |||||
Magnet Rise | - | -- | -- | 10 | |
The user levitates using electrically generated magnetism for five turns. | |||||
Toxic Spikes | - | -- | -- | 20 | |
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | |||||
Tackle | - | 40 | 100 | 35 | |
A physical attack in which the user charges and slams into the target with its whole body. | |||||
Protect | - | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Self-Destruct | - | 200 | 100 | 5 | |
The user attacks everything around it by causing an explosion. The user faints upon using this move. | |||||
Bug Bite | - | 60 | 100 | 20 | |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||
Self-Destruct | 6 | 200 | 100 | 5 | |
The user attacks everything around it by causing an explosion. The user faints upon using this move. | |||||
Bug Bite | 9 | 60 | 100 | 20 | |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||
Take Down | 12 | 90 | 85 | 20 | |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||
Rapid Spin | 17 | 20 | 100 | 40 | |
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | |||||
Bide | 20 | ?? | -- | 10 | |
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||
Natural Gift | 23 | ?? | 100 | 15 | |
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||
Spikes | 28 | -- | -- | 20 | |
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | |||||
Payback | 32 | 50 | 100 | 10 | |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |||||
Explosion | 36 | 250 | 100 | 5 | |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | |||||
Iron Defense | 42 | -- | -- | 15 | |
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||
Gyro Ball | 46 | ?? | 100 | 5 | |
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | |||||
Double-Edge | 50 | 120 | 100 | 15 | |
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||
Magnet Rise | 56 | -- | -- | 10 | |
The user levitates using electrically generated magnetism for five turns. | |||||
Zap Cannon | 60 | 120 | 50 | 5 | |
The user fires an electric blast like a cannon to inflict damage and cause paralysis.(100%) | |||||
Heavy Slam | 64 | ?? | 100 | 10 | |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
Move | TM | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Toxic | TM06 | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
Venoshock | TM09 | 65 | 100 | 10 | |
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | |||||
Hidden Power | TM10 | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||
Sunny Day | TM11 | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||
Hyper Beam | TM15 | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||
Light Screen | TM16 | -- | -- | 30 | |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||
Protect | TM17 | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Frustration | TM21 | ?? | 100 | 20 | |
This full-power attack grows more powerful the less the user likes its Trainer. | |||||
Solar Beam | TM22 | 120 | 100 | 10 | |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||
Earthquake | TM26 | 100 | 100 | 10 | |
The user sets off an earthquake that strikes every Pokémon around it. | |||||
Return | TM27 | ?? | 100 | 20 | |
This full-power attack grows more powerful the more the user likes its Trainer. | |||||
Double Team | TM32 | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
Reflect | TM33 | -- | -- | 20 | |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||
Sandstorm | TM37 | -- | -- | 10 | |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | |||||
Rock Tomb | TM39 | 60 | 95 | 15 | |
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.(100%) | |||||
Facade | TM42 | 70 | 100 | 20 | |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
Rest | TM44 | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||
Attract | TM45 | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||
Round | TM48 | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
Explosion | TM64 | 250 | 100 | 5 | |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | |||||
Payback | TM66 | 50 | 100 | 10 | |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |||||
Giga Impact | TM68 | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||
Rock Polish | TM69 | -- | -- | 20 | |
The user polishes its body to reduce drag. This can sharply raise the Speed stat. | |||||
Volt Switch | TM72 | 70 | 100 | 20 | |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||
Gyro Ball | TM74 | ?? | 100 | 5 | |
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | |||||
Bulldoze | TM78 | 60 | 100 | 20 | |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.(100%) | |||||
Rock Slide | TM80 | 75 | 90 | 10 | |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.(30%) | |||||
Swagger | TM87 | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | TM88 | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
Substitute | TM90 | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Flash Cannon | TM91 | 80 | 100 | 10 | |
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.(10%) | |||||
Confide | TM100 | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) |
Move | Type | Att. | Acc. | PP |
Category | ||||
Description | ||||
Pin Missile | 25 | 95 | 20 | |
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | ||||
Flail | ?? | 100 | 15 | |
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | ||||
Swift | 60 | -- | 20 | |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | ||||
Counter | ?? | 100 | 20 | |
A retaliation move that counters any physical attack, inflicting double the damage taken. | ||||
Sand Tomb | 35 | 85 | 15 | |
The user traps the target inside a harshly raging sandstorm for four to five turns.(100%) | ||||
Revenge | 60 | 100 | 10 | |
This attack move's power is doubled if the user has been hurt by the opponent in the same turn. | ||||
Double-Edge | 120 | 100 | 15 | |
A reckless, life-risking tackle. This also damages the user quite a lot. | ||||
Toxic Spikes | -- | -- | 20 | |
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | ||||
Power Trick | -- | -- | 10 | |
The user employs its psychic power to switch its Attack stat with its Defense stat. | ||||
Endure | -- | -- | 10 | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||
Stealth Rock | -- | -- | 20 | |
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
Move | Type | Max Att. | Acc. | PP |
Category | ||||
Description | ||||
Breakneck Blitz | 200(Phy)/200(Spe) | -- | 1 | |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
All-Out Pummeling | 120 | -- | 1 | |
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | ||||
Acid Downpour | 120 | -- | 1 | |
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | ||||
Tectonic Rage | 180 | -- | 1 | |
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | ||||
Continental Crush | 140 | -- | 1 | |
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | ||||
Savage Spin-Out | 140 | -- | 1 | |
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | ||||
Corkscrew Crash | 160(Phy)/160(Spe) | -- | 1 | |
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | ||||
Bloom Doom | 190 | -- | 1 | |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||
Gigavolt Havoc | 190 | -- | 1 | |
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | ||||
Black Hole Eclipse | 100 | -- | 1 | |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Dig | Gen VI TM28 | 80 | 100 | 10 | |
The user burrows, then attacks on the next turn. | |||||
Struggle Bug | Gen VI TM76 | 50 | 100 | 20 | |
While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.(100%) | |||||
Rock Smash | Gen VI TM94 (XY) HM06 (ΩRαS) | 40 | 100 | 15 | |
The user attacks with a punch. This may also lower the target's Defense stat.(50%) | |||||
Secret Power | Gen VI TM94 (ΩRαS) | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | |||||
Strength | Gen VI HM04 | 80 | 100 | 15 | |
The target is slugged with a punch thrown at maximum power. | |||||
Block | Move Tutor - ORAS | -- | -- | 5 | |
The user blocks the target's way with arms spread wide to prevent escape. | |||||
Drill Run | Move Tutor - ORAS | 80 | 95 | 10 | |
The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | |||||
Giga Drain | Move Tutor - ORAS | 75 | 100 | 10 | |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||
Gravity | Move Tutor - ORAS | -- | -- | 5 | |
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used. | |||||
Pain Split | Move Tutor - ORAS | -- | -- | 20 | |
The user adds its HP to the target's HP, then equally shares the combined HP with the target. | |||||
Signal Beam | Move Tutor - ORAS | 75 | 100 | 15 | |
The user attacks with a sinister beam of light. This may also confuse the target.(10%) | |||||
Snore | Move Tutor - ORAS | 50 | 100 | 15 | |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%) | |||||
Secret Power | Gen IV TM43 | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | |||||
Captivate | Gen IV TM78 | -- | 100 | 20 | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||
Rollout | Move Tutor - PtHGSS | 30 | 90 | 20 | |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||
String Shot | Move Tutor - HGSS | -- | 95 | 40 | |
The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat. | |||||
Headbutt | Move Tutor - HGSS | 70 | 100 | 15 | |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.(30%) | |||||
Body Slam | Move Tutor - FRLG | 85 | 100 | 15 | |
The user drops onto the target with its full body weight. This may also leave the target with paralysis.(30%) | |||||
Mimic | Move Tutor - FRLG | -- | -- | 10 | |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |