HP | 80 | Att | 50 | Def | 50 |
Spd | 105 | Sp. Att | 95 | Sp. Def | 135 |
Levitate | Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes. |
Max Stats | Level | HP | Att | Def |
Spd | Sp.Att | Sp.Def | ||
Hindering Nature | 50 | 140 - 187 | 49 - 91 | 49 - 91 |
99 - 141 | 90 - 132 | 126 - 168 | ||
Hindering Nature | 100 | 270 - 364 | 94 - 179 | 94 - 179 |
193 - 278 | 175 - 260 | 247 - 332 | ||
Neutral Nature | 50 | 140 - 187 | 55 - 102 | 55 - 102 |
110 - 157 | 100 - 147 | 140 - 187 | ||
Neutral Nature | 100 | 270 - 364 | 105 - 199 | 105 - 199 |
215 - 309 | 195 - 289 | 275 - 369 | ||
Beneficial Nature | 50 | 140 - 187 | 60 - 112 | 60 - 112 |
121 - 172 | 110 - 161 | 154 - 205 | ||
Beneficial Nature | 100 | 270 - 364 | 115 - 218 | 115 - 218 |
236 - 339 | 214 - 317 | 302 - 405 |
Pokemon | Evolution condition |
Cryogonal | -- |
1 | 2x | 1 | |||
1 | 1 | 1/2x | |||
2x | 1 | 1 | |||
1 | 1 | 1 | |||
2x | 1 | 1 | |||
1 | 2x | 1 |
Sun | |
Moon |
Move | Level | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Sheer Cold | - | ?? | 30 | 5 | |
The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types. | |||||
Night Slash | - | 70 | 100 | 15 | |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. | |||||
Bind | - | 15 | 85 | 20 | |
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.(100%) | |||||
Ice Shard | - | 40 | 100 | 30 | |
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | |||||
Sharpen | - | -- | -- | 30 | |
The user makes its edges more jagged, which raises its Attack stat. | |||||
Rapid Spin | - | 20 | 100 | 40 | |
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | |||||
Icy Wind | 5 | 55 | 95 | 15 | |
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.(100%) | |||||
Mist | 9 | -- | -- | 30 | |
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | |||||
Haze | 9 | -- | -- | 30 | |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||
Aurora Beam | 13 | 65 | 100 | 20 | |
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.(10%) | |||||
Acid Armor | 17 | -- | -- | 20 | |
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | |||||
Ancient Power | 21 | 60 | 100 | 5 | |
The user attacks with a prehistoric power. This may also raise all the user's stats at once.(10%) | |||||
Ice Beam | 25 | 90 | 100 | 10 | |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.(10%) | |||||
Light Screen | 29 | -- | -- | 30 | |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||
Reflect | 33 | -- | -- | 20 | |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||
Slash | 37 | 70 | 100 | 20 | |
The target is attacked with a slash of claws or blades. Critical hits land more easily. | |||||
Confuse Ray | 41 | -- | 100 | 10 | |
The target is exposed to a sinister ray that triggers confusion. | |||||
Recover | 45 | -- | -- | 10 | |
Restoring its own cells, the user restores its own HP by half of its max HP. | |||||
Freeze-Dry | 49 | 70 | 100 | 20 | |
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.(10%) | |||||
Solar Beam | 50 | 120 | 100 | 10 | |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||
Night Slash | 53 | 70 | 100 | 15 | |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. | |||||
Sheer Cold | 57 | ?? | 30 | 5 | |
The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types. |
Move | TM | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Toxic | TM06 | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
Hail | TM07 | -- | -- | 10 | |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||
Hidden Power | TM10 | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||
Ice Beam | TM13 | 90 | 100 | 10 | |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.(10%) | |||||
Blizzard | TM14 | 110 | 70 | 5 | |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.(10%) | |||||
Hyper Beam | TM15 | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||
Light Screen | TM16 | -- | -- | 30 | |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||
Protect | TM17 | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Rain Dance | TM18 | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||
Frustration | TM21 | ?? | 100 | 20 | |
This full-power attack grows more powerful the less the user likes its Trainer. | |||||
Solar Beam | TM22 | 120 | 100 | 10 | |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||
Return | TM27 | ?? | 100 | 20 | |
This full-power attack grows more powerful the more the user likes its Trainer. | |||||
Double Team | TM32 | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
Reflect | TM33 | -- | -- | 20 | |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||
Facade | TM42 | 70 | 100 | 20 | |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
Rest | TM44 | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||
Attract | TM45 | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||
Round | TM48 | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
Acrobatics | TM62 | 55 | 100 | 15 | |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | |||||
Explosion | TM64 | 250 | 100 | 5 | |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | |||||
Aurora Veil | TM70 | -- | -- | 20 | |
This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. | |||||
Frost Breath | TM79 | 60 | 90 | 10 | |
The user blows its cold breath on the target. This attack always results in a critical hit.(100%) | |||||
Poison Jab | TM84 | 80 | 100 | 20 | |
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.(30%) | |||||
Swagger | TM87 | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | TM88 | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
Substitute | TM90 | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Flash Cannon | TM91 | 80 | 100 | 10 | |
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.(10%) | |||||
Confide | TM100 | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) |
Move | Type | Max Att. | Acc. | PP |
Category | ||||
Description | ||||
Breakneck Blitz | 200(Phy)/200(Spe) | -- | 1 | |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
Supersonic Skystrike | 100 | -- | 1 | |
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | ||||
Acid Downpour | 160 | -- | 1 | |
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | ||||
Continental Crush | 120 | -- | 1 | |
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | ||||
Corkscrew Crash | 160 | -- | 1 | |
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | ||||
Bloom Doom | 190 | -- | 1 | |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||
Subzero Slammer | 100(Phy)/185(Spe) | -- | 1 | |
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | ||||
Black Hole Eclipse | 140 | -- | 1 | |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Secret Power | Gen VI TM94 (ΩRαS) | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | |||||
Iron Defense | Move Tutor - ORAS | -- | -- | 15 | |
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||
Knock Off | Move Tutor - ORAS | 65 | 100 | 20 | |
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | |||||
Magic Coat | Move Tutor - ORAS | -- | -- | 15 | |
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||
Signal Beam | Move Tutor - ORAS | 75 | 100 | 15 | |
The user attacks with a sinister beam of light. This may also confuse the target.(10%) | |||||
Snore | Move Tutor - ORAS | 50 | 100 | 15 | |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%) |