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Cherubi DB: stats, moves, locations & evolution
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Cherubi DB: stats, moves, locations & evolution
Details of Cherubi : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016
Table of contents
Cherubi: Stats and Abilities
Pokedex and Evolution
Type Effectiveness
Location / How to get
Moves
Cherubi: Stats and Abilities
Base Stats
HP
45
Att
35
Def
45
Spd
35
Sp. Att
62
Sp. Def
53
Abilities
Chlorophyll
When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
QR Code
Max Stats
Max Stats
Level
HP
Att
Def
Spd
Sp.Att
Sp.Def
Hindering Nature
50
105 - 152
36 - 78
45 - 87
36 - 78
60 - 102
52 - 94
Hindering Nature
100
200 - 294
67 - 152
85 - 170
67 - 152
116 - 200
99 - 184
Neutral Nature
50
105 - 152
40 - 87
50 - 97
40 - 87
67 - 114
58 - 105
Neutral Nature
100
200 - 294
75 - 169
95 - 189
75 - 169
129 - 223
111 - 205
Beneficial Nature
50
105 - 152
44 - 95
55 - 106
44 - 95
73 - 125
63 - 115
Beneficial Nature
100
200 - 294
82 - 185
104 - 207
82 - 185
141 - 245
122 - 225
Pokedex and Evolution
Pokedex
National No.
Type 1
Type 2
420
Height
Weight
Gender
0.4m
3.3kg
Male ♂:50%
Female ♀:5:50%
Evolution Chart
Pokemon
Evolution condition
Cherubi
--
Cherrim
Level 25
Type Effectiveness
Resistance/Weaknesses Chart
1
2x
1/2x
1/2x
1/2x
2x
1
2x
1/2x
2x
1
2x
1
1
1
1
1
1
Location / How to get
Location
Sun
Moon
Moves
Learn by leveling up
Move
Level
Type
Att.
Acc.
PP
Category
Description
Morning Sun
-
--
--
5
The user restores its own HP. The amount of HP regained varies with the weather.
Tackle
-
40
100
35
A physical attack in which the user charges and slams into the target with its whole body.
Growth
7
--
--
20
The user's body grows all at once, raising the Attack and Sp. Atk stats.
Leech Seed
10
--
90
10
A seed is planted on the target. It steals some HP from the target every turn.
Helping Hand
13
--
--
20
The user assists an ally by boosting the power of that ally's attack.
Magical Leaf
19
60
--
20
The user scatters curious leaves that chase the target. This attack never misses.
Sunny Day
22
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Worry Seed
28
--
100
10
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
Take Down
31
90
85
20
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Solar Beam
37
120
100
10
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Lucky Chant
40
--
--
30
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
Petal Blizzard
47
90
100
15
The user stirs up a violent petal blizzard and attacks everything around it.
More Moves
Learn by TM
Move
TM
Type
Att.
Acc.
PP
Category
Description
Toxic
TM06
--
90
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden Power
TM10
60
100
15
A unique attack that varies in type depending on the Pokémon using it.
Sunny Day
TM11
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Protect
TM17
--
--
10
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Safeguard
TM20
--
--
25
The user creates a protective field that prevents status conditions for five turns.
Frustration
TM21
??
100
20
This full-power attack grows more powerful the less the user likes its Trainer.
Solar Beam
TM22
120
100
10
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Return
TM27
??
100
20
This full-power attack grows more powerful the more the user likes its Trainer.
Double Team
TM32
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Facade
TM42
70
100
20
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Rest
TM44
--
--
10
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
Attract
TM45
--
100
15
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Round
TM48
60
100
15
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Energy Ball
TM53
90
100
10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%)
Swords Dance
TM75
--
--
20
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
Grass Knot
TM86
??
100
20
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Swagger
TM87
--
85
15
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep Talk
TM88
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
Substitute
TM90
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Nature Power
TM96
--
--
20
This attack makes use of nature's power. Its effects vary depending on the user's environment.
Dazzling Gleam
TM99
80
100
10
The user damages opposing Pokémon by emitting a powerful flash.
Confide
TM100
--
--
20
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)
More Moves
Learn by bleeding (egg moves)
Move
Type
Att.
Acc.
PP
Category
Description
Razor Leaf
55
95
25
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
Sweet Scent
--
100
20
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
Tickle
--
100
20
The user tickles the target into laughing, reducing its Attack and Defense stats.
Nature Power
--
--
20
This attack makes use of nature's power. Its effects vary depending on the user's environment.
Grass Whistle
--
55
15
The user plays a pleasant melody that lulls the target into a deep sleep.
Aromatherapy
--
--
5
The user releases a soothing scent that heals all status conditions affecting the user's party.
Weather Ball
50
100
10
This attack move varies in power and type depending on the weather.
Heal Pulse
--
--
10
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
Healing Wish
--
--
10
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Seed Bomb
80
100
15
The user slams a barrage of hard-shelled seeds down on the target from above.
Natural Gift
??
100
15
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Defense Curl
--
--
40
The user curls up to conceal weak spots and raise its Defense stat.
Rollout
30
90
20
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Flower Shield
--
--
10
The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.(100%)
Details of Cherubi's egg moves
More Moves
Z Moves
Move
Type
Max Att.
Acc.
PP
Category
Description
Breakneck Blitz
175(Phy)/160(Spe)
--
1
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Continental Crush
100
--
1
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Bloom Doom
175(Phy)/190(Spe)
--
1
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Twinkle Tackle
160
--
1
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
Transfer Only Moves
Move
Method
Type
Att.
Acc.
PP
Category
Description
Flash
Gen VI TM70
--
100
20
The user flashes a bright light that cuts the target's accuracy.
Secret Power
Gen VI TM94 (ΩRαS)
70
100
20
The additional effects of this attack depend upon where it was used.(30%)
Giga Drain
Move Tutor - ORAS
75
100
10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Snore
Move Tutor - ORAS
50
100
15
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%)
Synthesis
Move Tutor - ORAS
--
--
5
The user restores its own HP. The amount of HP regained varies with the weather.
Bullet Seed
Gen IV TM09
25
100
30
The user forcefully shoots seeds at the target two to five times in a row.
Secret Power
Gen IV TM43
70
100
20
The additional effects of this attack depend upon where it was used.(30%)
Endure
Gen IV TM58
--
--
10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
More Moves
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Dairy QR Codes
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