HP | 51 | Att | 52 | Def | 90 |
Spd | 100 | Sp. Att | 82 | Sp. Def | 110 |
Flower Veil | Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats. |
Triage | Healing moves have +3 Priority when used by this Pokémon. |
Natural Cure (hidden) | The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle. |
Max Stats | Level | HP | Att | Def |
Spd | Sp.Att | Sp.Def | ||
Hindering Nature | 50 | 111 - 158 | 51 - 93 | 85 - 127 |
94 - 136 | 78 - 120 | 103 - 145 | ||
Hindering Nature | 100 | 212 - 306 | 98 - 182 | 166 - 251 |
184 - 269 | 152 - 236 | 202 - 287 | ||
Neutral Nature | 50 | 111 - 158 | 57 - 104 | 95 - 142 |
105 - 152 | 87 - 134 | 115 - 162 | ||
Neutral Nature | 100 | 212 - 306 | 109 - 203 | 185 - 279 |
205 - 299 | 169 - 263 | 225 - 319 | ||
Beneficial Nature | 50 | 111 - 158 | 62 - 114 | 104 - 156 |
115 - 167 | 95 - 147 | 126 - 178 | ||
Beneficial Nature | 100 | 212 - 306 | 119 - 223 | 203 - 306 |
225 - 328 | 185 - 289 | 247 - 350 |
Pokemon | Evolution condition |
Comfey | -- |
1 | 1 | 1 | |||
1 | 1 | 1 | |||
1/2x | 2x | 1 | |||
1 | 1 | 1/2x | |||
1 | 1 | 0x | |||
1/2x | 2x | 1 |
Sun | Lush Jungle |
Moon | Lush Jungle |
Move | Level | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Helping Hand | - | -- | -- | 20 | |
The user assists an ally by boosting the power of that ally's attack. | |||||
Vine Whip | - | 45 | 100 | 25 | |
The target is struck with slender, whiplike vines to inflict damage. | |||||
Flower Shield | - | -- | -- | 10 | |
The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.(100%) | |||||
Leech Seed | 4 | -- | 90 | 10 | |
A seed is planted on the target. It steals some HP from the target every turn. | |||||
Draining Kiss | 7 | 50 | 100 | 10 | |
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. | |||||
Magical Leaf | 10 | 60 | -- | 20 | |
The user scatters curious leaves that chase the target. This attack never misses. | |||||
Growth | 13 | -- | -- | 20 | |
The user's body grows all at once, raising the Attack and Sp. Atk stats. | |||||
Wrap | 16 | 15 | 90 | 20 | |
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.(100%) | |||||
Sweet Kiss | 19 | -- | 75 | 10 | |
The user kisses the target with a sweet, angelic cuteness that causes confusion. | |||||
Natural Gift | 22 | ?? | 100 | 15 | |
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||
Petal Blizzard | 25 | 90 | 100 | 15 | |
The user stirs up a violent petal blizzard and attacks everything around it. | |||||
Synthesis | 28 | -- | -- | 5 | |
The user restores its own HP. The amount of HP regained varies with the weather. | |||||
Sweet Scent | 31 | -- | 100 | 20 | |
A sweet scent that harshly lowers opposing Pokémon's evasiveness. | |||||
Grass Knot | 34 | ?? | 100 | 20 | |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||
Floral Healing | 37 | -- | -- | 10 | |
The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass. | |||||
Petal Dance | 40 | 120 | 100 | 10 | |
The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | |||||
Aromatherapy | 43 | -- | -- | 5 | |
The user releases a soothing scent that heals all status conditions affecting the user's party. | |||||
Grassy Terrain | 46 | -- | -- | 10 | |
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves. | |||||
Play Rough | 49 | 90 | 90 | 10 | |
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.(10%) |
Move | TM | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Calm Mind | TM04 | -- | -- | 20 | |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||
Toxic | TM06 | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
Hidden Power | TM10 | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||
Sunny Day | TM11 | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||
Taunt | TM12 | -- | 100 | 20 | |
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||
Hyper Beam | TM15 | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||
Light Screen | TM16 | -- | -- | 30 | |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||
Protect | TM17 | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Safeguard | TM20 | -- | -- | 25 | |
The user creates a protective field that prevents status conditions for five turns. | |||||
Frustration | TM21 | ?? | 100 | 20 | |
This full-power attack grows more powerful the less the user likes its Trainer. | |||||
Solar Beam | TM22 | 120 | 100 | 10 | |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||
Return | TM27 | ?? | 100 | 20 | |
This full-power attack grows more powerful the more the user likes its Trainer. | |||||
Double Team | TM32 | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
Facade | TM42 | 70 | 100 | 20 | |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
Rest | TM44 | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||
Attract | TM45 | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||
Thief | TM46 | 60 | 100 | 25 | |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||
Round | TM48 | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
Echoed Voice | TM49 | 40 | 100 | 15 | |
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | |||||
Energy Ball | TM53 | 90 | 100 | 10 | |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%) | |||||
Fling | TM56 | ?? | 100 | 10 | |
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||
Acrobatics | TM62 | 55 | 100 | 15 | |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | |||||
Psych Up | TM77 | -- | -- | 10 | |
The user hypnotizes itself into copying any stat change made by the target. | |||||
Grass Knot | TM86 | ?? | 100 | 20 | |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||
Swagger | TM87 | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | TM88 | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
U-turn | TM89 | 70 | 100 | 20 | |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||
Substitute | TM90 | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Trick Room | TM92 | -- | -- | 5 | |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||
Nature Power | TM96 | -- | -- | 20 | |
This attack makes use of nature's power. Its effects vary depending on the user's environment. | |||||
Dazzling Gleam | TM99 | 80 | 100 | 10 | |
The user damages opposing Pokémon by emitting a powerful flash. | |||||
Confide | TM100 | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) |
Move | Type | Att. | Acc. | PP |
Category | ||||
Description | ||||
Endure | -- | -- | 10 | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||
Amnesia | -- | -- | 20 | |
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | ||||
After You | -- | -- | 15 | |
The user helps the target and makes it use its move right after the user. | ||||
Lucky Chant | -- | -- | 30 | |
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. | ||||
Celebrate | -- | -- | 40 | |
Pokémon Center - Birthday Distribution |
Move | Type | Max Att. | Acc. | PP |
Category | ||||
Description | ||||
Breakneck Blitz | 160(Phy)/200(Spe) | -- | 1 | |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
Supersonic Skystrike | 100 | -- | 1 | |
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | ||||
Savage Spin-Out | 140 | -- | 1 | |
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | ||||
Bloom Doom | 175(Phy)/190(Spe) | -- | 1 | |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||
Black Hole Eclipse | 120 | -- | 1 | |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | ||||
Twinkle Tackle | 175(Phy)/160(Spe) | -- | 1 | |
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. |