HP | 60 | Att | 75 | Def | 85 |
Spd | 115 | Sp. Att | 100 | Sp. Def | 85 |
Illuminate | Raises the likelihood of meeting wild Pokémon by illuminating the surroundings. |
Natural Cure | The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle. |
Analytic (hidden) | Attack power increases by 30% if the Pokémon is the last Pokémon to attack this turn |
Max Stats | Level | HP | Att | Def |
Spd | Sp.Att | Sp.Def | ||
Hindering Nature | 50 | 120 - 167 | 72 - 114 | 81 - 123 |
108 - 150 | 94 - 136 | 81 - 123 | ||
Hindering Nature | 100 | 230 - 324 | 139 - 224 | 157 - 242 |
211 - 296 | 184 - 269 | 157 - 242 | ||
Neutral Nature | 50 | 120 - 167 | 80 - 127 | 90 - 137 |
120 - 167 | 105 - 152 | 90 - 137 | ||
Neutral Nature | 100 | 230 - 324 | 155 - 249 | 175 - 269 |
235 - 329 | 205 - 299 | 175 - 269 | ||
Beneficial Nature | 50 | 120 - 167 | 88 - 139 | 99 - 150 |
132 - 183 | 115 - 167 | 99 - 150 | ||
Beneficial Nature | 100 | 230 - 324 | 170 - 273 | 192 - 295 |
258 - 361 | 225 - 328 | 192 - 295 |
1 | 1/2x | 1/2x | |||
2x | 2x | 1/2x | |||
1/2x | 1 | 1 | |||
1 | 1/2x | 2x | |||
1 | 2x | 1 | |||
2x | 1/2x | 1 |
Sun | Route 7 (SOS Only) |
Moon | Route 7 (SOS Only) |
Move | Level | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Hydro Pump | - | 110 | 80 | 5 | |
The target is blasted by a huge volume of water launched under great pressure. | |||||
Spotlight | - | -- | -- | 15 | |
The user shines a spotlight on the target so that only the target will be attacked during the turn. | |||||
Water Gun | - | 40 | 100 | 25 | |
The target is blasted with a forceful shot of water. | |||||
Rapid Spin | - | 20 | 100 | 40 | |
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | |||||
Recover | - | -- | -- | 10 | |
Restoring its own cells, the user restores its own HP by half of its max HP. | |||||
Swift | - | 60 | -- | 20 | |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||
Confuse Ray | 40 | -- | 100 | 10 | |
The target is exposed to a sinister ray that triggers confusion. |
Move | TM | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Psyshock | TM03 | 80 | 100 | 10 | |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||
Toxic | TM06 | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
Hail | TM07 | -- | -- | 10 | |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||
Hidden Power | TM10 | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||
Ice Beam | TM13 | 90 | 100 | 10 | |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.(10%) | |||||
Blizzard | TM14 | 110 | 70 | 5 | |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.(10%) | |||||
Hyper Beam | TM15 | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||
Light Screen | TM16 | -- | -- | 30 | |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||
Protect | TM17 | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Rain Dance | TM18 | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||
Frustration | TM21 | ?? | 100 | 20 | |
This full-power attack grows more powerful the less the user likes its Trainer. | |||||
Thunderbolt | TM24 | 90 | 100 | 15 | |
A strong electric blast crashes down on the target. This may also leave the target with paralysis.(10%) | |||||
Thunder | TM25 | 110 | 70 | 10 | |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.(30%) | |||||
Return | TM27 | ?? | 100 | 20 | |
This full-power attack grows more powerful the more the user likes its Trainer. | |||||
Psychic | TM29 | 90 | 100 | 10 | |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%) | |||||
Double Team | TM32 | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
Reflect | TM33 | -- | -- | 20 | |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||
Facade | TM42 | 70 | 100 | 20 | |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
Rest | TM44 | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||
Round | TM48 | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
Scald | TM55 | 80 | 100 | 15 | |
The user shoots boiling hot water at its target. This may also leave the target with a burn.(30%) | |||||
Giga Impact | TM68 | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||
Thunder Wave | TM73 | -- | 90 | 20 | |
The user launches a weak jolt of electricity that paralyzes the target. | |||||
Gyro Ball | TM74 | ?? | 100 | 5 | |
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | |||||
Psych Up | TM77 | -- | -- | 10 | |
The user hypnotizes itself into copying any stat change made by the target. | |||||
Dream Eater | TM85 | 100 | 100 | 15 | |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||
Grass Knot | TM86 | ?? | 100 | 20 | |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||
Swagger | TM87 | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | TM88 | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
Substitute | TM90 | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Flash Cannon | TM91 | 80 | 100 | 10 | |
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.(10%) | |||||
Trick Room | TM92 | -- | -- | 5 | |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||
Surf | TM94 | 90 | 100 | 15 | |
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||
Waterfall | TM98 | 80 | 100 | 15 | |
The user charges at the target and may make it flinch.(20%) | |||||
Dazzling Gleam | TM99 | 80 | 100 | 10 | |
The user damages opposing Pokémon by emitting a powerful flash. | |||||
Confide | TM100 | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) |
Move | Type | Max Att. | Acc. | PP |
Category | ||||
Description | ||||
Breakneck Blitz | 200(Phy)/200(Spe) | -- | 1 | |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
Corkscrew Crash | 160(Phy)/160(Spe) | -- | 1 | |
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | ||||
Hydro Vortex | 160(Phy)/185(Spe) | -- | 1 | |
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | ||||
Bloom Doom | 160 | -- | 1 | |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||
Gigavolt Havoc | 185 | -- | 1 | |
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | ||||
Shattered Psyche | 100(Phy)/180(Spe) | -- | 1 | |
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | ||||
Subzero Slammer | 185 | -- | 1 | |
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | ||||
Twinkle Tackle | 160 | -- | 1 | |
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Tackle | Lv. 1 Staryu | 40 | 100 | 35 | |
A physical attack in which the user charges and slams into the target with its whole body. | |||||
Harden | Lv. 1 Staryu | -- | -- | 30 | |
The user stiffens all the muscles in its body to raise its Defense stat. | |||||
Psywave | Lv. 13 Staryu | ?? | 100 | 15 | |
The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||
Bubble Beam | Lv. 18 Staryu | 65 | 100 | 20 | |
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.(10%) | |||||
Camouflage | Lv. 22 Staryu | -- | -- | 20 | |
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. | |||||
Gyro Ball | Lv. 24 Staryu | ?? | 100 | 5 | |
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | |||||
Brine | Lv. 28 Staryu | 65 | 100 | 10 | |
If the target's HP is half or less, this attack will hit with double the power. | |||||
Minimize | Lv. 31 Staryu | -- | -- | 10 | |
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | |||||
Reflect Type | Lv. 35 Staryu | -- | -- | 15 | |
The user reflects the target's type, making it the same type as the target. | |||||
Power Gem | Lv. 37 Staryu | 80 | 100 | 20 | |
The user attacks with a ray of light that sparkles as if it were made of gemstones. | |||||
Psychic | Lv. 42 Staryu | 90 | 100 | 10 | |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%) | |||||
Light Screen | Lv. 46 Staryu | -- | -- | 30 | |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||
Cosmic Power | Lv. 49 Staryu | -- | -- | 20 | |
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Flash | Gen VI TM70 | -- | 100 | 20 | |
The user flashes a bright light that cuts the target's accuracy. | |||||
Secret Power | Gen VI TM94 (ΩRαS) | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | |||||
Dive | Gen VI HM07 (ΩRαS) | 80 | 100 | 10 | |
Diving on the first turn, the user floats up and attacks on the next turn. | |||||
Gravity | Move Tutor - ORAS | -- | -- | 5 | |
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used. | |||||
Icy Wind | Move Tutor - ORAS | 55 | 95 | 15 | |
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.(100%) | |||||
Magic Coat | Move Tutor - ORAS | -- | -- | 15 | |
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||
Pain Split | Move Tutor - ORAS | -- | -- | 20 | |
The user adds its HP to the target's HP, then equally shares the combined HP with the target. | |||||
Recycle | Move Tutor - ORAS | -- | -- | 10 | |
The user recycles a held item that has been used in battle so it can be used again. | |||||
Signal Beam | Move Tutor - ORAS | 75 | 100 | 15 | |
The user attacks with a sinister beam of light. This may also confuse the target.(10%) | |||||
Skill Swap | Move Tutor - ORAS | -- | -- | 10 | |
The user employs its psychic power to exchange Abilities with the target. | |||||
Snore | Move Tutor - ORAS | 50 | 100 | 15 | |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%) | |||||
Trick | Move Tutor - ORAS | -- | 100 | 10 | |
The user catches the target off guard and swaps its held item with its own. | |||||
Water Pulse | Move Tutor - ORAS | 60 | 100 | 20 | |
The user attacks the target with a pulsing blast of water. This may also confuse the target.(20%) | |||||
Wonder Room | Move Tutor - ORAS | -- | -- | 10 | |
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | |||||
Telekinesis | Gen V TM19 | -- | -- | 15 | |
The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||
Water Pulse | Gen IV TM03 | 60 | 100 | 20 | |
The user attacks the target with a pulsing blast of water. This may also confuse the target.(20%) | |||||
Secret Power | Gen IV TM43 | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | |||||
Brine | Gen IV TM55 | 65 | 100 | 10 | |
If the target's HP is half or less, this attack will hit with double the power. | |||||
Endure | Gen IV TM58 | -- | -- | 10 | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||
Avalanche | Gen IV TM72 | 60 | 100 | 10 | |
The power of this attack move is doubled if the user has been hurt by the target in the same turn. | |||||
Natural Gift | Gen IV TM83 | ?? | 100 | 15 | |
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||
Whirlpool | Gen IV HM05 HGSS | 35 | 85 | 15 | |
The user traps the target in a violent swirling whirlpool for four to five turns.(100%) | |||||
Rollout | Move Tutor - PtHGSS | 30 | 90 | 20 | |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||
Twister | Move Tutor - PtHGSS | 40 | 100 | 20 | |
The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.(20%) | |||||
Double-edge | Move Tutor - FRLG | 120 | 100 | 15 | |
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||
Mimic | Move Tutor - FRLG | -- | -- | 10 | |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||
Dream Eater | Move Tutor - FRLG | 100 | 100 | 15 | |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||
Thunder Wave | Move Tutor - FRLG | -- | 90 | 20 | |
The user launches a weak jolt of electricity that paralyzes the target. | |||||
Substitute | Move Tutor - FRLG | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Psych Up | Move Tutor - Emerald | -- | -- | 10 | |
The user hypnotizes itself into copying any stat change made by the target. | |||||
Snore | Move Tutor - Emerald | 50 | 100 | 15 | |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%) | |||||
Icy Wind | Move Tutor - Emerald | 55 | 95 | 15 | |
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.(100%) | |||||
Endure | Move Tutor - Emerald | -- | -- | 10 | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||
Swagger | Move Tutor - Emerald | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | Move Tutor - Emerald | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
Swift | Move Tutor - Emerald | 60 | -- | 20 | |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||
Nightmare | Move Tutor - XD | -- | 100 | 15 | |
A sleeping target sees a nightmare that inflicts some damage every turn. | |||||
Take Down | Gen I TM09 | 90 | 85 | 20 | |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||
Bubble Beam | Gen I TM11 | 65 | 100 | 20 | |
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.(10%) | |||||
Rage | Gen I TM20 | 20 | 100 | 20 | |
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||
Teleport | Gen I TM30 | -- | -- | 20 | |
Use it to flee from any wild Pokémon. | |||||
Bide | Gen I TM34 | ?? | -- | 10 | |
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||
Skull Bash | Gen I TM40 | 130 | 100 | 10 | |
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.(100%) | |||||
Psywave | Gen I TM46 | ?? | 100 | 15 | |
The target is attacked with an odd psychic wave. The attack varies in intensity. |