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Xurkitree DB: stats, moves, locations & evolution
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Xurkitree DB: stats, moves, locations & evolution
Details of Xurkitree : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016
Table of contents
Xurkitree: Stats and Abilities
Pokedex and Evolution
Type Effectiveness
Location / How to get
Moves
Xurkitree: Stats and Abilities
Base Stats
HP
83
Att
89
Def
71
Spd
83
Sp. Att
173
Sp. Def
71
Abilities
Beast Boost
Increases the Pokémon's highest stat when it knocks out a Pokémon
QR Code
Max Stats
Max Stats
Level
HP
Att
Def
Spd
Sp.Att
Sp.Def
Hindering Nature
50
143 - 190
84 - 126
68 - 110
79 - 121
160 - 202
68 - 110
Hindering Nature
100
276 - 370
164 - 249
132 - 216
153 - 238
315 - 400
132 - 216
Neutral Nature
50
143 - 190
94 - 141
76 - 123
88 - 135
178 - 225
76 - 123
Neutral Nature
100
276 - 370
183 - 277
147 - 241
171 - 265
351 - 445
147 - 241
Beneficial Nature
50
143 - 190
103 - 155
83 - 135
96 - 148
195 - 247
83 - 135
Beneficial Nature
100
276 - 370
201 - 304
161 - 265
188 - 291
386 - 489
161 - 265
Pokedex and Evolution
Pokedex
National No.
Type 1
Type 2
796
Height
Weight
Gender
3.8m
100.0kg
Xurkitree is Genderless:100%
Evolution Chart
Pokemon
Evolution condition
Xurkitree
--
Type Effectiveness
Resistance/Weaknesses Chart
1
1
1
1
1/2x
1
1
1
2x
1/2x
1
1
1
1
1
1
1/2x
1
Location / How to get
Location
Sun
Lush Jungle, Memorial Hill
Moon
Lush Jungle, Memorial Hill
Moves
Learn by leveling up
Move
Level
Type
Att.
Acc.
PP
Category
Description
Tail Glow
-
--
--
20
The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
Spark
-
65
100
20
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.(30%)
Charge
-
--
--
20
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
Wrap
-
15
90
20
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.(100%)
Thunder Shock
-
40
100
30
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.(10%)
Thunder Wave
7
--
90
20
The user launches a weak jolt of electricity that paralyzes the target.
Shock Wave
13
60
--
20
The user strikes the target with a quick jolt of electricity. This attack never misses.
Ingrain
19
--
--
20
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
Thunder Punch
23
75
100
15
The target is punched with an electrified fist. This may also leave the target with paralysis.(10%)
Eerie Impulse
29
--
100
15
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Signal Beam
31
75
100
15
The user attacks with a sinister beam of light. This may also confuse the target.(10%)
Thunderbolt
37
90
100
15
A strong electric blast crashes down on the target. This may also leave the target with paralysis.(10%)
Hypnosis
43
--
60
20
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Discharge
47
80
100
15
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.(30%)
Electric Terrain
53
--
--
10
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
Power Whip
59
120
85
10
The user violently whirls its vines, tentacles, or the like to harshly lash the target.
Ion Deluge
67
--
--
25
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
Zap Cannon
73
120
50
5
The user fires an electric blast like a cannon to inflict damage and cause paralysis.(100%)
More Moves
Learn by TM
Move
TM
Type
Att.
Acc.
PP
Category
Description
Calm Mind
TM04
--
--
20
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Toxic
TM06
--
90
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden Power
TM10
60
100
15
A unique attack that varies in type depending on the Pokémon using it.
Sunny Day
TM11
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Hyper Beam
TM15
150
90
5
The target is attacked with a powerful beam. The user can't move on the next turn.
Light Screen
TM16
--
--
30
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Protect
TM17
--
--
10
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain Dance
TM18
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Frustration
TM21
??
100
20
This full-power attack grows more powerful the less the user likes its Trainer.
Solar Beam
TM22
120
100
10
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Thunderbolt
TM24
90
100
15
A strong electric blast crashes down on the target. This may also leave the target with paralysis.(10%)
Thunder
TM25
110
70
10
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.(30%)
Return
TM27
??
100
20
This full-power attack grows more powerful the more the user likes its Trainer.
Double Team
TM32
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Reflect
TM33
--
--
20
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Facade
TM42
70
100
20
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Rest
TM44
--
--
10
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
Round
TM48
60
100
15
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Energy Ball
TM53
90
100
10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%)
Fling
TM56
??
100
10
The user flings its held item at the target to attack. This move's power and effects depend on the item.
Charge Beam
TM57
50
90
10
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.(70%)
Brutal Swing
TM59
60
100
20
The user swings its body around violently to inflict damage on everything in its vicinity.
Giga Impact
TM68
150
90
5
The user charges at the target using every bit of its power. The user can't move on the next turn.
Volt Switch
TM72
70
100
20
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Thunder Wave
TM73
--
90
20
The user launches a weak jolt of electricity that paralyzes the target.
Grass Knot
TM86
??
100
20
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Swagger
TM87
--
85
15
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep Talk
TM88
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
Substitute
TM90
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Wild Charge
TM93
90
100
15
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Nature Power
TM96
--
--
20
This attack makes use of nature's power. Its effects vary depending on the user's environment.
Dazzling Gleam
TM99
80
100
10
The user damages opposing Pokémon by emitting a powerful flash.
Confide
TM100
--
--
20
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)
More Moves
Z Moves
Move
Type
Max Att.
Acc.
PP
Category
Description
Breakneck Blitz
200(Phy)/200(Spe)
--
1
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Savage Spin-Out
140
--
1
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Bloom Doom
190(Phy)/190(Spe)
--
1
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc
175(Phy)/190(Spe)
--
1
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Black Hole Eclipse
120
--
1
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tackle
160
--
1
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
More Moves
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Pokemon by Type
Newly Introduced Features
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Alola Form
Island Scan
Dairy QR Codes
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1
deez
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7
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1
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