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Xurkitree DB: stats, moves, locations & evolution

Details of Xurkitree : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016

Xurkitree: Stats and Abilities

Xurkitree

Base Stats

HP83Att89Def71
Spd83Sp. Att173Sp. Def71

Abilities

Beast Boost Increases the Pokémon's highest stat when it knocks out a Pokémon

QR Code

Max Stats

Max StatsLevelHPAttDef
SpdSp.AttSp.Def
Hindering Nature 50143 - 19084 - 12668 - 110
79 - 121160 - 20268 - 110
Hindering Nature 100276 - 370164 - 249132 - 216
153 - 238315 - 400132 - 216
Neutral Nature 50143 - 19094 - 14176 - 123
88 - 135178 - 22576 - 123
Neutral Nature 100276 - 370183 - 277147 - 241
171 - 265351 - 445147 - 241
Beneficial Nature 50143 - 190103 - 15583 - 135
96 - 148195 - 24783 - 135
Beneficial Nature 100276 - 370201 - 304161 - 265
188 - 291386 - 489161 - 265

Pokedex and Evolution

Pokedex

National No.Type 1Type 2
796electric
HeightWeightGender
3.8m100.0kgXurkitree is Genderless:100%

Evolution Chart

PokemonEvolution condition
Xurkitree
Xurkitree
--

Type Effectiveness

Resistance/Weaknesses Chart

Normal1Fire1Water1
Grass1Electric1/2xIce1
Fighting1Poison1Ground2x
Flying1/2xPsychic1Bug1
Rock1Ghost1Dragon1
Dark1Steel1/2xFairy1

Location / How to get

Location

SunLush Jungle, Memorial Hill
MoonLush Jungle, Memorial Hill

Moves

Learn by leveling up

MoveLevelTypeAtt.Acc.PP
Category
Description
Tail Glow-bug----20
other
The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
Spark-electric6510020
physical
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.(30%)
Charge-electric----20
other
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
Wrap-normal159020
physical
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.(100%)
Thunder Shock-electric4010030
special
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.(10%)
Thunder Wave7electric--9020
other
The user launches a weak jolt of electricity that paralyzes the target.
Shock Wave13electric60--20
special
The user strikes the target with a quick jolt of electricity. This attack never misses.
Ingrain19grass----20
other
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
Thunder Punch23electric7510015
physical
The target is punched with an electrified fist. This may also leave the target with paralysis.(10%)
Eerie Impulse29electric--10015
other
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Signal Beam31bug7510015
special
The user attacks with a sinister beam of light. This may also confuse the target.(10%)
Thunderbolt37electric9010015
special
A strong electric blast crashes down on the target. This may also leave the target with paralysis.(10%)
Hypnosis43psychic--6020
other
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Discharge47electric8010015
special
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.(30%)
Electric Terrain53electric----10
other
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
Power Whip59grass1208510
physical
The user violently whirls its vines, tentacles, or the like to harshly lash the target.
Ion Deluge67electric----25
other
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
Zap Cannon73electric120505
special
The user fires an electric blast like a cannon to inflict damage and cause paralysis.(100%)

Learn by TM

MoveTMTypeAtt.Acc.PP
Category
Description
Calm MindTM04psychic----20
other
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
ToxicTM06poison--9010
other
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden PowerTM10normal6010015
special
A unique attack that varies in type depending on the Pokémon using it.
Sunny DayTM11fire----5
other
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Hyper BeamTM15normal150905
special
The target is attacked with a powerful beam. The user can't move on the next turn.
Light ScreenTM16psychic----30
other
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
ProtectTM17normal----10
other
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain DanceTM18water----5
other
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FrustrationTM21normal??10020
physical
This full-power attack grows more powerful the less the user likes its Trainer.
Solar BeamTM22grass12010010
special
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
ThunderboltTM24electric9010015
special
A strong electric blast crashes down on the target. This may also leave the target with paralysis.(10%)
ThunderTM25electric1107010
special
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.(30%)
ReturnTM27normal??10020
physical
This full-power attack grows more powerful the more the user likes its Trainer.
Double TeamTM32normal----15
other
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
ReflectTM33psychic----20
other
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
FacadeTM42normal7010020
physical
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
RestTM44psychic----10
other
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
RoundTM48normal6010015
special
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Energy BallTM53grass9010010
special
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%)
FlingTM56dark??10010
physical
The user flings its held item at the target to attack. This move's power and effects depend on the item.
Charge BeamTM57electric509010
special
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.(70%)
Brutal SwingTM59dark6010020
physical
The user swings its body around violently to inflict damage on everything in its vicinity.
Giga ImpactTM68normal150905
physical
The user charges at the target using every bit of its power. The user can't move on the next turn.
Volt SwitchTM72electric7010020
special
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Thunder WaveTM73electric--9020
other
The user launches a weak jolt of electricity that paralyzes the target.
Grass KnotTM86grass??10020
special
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
SwaggerTM87normal--8515
other
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep TalkTM88normal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
SubstituteTM90normal----10
other
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Wild ChargeTM93electric9010015
physical
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Nature PowerTM96normal----20
other
This attack makes use of nature's power. Its effects vary depending on the user's environment.
Dazzling GleamTM99fairy8010010
special
The user damages opposing Pokémon by emitting a powerful flash.
ConfideTM100normal----20
other
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)

Z Moves

MoveTypeMax Att.Acc.PP
Category
Description
Breakneck Blitznormal200(Phy)/200(Spe)--1
physical
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Savage Spin-Outbug140--1
special
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Bloom Doomgrass190(Phy)/190(Spe)--1
physical
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havocelectric175(Phy)/190(Spe)--1
physical
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Black Hole Eclipsedark120--1
physical
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tacklefairy160--1
special
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.

List of Pokemon by Type

Pokemon by Type
'Snorlax'
normal
'Litten'
fire
'Popplio'
water
'Pikachu'
electric
'Rowlet'
grass
'Vulpix'
ice
'Passimian'
fighting
'Salandit'
poison
'Mudbray'
ground
'Pikipek'
flying
'Oranguru'
psychic
'Grubbin'
bug
'Rockruff'
rock
'Mimikyu'
ghost
'Jangmo-o'
dragon
'Rattata'
dark
'Togedemaru'
steel
'Tapu Lele'
fairy

Newly Introduced Features

Post

Comments are appreciated!

Comments

Commens and feedback

Ranking

Comments (updated every hour)

Recycle is not a TM in Sun and Moon. But it is in Diamond and Pearl.
Does the to pec has to be male or female?
Great thanks
Z-Move 2
I think we need a special z move for magearna
> Go to the latest comments

QA

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