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Shiinotic DB: stats, moves, locations & evolution
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Shiinotic DB: stats, moves, locations & evolution
Details of Shiinotic : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016
Table of contents
Shiinotic: Stats and Abilities
Pokedex and Evolution
Type Effectiveness
Location / How to get
Moves
Shiinotic: Stats and Abilities
Base Stats
HP
60
Att
45
Def
80
Spd
30
Sp. Att
90
Sp. Def
100
Abilities
Illuminate
Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.
Effect Spore
The opponent has a 10% chance of being induced by PARALYZE, POISON, or SLEEP when using an attack, that requires physical contact, against this Pokémon.
Rain Dish
(hidden)
If Heavy Rain weather is in effect, recovers 1/16th max Hit Points at the end of the turn.
QR Code
Max Stats
Max Stats
Level
HP
Att
Def
Spd
Sp.Att
Sp.Def
Hindering Nature
50
120 - 167
45 - 87
76 - 118
31 - 73
85 - 127
94 - 136
Hindering Nature
100
230 - 324
85 - 170
148 - 233
58 - 143
166 - 251
184 - 269
Neutral Nature
50
120 - 167
50 - 97
85 - 132
35 - 82
95 - 142
105 - 152
Neutral Nature
100
230 - 324
95 - 189
165 - 259
65 - 159
185 - 279
205 - 299
Beneficial Nature
50
120 - 167
55 - 106
93 - 145
38 - 90
104 - 156
115 - 167
Beneficial Nature
100
230 - 324
104 - 207
181 - 284
71 - 174
203 - 306
225 - 328
Pokedex and Evolution
Pokedex
National No.
Type 1
Type 2
756
Height
Weight
Gender
1.0m
11.5kg
Male ♂:50%
Female ♀:5:50%
Evolution Chart
Pokemon
Evolution condition
Morelull
--
Shiinotic
Level 24
Type Effectiveness
Resistance/Weaknesses Chart
1
2x
1/2x
1/2x
1/2x
2x
1/2x
4x
1/2x
2x
1
1
1
1
0x
1/2x
2x
1
Location / How to get
Location
Sun
Evolve Morelull
Moon
Evolve Morelull
Moves
Learn by leveling up
Move
Level
Type
Att.
Acc.
PP
Category
Description
Absorb
-
20
100
25
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Astonish
-
30
100
15
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.(30%)
Ingrain
-
--
--
20
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
Flash
-
--
100
20
The user flashes a bright light that cuts the target's accuracy.
Astonish
4
30
100
15
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.(30%)
Flash
8
--
100
20
The user flashes a bright light that cuts the target's accuracy.
Moonlight
11
--
--
5
The user restores its own HP. The amount of HP regained varies with the weather.
Mega Drain
15
40
100
15
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Sleep Powder
18
--
75
15
The user scatters a big cloud of sleep-inducing dust around the target.
Ingrain
22
--
--
20
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
Confuse Ray
26
--
100
10
The target is exposed to a sinister ray that triggers confusion.
Giga Drain
31
75
100
10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Strength Sap
35
--
100
10
The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.(100%)
Spore
40
--
100
15
The user scatters bursts of spores that induce sleep.
Moonblast
44
95
100
15
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.(30%)
Dream Eater
49
100
100
15
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
Spotlight
53
--
--
15
The user shines a spotlight on the target so that only the target will be attacked during the turn.
More Moves
Learn by TM
Move
TM
Type
Att.
Acc.
PP
Category
Description
Toxic
TM06
--
90
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden Power
TM10
60
100
15
A unique attack that varies in type depending on the Pokémon using it.
Sunny Day
TM11
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Light Screen
TM16
--
--
30
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Protect
TM17
--
--
10
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Safeguard
TM20
--
--
25
The user creates a protective field that prevents status conditions for five turns.
Frustration
TM21
??
100
20
This full-power attack grows more powerful the less the user likes its Trainer.
Solar Beam
TM22
120
100
10
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Return
TM27
??
100
20
This full-power attack grows more powerful the more the user likes its Trainer.
Double Team
TM32
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Sludge Bomb
TM36
90
100
10
Unsanitary sludge is hurled at the target. This may also poison the target.(30%)
Rest
TM44
--
--
10
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
Attract
TM45
--
100
15
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Round
TM48
60
100
15
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Energy Ball
TM53
90
100
10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%)
Charge Beam
TM57
50
90
10
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.(70%)
Giga Impact
TM68
150
90
5
The user charges at the target using every bit of its power. The user can't move on the next turn.
Thunder Wave
TM73
--
90
20
The user launches a weak jolt of electricity that paralyzes the target.
Dream Eater
TM85
100
100
15
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
Grass Knot
TM86
??
100
20
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Swagger
TM87
--
85
15
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep Talk
TM88
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
Substitute
TM90
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Nature Power
TM96
--
--
20
This attack makes use of nature's power. Its effects vary depending on the user's environment.
Dazzling Gleam
TM99
80
100
10
The user damages opposing Pokémon by emitting a powerful flash.
Confide
TM100
--
--
20
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)
More Moves
Learn by bleeding (egg moves)
Move
Type
Att.
Acc.
PP
Category
Description
Amnesia
--
--
20
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
Poison Powder
--
75
35
The user scatters a cloud of poisonous dust that poisons the target.
Stun Spore
--
75
30
The user scatters a cloud of numbing powder that paralyzes the target.
Growth
--
--
20
The user's body grows all at once, raising the Attack and Sp. Atk stats.
Leech Seed
--
90
10
A seed is planted on the target. It steals some HP from the target every turn.
Details of Shiinotic's egg moves
More Moves
Z Moves
Move
Type
Max Att.
Acc.
PP
Category
Description
Breakneck Blitz
200(Phy)/120(Spe)
--
1
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Acid Downpour
175
--
1
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Never-Ending Nightmare
100
--
1
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Bloom Doom
190
--
1
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc
100
--
1
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche
180
--
1
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Twinkle Tackle
175
--
1
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
More Moves
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Where do I catch these
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