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Grotle DB: stats, moves, locations & evolution

Details of Grotle : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016

Grotle: Stats and Abilities

Grotle

Base Stats

HP75Att89Def85
Spd36Sp. Att55Sp. Def65

Abilities

Overgrow When HP is below 1/3rd its maximum, power of Grass-type moves is increased by 50%.
Shell Armor
(hidden)
Opponent’s moves cannot Critical Hit.

QR Code

Grotle

Max Stats

Max StatsLevelHPAttDef
SpdSp.AttSp.Def
Hindering Nature 50135 - 18284 - 12681 - 123
36 - 7954 - 9663 - 105
Hindering Nature 100260 - 354164 - 249157 - 242
69 - 153103 - 188121 - 206
Neutral Nature 50135 - 18294 - 14190 - 137
41 - 8860 - 10770 - 117
Neutral Nature 100260 - 354183 - 277175 - 269
77 - 171115 - 209135 - 229
Beneficial Nature 50135 - 182103 - 15599 - 150
45 - 9666 - 11777 - 128
Beneficial Nature 100260 - 354201 - 304192 - 295
84 - 188126 - 229148 - 251

Pokedex and Evolution

Pokedex

National No.Type 1Type 2
388grass
HeightWeightGender
1.1m97.0kgMale ♂:87.5%
Female ♀:12.5%

Evolution Chart

PokemonEvolution condition
Turtwig
Turtwig
--
Grotle
Grotle
Level 18
Torterra
Torterra
Level 32

Type Effectiveness

Resistance/Weaknesses Chart

Normal1Fire2xWater1/2x
Grass1/2xElectric1/2xIce2x
Fighting1Poison2xGround1/2x
Flying2xPsychic1Bug2x
Rock1Ghost1Dragon1
Dark1Steel1Fairy1

Location / How to get

Location

Sun
Moon

Moves

Learn by leveling up

MoveLevelTypeAtt.Acc.PP
Category
Description
Tackle-normal4010035
physical
A physical attack in which the user charges and slams into the target with its whole body.
Withdraw-water----40
other
The user withdraws its body into its hard shell, raising its Defense stat.
Absorb-grass2010025
special
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Withdraw5water----40
other
The user withdraws its body into its hard shell, raising its Defense stat.
Absorb9grass2010025
special
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Razor Leaf13grass559525
physical
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
Curse17ghost----10
other
A move that works differently for the Ghost type than for all other types.
Bite22dark6010025
physical
The target is bitten with viciously sharp fangs. This may also make the target flinch.(30%)
Mega Drain27grass4010015
special
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Leech Seed32grass--9010
other
A seed is planted on the target. It steals some HP from the target every turn.
Synthesis37grass----5
other
The user restores its own HP. The amount of HP regained varies with the weather.
Crunch42dark8010015
physical
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.(20%)
Giga Drain47grass7510010
special
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Leaf Storm52grass130905
special
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.(100%)

Learn by TM

MoveTMTypeAtt.Acc.PP
Category
Description
Work UpTM01normal----30
other
The user is roused, and its Attack and Sp. Atk stats increase.
ToxicTM06poison--9010
other
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden PowerTM10normal6010015
special
A unique attack that varies in type depending on the Pokémon using it.
Sunny DayTM11fire----5
other
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Light ScreenTM16psychic----30
other
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
ProtectTM17normal----10
other
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
SafeguardTM20normal----25
other
The user creates a protective field that prevents status conditions for five turns.
FrustrationTM21normal??10020
physical
This full-power attack grows more powerful the less the user likes its Trainer.
Solar BeamTM22grass12010010
special
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
ReturnTM27normal??10020
physical
This full-power attack grows more powerful the more the user likes its Trainer.
Double TeamTM32normal----15
other
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
ReflectTM33psychic----20
other
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
FacadeTM42normal7010020
physical
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
RestTM44psychic----10
other
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
AttractTM45normal--10015
other
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
RoundTM48normal6010015
special
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Energy BallTM53grass9010010
special
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%)
Swords DanceTM75normal----20
other
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
Grass KnotTM86grass??10020
special
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
SwaggerTM87normal--8515
other
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep TalkTM88normal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
SubstituteTM90normal----10
other
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Nature PowerTM96normal----20
other
This attack makes use of nature's power. Its effects vary depending on the user's environment.
ConfideTM100normal----20
other
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)

Learn by bleeding (egg moves)

MoveTypeAtt.Acc.PP
Category
Description
Worry Seedgrass--10010
other
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
Growthnormal----20
other
The user's body grows all at once, raising the Attack and Sp. Atk stats.
Ticklenormal--10020
other
The user tickles the target into laughing, reducing its Attack and Defense stats.
Body Slamnormal8510015
physical
The user drops onto the target with its full body weight. This may also leave the target with paralysis.(30%)
Double-Edgenormal12010015
physical
A reckless, life-risking tackle. This also damages the user quite a lot.
Sand Tombground358515
physical
The user traps the target inside a harshly raging sandstorm for four to five turns.(100%)
Seed Bombgrass8010015
physical
The user slams a barrage of hard-shelled seeds down on the target from above.
Thrashnormal12010010
physical
The user rampages and attacks for two to three turns. The user then becomes confused.
Amnesiapsychic----20
other
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
Superpowerfighting1201005
physical
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.(100%)
Stockpilenormal----20
other
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
Swallownormal----10
other
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Spit Upnormal??10010
special
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
Earth Powerground9010010
special
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.(10%)
Wide Guardrock----10
other
The user and its allies are protected from wide-ranging attacks for one turn.
Grassy Terraingrass----10
other
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves.
Grass Pledgegrass8010010
special

Learn by tutoring

MoveTypeAtt.Acc.PP
Category
Description
Grass Pledgegrass8010010
special
A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.

Z Moves

MoveTypeMax Att.Acc.PP
Category
Description
Breakneck Blitznormal190(Phy)/120(Spe)--1
physical
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummelingfighting190--1
physical
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Tectonic Rageground100(Phy)/175(Spe)--1
physical
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Bloom Doomgrass160(Phy)/195(Spe)--1
physical
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipsedark160--1
physical
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.

Transfer Only Moves

MoveMethodTypeAtt.Acc.PP
Category
Description
FlashGen VI TM70normal--10020
other
The user flashes a bright light that cuts the target's accuracy.
Rock SmashGen VI TM94 (XY)
HM06 (ΩRαS)
fighting4010015
physical
The user attacks with a punch. This may also lower the target's Defense stat.(50%)
Secret PowerGen VI TM94 (ΩRαS)normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
CutGen VI HM01normal509530
physical
The target is cut with a scythe or claw.
StrengthGen VI HM04normal8010015
physical
The target is slugged with a punch thrown at maximum power.
Iron TailMove Tutor - ORASsteel1007515
physical
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.(30%)
SnoreMove Tutor - ORASnormal5010015
special
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%)
Stealth RockMove Tutor - ORASrock----20
other
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Bullet SeedGen IV TM09grass2510030
physical
The user forcefully shoots seeds at the target two to five times in a row.
Secret PowerGen IV TM43normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
EndureGen IV TM58normal----10
other
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
CaptivateGen IV TM78normal--10020
other
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural GiftGen IV TM83normal??10015
physical
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Mud-slapMove Tutor - PtHGSSground2010010
special
The user hurls mud in the target's face to inflict damage and lower its accuracy.(100%)

List of Pokemon by Type

Pokemon by Type
'Snorlax'
normal
'Litten'
fire
'Popplio'
water
'Pikachu'
electric
'Rowlet'
grass
'Vulpix'
ice
'Passimian'
fighting
'Salandit'
poison
'Mudbray'
ground
'Pikipek'
flying
'Oranguru'
psychic
'Grubbin'
bug
'Rockruff'
rock
'Mimikyu'
ghost
'Jangmo-o'
dragon
'Rattata'
dark
'Togedemaru'
steel
'Tapu Lele'
fairy

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