HP | 53 | Att | 51 | Def | 53 |
Spd | 40 | Sp. Att | 61 | Sp. Def | 56 |
Max Stats | Level | HP | Att | Def |
Spd | Sp.Att | Sp.Def | ||
Hindering Nature | 50 | 113 - 160 | 50 - 92 | 52 - 94 |
40 - 82 | 59 - 101 | 54 - 97 | ||
Hindering Nature | 100 | 216 - 310 | 96 - 180 | 99 - 184 |
76 - 161 | 114 - 198 | 105 - 189 | ||
Neutral Nature | 50 | 113 - 160 | 56 - 103 | 58 - 105 |
45 - 92 | 66 - 113 | 61 - 108 | ||
Neutral Nature | 100 | 216 - 310 | 107 - 201 | 111 - 205 |
85 - 179 | 127 - 221 | 117 - 211 | ||
Beneficial Nature | 50 | 113 - 160 | 61 - 113 | 63 - 115 |
49 - 101 | 72 - 124 | 67 - 118 | ||
Beneficial Nature | 100 | 216 - 310 | 117 - 221 | 122 - 225 |
93 - 196 | 139 - 243 | 128 - 232 |
1 | 1/2x | 1/2x | |||
2x | 2x | 1/2x | |||
1 | 1 | 1 | |||
1 | 1 | 1 | |||
1 | 1 | 1 | |||
1 | 1/2x | 1 |
Sun | |
Moon |
Move | Level | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Pound | - | 40 | 100 | 35 | |
The target is physically pounded with a long tail, a foreleg, or the like. | |||||
Growl | 4 | -- | 100 | 40 | |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | |||||
Bubble | 8 | 40 | 100 | 30 | |
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.(10%) | |||||
Water Sport | 11 | -- | -- | 15 | |
The user soaks the battlefield with water. This weakens Fire-type moves for five turns. | |||||
Peck | 15 | 35 | 100 | 35 | |
The target is jabbed with a sharply pointed beak or horn. | |||||
Bubble Beam | 18 | 65 | 100 | 20 | |
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.(10%) | |||||
Bide | 22 | ?? | -- | 10 | |
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||
Fury Attack | 25 | 15 | 85 | 20 | |
The target is jabbed repeatedly with a horn or beak two to five times in a row. | |||||
Brine | 29 | 65 | 100 | 10 | |
If the target's HP is half or less, this attack will hit with double the power. | |||||
Whirlpool | 32 | 35 | 85 | 15 | |
The user traps the target in a violent swirling whirlpool for four to five turns.(100%) | |||||
Mist | 36 | -- | -- | 30 | |
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | |||||
Drill Peck | 39 | 80 | 100 | 20 | |
A corkscrewing attack with a sharp beak acting as a drill. | |||||
Hydro Pump | 43 | 110 | 80 | 5 | |
The target is blasted by a huge volume of water launched under great pressure. |
Move | TM | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Work Up | TM01 | -- | -- | 30 | |
The user is roused, and its Attack and Sp. Atk stats increase. | |||||
Toxic | TM06 | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
Hail | TM07 | -- | -- | 10 | |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||
Hidden Power | TM10 | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||
Ice Beam | TM13 | 90 | 100 | 10 | |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.(10%) | |||||
Blizzard | TM14 | 110 | 70 | 5 | |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.(10%) | |||||
Protect | TM17 | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Rain Dance | TM18 | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||
Frustration | TM21 | ?? | 100 | 20 | |
This full-power attack grows more powerful the less the user likes its Trainer. | |||||
Return | TM27 | ?? | 100 | 20 | |
This full-power attack grows more powerful the more the user likes its Trainer. | |||||
Brick Break | TM31 | 75 | 100 | 15 | |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||
Double Team | TM32 | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
Rock Tomb | TM39 | 60 | 95 | 15 | |
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.(100%) | |||||
Aerial Ace | TM40 | 60 | -- | 20 | |
The user confounds the target with speed, then slashes. This attack never misses. | |||||
Facade | TM42 | 70 | 100 | 20 | |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
Rest | TM44 | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||
Attract | TM45 | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||
Round | TM48 | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
Echoed Voice | TM49 | 40 | 100 | 15 | |
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | |||||
Scald | TM55 | 80 | 100 | 15 | |
The user shoots boiling hot water at its target. This may also leave the target with a burn.(30%) | |||||
Fling | TM56 | ?? | 100 | 10 | |
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||
Quash | TM60 | -- | 100 | 15 | |
The user suppresses the target and makes its move go last. | |||||
Grass Knot | TM86 | ?? | 100 | 20 | |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||
Swagger | TM87 | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | TM88 | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
Substitute | TM90 | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Surf | TM94 | 90 | 100 | 15 | |
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||
Waterfall | TM98 | 80 | 100 | 15 | |
The user charges at the target and may make it flinch.(20%) | |||||
Confide | TM100 | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) |
Move | Type | Att. | Acc. | PP |
Category | ||||
Description | ||||
Double Hit | 35 | 90 | 10 | |
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | ||||
Supersonic | -- | 55 | 20 | |
The user generates odd sound waves from its body that confuse the target. | ||||
Yawn | -- | -- | 10 | |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | ||||
Mud Sport | -- | -- | 15 | |
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. | ||||
Mud-Slap | 20 | 100 | 10 | |
The user hurls mud in the target's face to inflict damage and lower its accuracy.(100%) | ||||
Snore | 50 | 100 | 15 | |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%) | ||||
Flail | ?? | 100 | 15 | |
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | ||||
Agility | -- | -- | 30 | |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | ||||
Aqua Ring | -- | -- | 20 | |
The user envelops itself in a veil made of water. It regains some HP every turn. | ||||
Hydro Pump | 110 | 80 | 5 | |
The target is blasted by a huge volume of water launched under great pressure. | ||||
Feather Dance | -- | 100 | 15 | |
The user covers the target's body with a mass of down that harshly lowers its Attack stat. | ||||
Bide | ?? | -- | 10 | |
The user endures attacks for two turns, then strikes back to cause double the damage taken. | ||||
Icy Wind | 55 | 95 | 15 | |
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.(100%) | ||||
Water Pledge | 80 | 100 | 10 | |
Move | Type | Att. | Acc. | PP |
Category | ||||
Description | ||||
Water Pledge | 80 | 100 | 10 | |
A column of water strikes the target. When combined with its fire equivalent, its power increases and a rainbow appears. |
Move | Type | Max Att. | Acc. | PP |
Category | ||||
Description | ||||
Breakneck Blitz | 160(Phy)/120(Spe) | -- | 1 | |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
All-Out Pummeling | 140 | -- | 1 | |
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | ||||
Supersonic Skystrike | 160 | -- | 1 | |
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | ||||
Tectonic Rage | 100 | -- | 1 | |
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | ||||
Continental Crush | 120 | -- | 1 | |
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | ||||
Hydro Vortex | 160(Phy)/185(Spe) | -- | 1 | |
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | ||||
Bloom Doom | 160 | -- | 1 | |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||
Subzero Slammer | 185 | -- | 1 | |
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | ||||
Black Hole Eclipse | 100 | -- | 1 | |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Dig | Gen VI TM28 | 80 | 100 | 10 | |
The user burrows, then attacks on the next turn. | |||||
Secret Power | Gen VI TM94 (ΩRαS) | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | |||||
Cut | Gen VI HM01 | 50 | 95 | 30 | |
The target is cut with a scythe or claw. | |||||
Dive | Gen VI HM07 (ΩRαS) | 80 | 100 | 10 | |
Diving on the first turn, the user floats up and attacks on the next turn. | |||||
Covet | Move Tutor - ORAS | 60 | 100 | 25 | |
The user endearingly approaches the target, then steals the target's held item. | |||||
Signal Beam | Move Tutor - ORAS | 75 | 100 | 15 | |
The user attacks with a sinister beam of light. This may also confuse the target.(10%) | |||||
Stealth Rock | Move Tutor - ORAS | -- | -- | 20 | |
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | |||||
Water Pulse | Move Tutor - ORAS | 60 | 100 | 20 | |
The user attacks the target with a pulsing blast of water. This may also confuse the target.(20%) | |||||
Pluck | Gen V TM88 | 60 | 100 | 20 | |
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||
Water Pulse | Gen IV TM03 | 60 | 100 | 20 | |
The user attacks the target with a pulsing blast of water. This may also confuse the target.(20%) | |||||
Secret Power | Gen IV TM43 | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | |||||
Endure | Gen IV TM58 | -- | -- | 10 | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||
Captivate | Gen IV TM78 | -- | 100 | 20 | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||
Natural Gift | Gen IV TM83 | ?? | 100 | 15 | |
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||
Defog | Gen IV HM05 DPt | -- | -- | 15 | |
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |