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Floette DB: stats, moves, locations & evolution
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Floette DB: stats, moves, locations & evolution
Details of Floette : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016
Table of contents
Floette: Stats and Abilities
Pokedex and Evolution
Type Effectiveness
Location / How to get
Moves
Floette: Stats and Abilities
Base Stats
HP
54
Att
45
Def
47
Spd
52
Sp. Att
75
Sp. Def
98
Abilities
Flower Veil
Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.
Symbiosis
(hidden)
Passes the Pokémon's hold item to its adjacent ally when that ally consumes its hold item
QR Code
Max Stats
Max Stats
Level
HP
Att
Def
Spd
Sp.Att
Sp.Def
Hindering Nature
50
114 - 161
45 - 87
46 - 89
51 - 93
72 - 114
92 - 135
Hindering Nature
100
218 - 312
85 - 170
89 - 173
98 - 182
139 - 224
180 - 265
Neutral Nature
50
114 - 161
50 - 97
52 - 99
57 - 104
80 - 127
103 - 150
Neutral Nature
100
218 - 312
95 - 189
99 - 193
109 - 203
155 - 249
201 - 295
Beneficial Nature
50
114 - 161
55 - 106
57 - 108
62 - 114
88 - 139
113 - 165
Beneficial Nature
100
218 - 312
104 - 207
108 - 212
119 - 223
170 - 273
221 - 324
Pokedex and Evolution
Pokedex
National No.
Type 1
Type 2
670
Height
Weight
Gender
0.2m
0.9kg
Male ♂:0%
Female ♀:10:100%
Evolution Chart
Pokemon
Evolution condition
Flab饕?/td>
--
Floette
Level 19
Florges
Level shinystone
Type Effectiveness
Resistance/Weaknesses Chart
1
1
1
1
1
1
1/2x
2x
1
1
1
1/2x
1
1
0x
1/2x
2x
1
Location / How to get
Location
Sun
Moon
Moves
Learn by leveling up
Move
Level
Type
Att.
Acc.
PP
Category
Description
Tackle
-
40
100
35
A physical attack in which the user charges and slams into the target with its whole body.
Vine Whip
-
45
100
25
The target is struck with slender, whiplike vines to inflict damage.
Fairy Wind
-
40
100
30
The user stirs up a fairy wind and strikes the target with it.
Fairy Wind
6
40
100
30
The user stirs up a fairy wind and strikes the target with it.
Lucky Chant
10
--
--
30
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
Razor Leaf
15
55
95
25
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
Wish
20
--
--
10
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
Magical Leaf
25
60
--
20
The user scatters curious leaves that chase the target. This attack never misses.
Grassy Terrain
27
--
--
10
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves.
Petal Blizzard
33
90
100
15
The user stirs up a violent petal blizzard and attacks everything around it.
Aromatherapy
38
--
--
5
The user releases a soothing scent that heals all status conditions affecting the user's party.
Misty Terrain
43
--
--
10
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Moonblast
46
95
100
15
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.(30%)
Petal Dance
51
120
100
10
The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
Solar Beam
58
120
100
10
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
More Moves
Learn by TM
Move
TM
Type
Att.
Acc.
PP
Category
Description
Calm Mind
TM04
--
--
20
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Toxic
TM06
--
90
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden Power
TM10
60
100
15
A unique attack that varies in type depending on the Pokémon using it.
Sunny Day
TM11
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Protect
TM17
--
--
10
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain Dance
TM18
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Safeguard
TM20
--
--
25
The user creates a protective field that prevents status conditions for five turns.
Frustration
TM21
??
100
20
This full-power attack grows more powerful the less the user likes its Trainer.
Solar Beam
TM22
120
100
10
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Return
TM27
??
100
20
This full-power attack grows more powerful the more the user likes its Trainer.
Psychic
TM29
90
100
10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%)
Double Team
TM32
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Facade
TM42
70
100
20
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Rest
TM44
--
--
10
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
Attract
TM45
--
100
15
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Round
TM48
60
100
15
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Echoed Voice
TM49
40
100
15
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
Energy Ball
TM53
90
100
10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%)
Grass Knot
TM86
??
100
20
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Swagger
TM87
--
85
15
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep Talk
TM88
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
Substitute
TM90
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Nature Power
TM96
--
--
20
This attack makes use of nature's power. Its effects vary depending on the user's environment.
Dazzling Gleam
TM99
80
100
10
The user damages opposing Pokémon by emitting a powerful flash.
Confide
TM100
--
--
20
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)
More Moves
Learn by bleeding (egg moves)
Move
Type
Att.
Acc.
PP
Category
Description
Copycat
--
--
20
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Captivate
--
100
20
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Camouflage
--
--
20
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Details of Floette's egg moves
Z Moves
Move
Type
Max Att.
Acc.
PP
Category
Description
Breakneck Blitz
160(Phy)/120(Spe)
--
1
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Bloom Doom
175(Phy)/190(Spe)
--
1
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Shattered Psyche
175
--
1
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Twinkle Tackle
175
--
1
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
Transfer Only Moves
Move
Method
Type
Att.
Acc.
PP
Category
Description
Flash
Gen VI TM70
--
100
20
The user flashes a bright light that cuts the target's accuracy.
Secret Power
Gen VI TM94 (ΩRαS)
70
100
20
The additional effects of this attack depend upon where it was used.(30%)
After You
Move Tutor - ORAS
--
--
15
The user helps the target and makes it use its move right after the user.
Covet
Move Tutor - ORAS
60
100
25
The user endearingly approaches the target, then steals the target's held item.
Endeavor
Move Tutor - ORAS
??
100
5
This attack move cuts down the target's HP to equal the user's HP.
Giga Drain
Move Tutor - ORAS
75
100
10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Heal Bell
Move Tutor - ORAS
--
--
5
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Helping Hand
Move Tutor - ORAS
--
--
20
The user assists an ally by boosting the power of that ally's attack.
Magic Coat
Move Tutor - ORAS
--
--
15
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Seed Bomb
Move Tutor - ORAS
80
100
15
The user slams a barrage of hard-shelled seeds down on the target from above.
Snore
Move Tutor - ORAS
50
100
15
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%)
Synthesis
Move Tutor - ORAS
--
--
5
The user restores its own HP. The amount of HP regained varies with the weather.
More Moves
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Pokemon by Type
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Island Scan
Dairy QR Codes
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Steel-type Pokemon
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Where do I catch these
Froakie : egg moves / learn by breeding
1
deez
Ash's Greninja
7
good
Dragon-type Pokemon
1
Ty very useful
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