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Pyukumuku DB: stats, moves, locations & evolution
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Pyukumuku DB: stats, moves, locations & evolution
Details of Pyukumuku : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016
Table of contents
Pyukumuku: Stats and Abilities
Pokedex and Evolution
Type Effectiveness
Location / How to get
Moves
Pyukumuku: Stats and Abilities
Base Stats
HP
55
Att
60
Def
130
Spd
5
Sp. Att
30
Sp. Def
130
Abilities
Innards Out
Damages the attacker landing the finishing hit by the amount equal to its last HP.
Unaware
(hidden)
Foe’s stat modifications are ignored.
QR Code
Max Stats
Max Stats
Level
HP
Att
Def
Spd
Sp.Att
Sp.Def
Hindering Nature
50
115 - 162
58 - 100
121 - 163
9 - 51
31 - 73
121 - 163
Hindering Nature
100
220 - 314
112 - 197
238 - 323
13 - 98
58 - 143
238 - 323
Neutral Nature
50
115 - 162
65 - 112
135 - 182
10 - 57
35 - 82
135 - 182
Neutral Nature
100
220 - 314
125 - 219
265 - 359
15 - 109
65 - 159
265 - 359
Beneficial Nature
50
115 - 162
71 - 123
148 - 200
11 - 62
38 - 90
148 - 200
Beneficial Nature
100
220 - 314
137 - 240
291 - 394
16 - 119
71 - 174
291 - 394
Pokedex and Evolution
Pokedex
National No.
Type 1
Type 2
771
Height
Weight
Gender
0.3m
1.2kg
Male ♂:50%
Female ♀:5:50%
Evolution Chart
Pokemon
Evolution condition
Pyukumuku
--
Type Effectiveness
Resistance/Weaknesses Chart
1
1/2x
1/2x
2x
2x
1/2x
1
1
1
1
1
1
1
1
1
1
1/2x
1
Location / How to get
Location
Sun
Route 7, Hano Beach
Moon
Route 7, Hano Beach
Moves
Learn by leveling up
Move
Level
Type
Att.
Acc.
PP
Category
Description
Baton Pass
-
--
--
40
The user switches places with a party Pokémon in waiting and passes along any stat changes.
Water Sport
-
--
--
15
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
Mud Sport
-
--
--
15
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
Harden
-
--
--
30
The user stiffens all the muscles in its body to raise its Defense stat.
Bide
-
??
--
10
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Helping Hand
5
--
--
20
The user assists an ally by boosting the power of that ally's attack.
Taunt
9
--
100
20
The target is taunted into a rage that allows it to use only attack moves for three turns.
Safeguard
13
--
--
25
The user creates a protective field that prevents status conditions for five turns.
Counter
17
??
100
20
A retaliation move that counters any physical attack, inflicting double the damage taken.
Purify
21
--
--
20
The user heals the target's status condition. If the move succeeds, it also restores the user's own HP.
Curse
25
--
--
10
A move that works differently for the Ghost type than for all other types.
Gastro Acid
29
--
100
10
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
Pain Split
33
--
--
20
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Recover
37
--
--
10
Restoring its own cells, the user restores its own HP by half of its max HP.
Soak
41
--
100
20
The user shoots a torrent of water at the target and changes the target's type to Water.
Toxic
45
--
90
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Memento
49
--
100
10
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
More Moves
Learn by TM
Move
TM
Type
Att.
Acc.
PP
Category
Description
Toxic
TM06
--
90
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hail
TM07
--
--
10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
Taunt
TM12
--
100
20
The target is taunted into a rage that allows it to use only attack moves for three turns.
Light Screen
TM16
--
--
30
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Protect
TM17
--
--
10
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain Dance
TM18
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Safeguard
TM20
--
--
25
The user creates a protective field that prevents status conditions for five turns.
Double Team
TM32
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Reflect
TM33
--
--
20
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest
TM44
--
--
10
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
Attract
TM45
--
100
15
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Quash
TM60
--
100
15
The user suppresses the target and makes its move go last.
Psych Up
TM77
--
--
10
The user hypnotizes itself into copying any stat change made by the target.
Swagger
TM87
--
85
15
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep Talk
TM88
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
Substitute
TM90
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Confide
TM100
--
--
20
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)
More Moves
Learn by bleeding (egg moves)
Move
Type
Att.
Acc.
PP
Category
Description
Endure
--
--
10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Venom Drench
--
100
20
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.(100%)
Bestow
--
--
15
The user passes its held item to the target when the target isn't holding an item.
Tickle
--
100
20
The user tickles the target into laughing, reducing its Attack and Defense stats.
Details of Pyukumuku's egg moves
Z Moves
Move
Type
Max Att.
Acc.
PP
Category
Description
Breakneck Blitz
100
--
1
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling
100
--
1
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
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