HP | 45 | Att | 50 | Def | 55 |
Spd | 30 | Sp. Att | 75 | Sp. Def | 65 |
Chlorophyll | When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight. |
Run Away (hidden) | Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability. |
Max Stats | Level | HP | Att | Def |
Spd | Sp.Att | Sp.Def | ||
Hindering Nature | 50 | 105 - 152 | 49 - 91 | 54 - 96 |
31 - 73 | 72 - 114 | 63 - 105 | ||
Hindering Nature | 100 | 200 - 294 | 94 - 179 | 103 - 188 |
58 - 143 | 139 - 224 | 121 - 206 | ||
Neutral Nature | 50 | 105 - 152 | 55 - 102 | 60 - 107 |
35 - 82 | 80 - 127 | 70 - 117 | ||
Neutral Nature | 100 | 200 - 294 | 105 - 199 | 115 - 209 |
65 - 159 | 155 - 249 | 135 - 229 | ||
Beneficial Nature | 50 | 105 - 152 | 60 - 112 | 66 - 117 |
38 - 90 | 88 - 139 | 77 - 128 | ||
Beneficial Nature | 100 | 200 - 294 | 115 - 218 | 126 - 229 |
71 - 174 | 170 - 273 | 148 - 251 |
1 | 2x | 1/2x | |||
1/4x | 1/2x | 2x | |||
1/2x | 1 | 1 | |||
2x | 2x | 1 | |||
1 | 1 | 1 | |||
1 | 1 | 1/2x |
Sun | |
Moon |
Move | Level | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Absorb | - | 20 | 100 | 25 | |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||
Growth | - | -- | -- | 20 | |
The user's body grows all at once, raising the Attack and Sp. Atk stats. | |||||
Sweet Scent | 5 | -- | 100 | 20 | |
A sweet scent that harshly lowers opposing Pokémon's evasiveness. | |||||
Acid | 9 | 40 | 100 | 30 | |
The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.(10%) | |||||
Poison Powder | 13 | -- | 75 | 35 | |
The user scatters a cloud of poisonous dust that poisons the target. | |||||
Stun Spore | 14 | -- | 75 | 30 | |
The user scatters a cloud of numbing powder that paralyzes the target. | |||||
Sleep Powder | 15 | -- | 75 | 15 | |
The user scatters a big cloud of sleep-inducing dust around the target. | |||||
Mega Drain | 19 | 40 | 100 | 15 | |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||
Lucky Chant | 23 | -- | -- | 30 | |
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. | |||||
Moonlight | 27 | -- | -- | 5 | |
The user restores its own HP. The amount of HP regained varies with the weather. | |||||
Giga Drain | 31 | 75 | 100 | 10 | |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||
Toxic | 35 | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
Natural Gift | 39 | ?? | 100 | 15 | |
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||
Moonblast | 43 | 95 | 100 | 15 | |
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.(30%) | |||||
Grassy Terrain | 47 | -- | -- | 10 | |
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves. | |||||
Petal Dance | 51 | 120 | 100 | 10 | |
The user attacks the target by scattering petals for two to three turns. The user then becomes confused. |
Move | TM | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Toxic | TM06 | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
Venoshock | TM09 | 65 | 100 | 10 | |
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | |||||
Hidden Power | TM10 | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||
Sunny Day | TM11 | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||
Protect | TM17 | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Frustration | TM21 | ?? | 100 | 20 | |
This full-power attack grows more powerful the less the user likes its Trainer. | |||||
Solar Beam | TM22 | 120 | 100 | 10 | |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||
Return | TM27 | ?? | 100 | 20 | |
This full-power attack grows more powerful the more the user likes its Trainer. | |||||
Double Team | TM32 | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
Sludge Bomb | TM36 | 90 | 100 | 10 | |
Unsanitary sludge is hurled at the target. This may also poison the target.(30%) | |||||
Facade | TM42 | 70 | 100 | 20 | |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
Rest | TM44 | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||
Attract | TM45 | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||
Round | TM48 | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
Energy Ball | TM53 | 90 | 100 | 10 | |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%) | |||||
Swords Dance | TM75 | -- | -- | 20 | |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||
Infestation | TM83 | 20 | 100 | 20 | |
The target is infested and attacked for four to five turns. The target can't flee during this time.(100%) | |||||
Grass Knot | TM86 | ?? | 100 | 20 | |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||
Swagger | TM87 | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | TM88 | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
Substitute | TM90 | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Nature Power | TM96 | -- | -- | 20 | |
This attack makes use of nature's power. Its effects vary depending on the user's environment. | |||||
Dazzling Gleam | TM99 | 80 | 100 | 10 | |
The user damages opposing Pokémon by emitting a powerful flash. | |||||
Confide | TM100 | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) |
Move | Type | Att. | Acc. | PP |
Category | ||||
Description | ||||
Razor Leaf | 55 | 95 | 25 | |
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. | ||||
Flail | ?? | 100 | 15 | |
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | ||||
Synthesis | -- | -- | 5 | |
The user restores its own HP. The amount of HP regained varies with the weather. | ||||
Charm | -- | 100 | 20 | |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | ||||
Ingrain | -- | -- | 20 | |
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. | ||||
Tickle | -- | 100 | 20 | |
The user tickles the target into laughing, reducing its Attack and Defense stats. | ||||
Teeter Dance | -- | 100 | 20 | |
The user performs a wobbly dance that confuses the Pokémon around it. | ||||
Secret Power | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | ||||
Nature Power | -- | -- | 20 | |
This attack makes use of nature's power. Its effects vary depending on the user's environment. | ||||
After You | -- | -- | 15 | |
The user helps the target and makes it use its move right after the user. |
Move | Type | Max Att. | Acc. | PP |
Category | ||||
Description | ||||
Breakneck Blitz | 160(Phy)/120(Spe) | -- | 1 | |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
Acid Downpour | 175 | -- | 1 | |
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | ||||
Savage Spin-Out | 100 | -- | 1 | |
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | ||||
Bloom Doom | 100(Phy)/190(Spe) | -- | 1 | |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||
Twinkle Tackle | 175 | -- | 1 | |
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Flash | Gen VI TM70 | -- | 100 | 20 | |
The user flashes a bright light that cuts the target's accuracy. | |||||
Cut | Gen VI HM01 | 50 | 95 | 30 | |
The target is cut with a scythe or claw. | |||||
Gastro Acid | Move Tutor - ORAS | -- | 100 | 10 | |
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | |||||
Seed Bomb | Move Tutor - ORAS | 80 | 100 | 15 | |
The user slams a barrage of hard-shelled seeds down on the target from above. | |||||
Snore | Move Tutor - ORAS | 50 | 100 | 15 | |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%) | |||||
Worry Seed | Move Tutor - ORAS | -- | 100 | 10 | |
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | |||||
Bullet Seed | Gen IV TM09 | 25 | 100 | 30 | |
The user forcefully shoots seeds at the target two to five times in a row. | |||||
Endure | Gen IV TM58 | -- | -- | 10 | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||
Captivate | Gen IV TM78 | -- | 100 | 20 | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||
Swords Dance | Move Tutor - FRLG | -- | -- | 20 | |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||
Double-edge | Move Tutor - FRLG | 120 | 100 | 15 | |
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||
Mimic | Move Tutor - FRLG | -- | -- | 10 | |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||
Substitute | Move Tutor - FRLG | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Snore | Move Tutor - Emerald | 50 | 100 | 15 | |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%) | |||||
Endure | Move Tutor - Emerald | -- | -- | 10 | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||
Swagger | Move Tutor - Emerald | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | Move Tutor - Emerald | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
Take Down | Gen I TM09 | 90 | 85 | 20 | |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||
Rage | Gen I TM20 | 20 | 100 | 20 | |
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||
Reflect | Gen I TM33 | -- | -- | 20 | |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |