HP | 65 | Att | 55 | Def | 115 |
Spd | 60 | Sp. Att | 100 | Sp. Def | 40 |
Chlorophyll | When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight. |
Leaf Guard | Prevents the Pokémon from receiving status conditions during strong sunlight. |
Regenerator (hidden) | When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored |
Max Stats | Level | HP | Att | Def |
Spd | Sp.Att | Sp.Def | ||
Hindering Nature | 50 | 125 - 172 | 54 - 96 | 108 - 150 |
58 - 100 | 94 - 136 | 40 - 82 | ||
Hindering Nature | 100 | 240 - 334 | 103 - 188 | 211 - 296 |
112 - 197 | 184 - 269 | 76 - 161 | ||
Neutral Nature | 50 | 125 - 172 | 60 - 107 | 120 - 167 |
65 - 112 | 105 - 152 | 45 - 92 | ||
Neutral Nature | 100 | 240 - 334 | 115 - 209 | 235 - 329 |
125 - 219 | 205 - 299 | 85 - 179 | ||
Beneficial Nature | 50 | 125 - 172 | 66 - 117 | 132 - 183 |
71 - 123 | 115 - 167 | 49 - 101 | ||
Beneficial Nature | 100 | 240 - 334 | 126 - 229 | 258 - 361 |
137 - 240 | 225 - 328 | 93 - 196 |
1 | 2x | 1/2x | |||
1/2x | 1/2x | 2x | |||
1 | 2x | 1/2x | |||
2x | 1 | 2x | |||
1 | 1 | 1 | |||
1 | 1 | 1 |
Sun | |
Moon |
Move | Level | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Ingrain | - | -- | -- | 20 | |
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. | |||||
Constrict | - | 10 | 100 | 35 | |
The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.(10%) | |||||
Sleep Powder | 4 | -- | 75 | 15 | |
The user scatters a big cloud of sleep-inducing dust around the target. | |||||
Vine Whip | 7 | 45 | 100 | 25 | |
The target is struck with slender, whiplike vines to inflict damage. | |||||
Absorb | 10 | 20 | 100 | 25 | |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||
Poison Powder | 14 | -- | 75 | 35 | |
The user scatters a cloud of poisonous dust that poisons the target. | |||||
Bind | 17 | 15 | 85 | 20 | |
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.(100%) | |||||
Growth | 20 | -- | -- | 20 | |
The user's body grows all at once, raising the Attack and Sp. Atk stats. | |||||
Mega Drain | 23 | 40 | 100 | 15 | |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||
Knock Off | 27 | 65 | 100 | 20 | |
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | |||||
Stun Spore | 30 | -- | 75 | 30 | |
The user scatters a cloud of numbing powder that paralyzes the target. | |||||
Natural Gift | 33 | ?? | 100 | 15 | |
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||
Giga Drain | 36 | 75 | 100 | 10 | |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||
Ancient Power | 38 | 60 | 100 | 5 | |
The user attacks with a prehistoric power. This may also raise all the user's stats at once.(10%) | |||||
Slam | 41 | 80 | 75 | 20 | |
The target is slammed with a long tail, vines, or the like to inflict damage. | |||||
Tickle | 44 | -- | 100 | 20 | |
The user tickles the target into laughing, reducing its Attack and Defense stats. | |||||
Wring Out | 46 | ?? | 100 | 5 | |
The user powerfully wrings the target. The more HP the target has, the greater the move's power. | |||||
Grassy Terrain | 48 | -- | -- | 10 | |
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves. | |||||
Power Whip | 50 | 120 | 85 | 10 | |
The user violently whirls its vines, tentacles, or the like to harshly lash the target. |
Move | TM | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Toxic | TM06 | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
Hidden Power | TM10 | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||
Sunny Day | TM11 | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||
Hyper Beam | TM15 | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||
Protect | TM17 | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Frustration | TM21 | ?? | 100 | 20 | |
This full-power attack grows more powerful the less the user likes its Trainer. | |||||
Solar Beam | TM22 | 120 | 100 | 10 | |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||
Return | TM27 | ?? | 100 | 20 | |
This full-power attack grows more powerful the more the user likes its Trainer. | |||||
Double Team | TM32 | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
Reflect | TM33 | -- | -- | 20 | |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||
Sludge Bomb | TM36 | 90 | 100 | 10 | |
Unsanitary sludge is hurled at the target. This may also poison the target.(30%) | |||||
Facade | TM42 | 70 | 100 | 20 | |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
Rest | TM44 | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||
Attract | TM45 | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||
Thief | TM46 | 60 | 100 | 25 | |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||
Round | TM48 | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
Energy Ball | TM53 | 90 | 100 | 10 | |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%) | |||||
Giga Impact | TM68 | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||
Swords Dance | TM75 | -- | -- | 20 | |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||
Psych Up | TM77 | -- | -- | 10 | |
The user hypnotizes itself into copying any stat change made by the target. | |||||
Infestation | TM83 | 20 | 100 | 20 | |
The target is infested and attacked for four to five turns. The target can't flee during this time.(100%) | |||||
Grass Knot | TM86 | ?? | 100 | 20 | |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||
Swagger | TM87 | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | TM88 | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
Substitute | TM90 | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Nature Power | TM96 | -- | -- | 20 | |
This attack makes use of nature's power. Its effects vary depending on the user's environment. | |||||
Confide | TM100 | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) |
Move | Type | Att. | Acc. | PP |
Category | ||||
Description | ||||
Flail | ?? | 100 | 15 | |
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | ||||
Confusion | 50 | 100 | 25 | |
The target is hit by a weak telekinetic force. This may also confuse the target.(10%) | ||||
Mega Drain | 40 | 100 | 15 | |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ||||
Amnesia | -- | -- | 20 | |
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | ||||
Leech Seed | -- | 90 | 10 | |
A seed is planted on the target. It steals some HP from the target every turn. | ||||
Nature Power | -- | -- | 20 | |
This attack makes use of nature's power. Its effects vary depending on the user's environment. | ||||
Endeavor | ?? | 100 | 5 | |
This attack move cuts down the target's HP to equal the user's HP. | ||||
Leaf Storm | 130 | 90 | 5 | |
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.(100%) | ||||
Power Swap | -- | -- | 10 | |
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | ||||
Giga Drain | 75 | 100 | 10 | |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ||||
Rage Powder | -- | -- | 20 | |
The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. | ||||
Natural Gift | ?? | 100 | 15 | |
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. |
Move | Type | Max Att. | Acc. | PP |
Category | ||||
Description | ||||
Breakneck Blitz | 200(Phy)/200(Spe) | -- | 1 | |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
Acid Downpour | 175 | -- | 1 | |
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | ||||
Continental Crush | 120 | -- | 1 | |
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | ||||
Savage Spin-Out | 100 | -- | 1 | |
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | ||||
Bloom Doom | 190(Phy)/195(Spe) | -- | 1 | |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||
Shattered Psyche | 100 | -- | 1 | |
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | ||||
Black Hole Eclipse | 120 | -- | 1 | |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Flash | Gen VI TM70 | -- | 100 | 20 | |
The user flashes a bright light that cuts the target's accuracy. | |||||
Rock Smash | Gen VI TM94 (XY) HM06 (ΩRαS) | 40 | 100 | 15 | |
The user attacks with a punch. This may also lower the target's Defense stat.(50%) | |||||
Secret Power | Gen VI TM94 (ΩRαS) | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | |||||
Cut | Gen VI HM01 | 50 | 95 | 30 | |
The target is cut with a scythe or claw. | |||||
Pain Split | Move Tutor - ORAS | -- | -- | 20 | |
The user adds its HP to the target's HP, then equally shares the combined HP with the target. | |||||
Seed Bomb | Move Tutor - ORAS | 80 | 100 | 15 | |
The user slams a barrage of hard-shelled seeds down on the target from above. | |||||
Shock Wave | Move Tutor - ORAS | 60 | -- | 20 | |
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||
Snore | Move Tutor - ORAS | 50 | 100 | 15 | |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%) | |||||
Synthesis | Move Tutor - ORAS | -- | -- | 5 | |
The user restores its own HP. The amount of HP regained varies with the weather. | |||||
Worry Seed | Move Tutor - ORAS | -- | 100 | 10 | |
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | |||||
Bullet Seed | Gen IV TM09 | 25 | 100 | 30 | |
The user forcefully shoots seeds at the target two to five times in a row. | |||||
Shock Wave | Gen IV TM34 | 60 | -- | 20 | |
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||
Secret Power | Gen IV TM43 | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | |||||
Endure | Gen IV TM58 | -- | -- | 10 | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||
Captivate | Gen IV TM78 | -- | 100 | 20 | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||
Headbutt | Move Tutor - HGSS | 70 | 100 | 15 | |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.(30%) | |||||
Swords Dance | Move Tutor - FRLG | -- | -- | 20 | |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||
Body Slam | Move Tutor - FRLG | 85 | 100 | 15 | |
The user drops onto the target with its full body weight. This may also leave the target with paralysis.(30%) | |||||
Double-edge | Move Tutor - FRLG | 120 | 100 | 15 | |
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||
Mimic | Move Tutor - FRLG | -- | -- | 10 | |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||
Substitute | Move Tutor - FRLG | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Psych Up | Move Tutor - Emerald | -- | -- | 10 | |
The user hypnotizes itself into copying any stat change made by the target. | |||||
Snore | Move Tutor - Emerald | 50 | 100 | 15 | |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%) | |||||
Endure | Move Tutor - Emerald | -- | -- | 10 | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||
Swagger | Move Tutor - Emerald | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | Move Tutor - Emerald | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
Take Down | Gen I TM09 | 90 | 85 | 20 | |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||
Rage | Gen I TM20 | 20 | 100 | 20 | |
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||
Bide | Gen I TM34 | ?? | -- | 10 | |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |