HP | 116 | Att | 55 | Def | 85 |
Spd | 29 | Sp. Att | 107 | Sp. Def | 95 |
Forewarn | Reveals the foe’s strongest move. |
Synchronize | When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed. |
Telepathy (hidden) | Prevents damage from team-mates during Double and Triple battles |
Max Stats | Level | HP | Att | Def |
Spd | Sp.Att | Sp.Def | ||
Hindering Nature | 50 | 176 - 223 | 54 - 96 | 81 - 123 |
30 - 72 | 100 - 143 | 90 - 132 | ||
Hindering Nature | 100 | 342 - 436 | 103 - 188 | 157 - 242 |
56 - 141 | 197 - 281 | 175 - 260 | ||
Neutral Nature | 50 | 176 - 223 | 60 - 107 | 90 - 137 |
34 - 81 | 112 - 159 | 100 - 147 | ||
Neutral Nature | 100 | 342 - 436 | 115 - 209 | 175 - 269 |
63 - 157 | 219 - 313 | 195 - 289 | ||
Beneficial Nature | 50 | 176 - 223 | 66 - 117 | 99 - 150 |
37 - 89 | 123 - 174 | 110 - 161 | ||
Beneficial Nature | 100 | 342 - 436 | 126 - 229 | 192 - 295 |
69 - 172 | 240 - 344 | 214 - 317 |
1 | 1 | 1 | |||
1 | 1 | 1 | |||
1/2x | 1 | 1 | |||
1 | 1/2x | 2x | |||
1 | 2x | 1 | |||
2x | 1 | 1 |
Sun | |
Moon |
Move | Level | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Psychic Terrain | - | -- | -- | 10 | |
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | |||||
Defense Curl | - | -- | -- | 40 | |
The user curls up to conceal weak spots and raise its Defense stat. | |||||
Lucky Chant | - | -- | -- | 30 | |
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. | |||||
Psybeam | - | 65 | 100 | 20 | |
The target is attacked with a peculiar ray. This may also leave the target confused.(10%) | |||||
Hypnosis | - | -- | 60 | 20 | |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
Move | TM | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Psyshock | TM03 | 80 | 100 | 10 | |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||
Calm Mind | TM04 | -- | -- | 20 | |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||
Toxic | TM06 | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
Hidden Power | TM10 | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||
Hyper Beam | TM15 | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||
Light Screen | TM16 | -- | -- | 30 | |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||
Protect | TM17 | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Rain Dance | TM18 | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||
Safeguard | TM20 | -- | -- | 25 | |
The user creates a protective field that prevents status conditions for five turns. | |||||
Frustration | TM21 | ?? | 100 | 20 | |
This full-power attack grows more powerful the less the user likes its Trainer. | |||||
Return | TM27 | ?? | 100 | 20 | |
This full-power attack grows more powerful the more the user likes its Trainer. | |||||
Psychic | TM29 | 90 | 100 | 10 | |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%) | |||||
Shadow Ball | TM30 | 80 | 100 | 15 | |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.(20%) | |||||
Double Team | TM32 | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
Reflect | TM33 | -- | -- | 20 | |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||
Rock Tomb | TM39 | 60 | 95 | 15 | |
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.(100%) | |||||
Torment | TM41 | -- | 100 | 15 | |
The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||
Facade | TM42 | 70 | 100 | 20 | |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
Rest | TM44 | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||
Attract | TM45 | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||
Round | TM48 | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
Energy Ball | TM53 | 90 | 100 | 10 | |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%) | |||||
Charge Beam | TM57 | 50 | 90 | 10 | |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.(70%) | |||||
Giga Impact | TM68 | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||
Thunder Wave | TM73 | -- | 90 | 20 | |
The user launches a weak jolt of electricity that paralyzes the target. | |||||
Gyro Ball | TM74 | ?? | 100 | 5 | |
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | |||||
Psych Up | TM77 | -- | -- | 10 | |
The user hypnotizes itself into copying any stat change made by the target. | |||||
Rock Slide | TM80 | 75 | 90 | 10 | |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.(30%) | |||||
Dream Eater | TM85 | 100 | 100 | 15 | |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||
Swagger | TM87 | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | TM88 | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
Substitute | TM90 | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Trick Room | TM92 | -- | -- | 5 | |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||
Dazzling Gleam | TM99 | 80 | 100 | 10 | |
The user damages opposing Pokémon by emitting a powerful flash. | |||||
Confide | TM100 | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) |
Move | Type | Att. | Acc. | PP |
Category | ||||
Description | ||||
Sleep Talk | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | ||||
Secret Power | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | ||||
Barrier | -- | -- | 20 | |
The user throws up a sturdy wall that sharply raises its Defense stat. | ||||
Magic Coat | -- | -- | 15 | |
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ||||
Helping Hand | -- | -- | 20 | |
The user assists an ally by boosting the power of that ally's attack. | ||||
Baton Pass | -- | -- | 40 | |
The user switches places with a party Pokémon in waiting and passes along any stat changes. | ||||
Swift | 60 | -- | 20 | |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | ||||
Curse | -- | -- | 10 | |
A move that works differently for the Ghost type than for all other types. | ||||
Sonic Boom | ?? | 90 | 20 | |
The target is hit with a destructive shock wave that always inflicts 20 HP damage. | ||||
Healing Wish | -- | -- | 10 | |
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
Move | Type | Max Att. | Acc. | PP |
Category | ||||
Description | ||||
Breakneck Blitz | 200(Phy)/200(Spe) | -- | 1 | |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
Continental Crush | 140 | -- | 1 | |
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | ||||
Never-Ending Nightmare | 160 | -- | 1 | |
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | ||||
Corkscrew Crash | 160 | -- | 1 | |
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | ||||
Bloom Doom | 175 | -- | 1 | |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||
Gigavolt Havoc | 100 | -- | 1 | |
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | ||||
Shattered Psyche | 100(Phy)/180(Spe) | -- | 1 | |
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | ||||
Twinkle Tackle | 160 | -- | 1 | |
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Psywave | Lv. 1 Munna | ?? | 100 | 15 | |
The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||
Yawn | Lv. 7 Munna | -- | -- | 10 | |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |||||
Imprison | Lv. 13 Munna | -- | -- | 10 | |
If opposing Pokémon know any move also known by the user, they are prevented from using it. | |||||
Moonlight | Lv. 17 Munna | -- | -- | 5 | |
The user restores its own HP. The amount of HP regained varies with the weather. | |||||
Zen Headbutt | Lv. 23 Munna | 80 | 90 | 15 | |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.(20%) | |||||
Synchronoise | Lv. 25 Munna | 120 | 100 | 10 | |
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | |||||
Nightmare | Lv. 29 Munna | -- | 100 | 15 | |
A sleeping target sees a nightmare that inflicts some damage every turn. | |||||
Future Sight | Lv. 31 Munna | 120 | 100 | 10 | |
Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||
Calm Mind | Lv. 35 Munna | -- | -- | 20 | |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||
Psychic | Lv. 37 Munna | 90 | 100 | 10 | |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%) | |||||
Dream Eater | Lv. 41 Munna | 100 | 100 | 15 | |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||
Telekinesis | Lv. 43 Munna | -- | -- | 15 | |
The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||
Stored Power | Lv. 47 Munna | 20 | 100 | 10 | |
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Flash | Gen VI TM70 | -- | 100 | 20 | |
The user flashes a bright light that cuts the target's accuracy. | |||||
After You | Move Tutor - ORAS | -- | -- | 15 | |
The user helps the target and makes it use its move right after the user. | |||||
Gravity | Move Tutor - ORAS | -- | -- | 5 | |
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used. | |||||
Heal Bell | Move Tutor - ORAS | -- | -- | 5 | |
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | |||||
Pain Split | Move Tutor - ORAS | -- | -- | 20 | |
The user adds its HP to the target's HP, then equally shares the combined HP with the target. | |||||
Shock Wave | Move Tutor - ORAS | 60 | -- | 20 | |
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||
Signal Beam | Move Tutor - ORAS | 75 | 100 | 15 | |
The user attacks with a sinister beam of light. This may also confuse the target.(10%) | |||||
Skill Swap | Move Tutor - ORAS | -- | -- | 10 | |
The user employs its psychic power to exchange Abilities with the target. | |||||
Snore | Move Tutor - ORAS | 50 | 100 | 15 | |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%) | |||||
Trick | Move Tutor - ORAS | -- | 100 | 10 | |
The user catches the target off guard and swaps its held item with its own. | |||||
Wonder Room | Move Tutor - ORAS | -- | -- | 10 | |
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | |||||
Worry Seed | Move Tutor - ORAS | -- | 100 | 10 | |
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | |||||
Zen Headbutt | Move Tutor - ORAS | 80 | 90 | 15 | |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.(20%) |