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Grubbin DB: stats, moves, locations & evolution
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Grubbin DB: stats, moves, locations & evolution
Details of Grubbin : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016
Table of contents
Grubbin: Stats and Abilities
Pokedex and Evolution
Type Effectiveness
Location / How to get
Moves
Grubbin: Stats and Abilities
Base Stats
HP
47
Att
62
Def
45
Spd
46
Sp. Att
55
Sp. Def
45
Abilities
Swarm
When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
QR Code
Max Stats
Max Stats
Level
HP
Att
Def
Spd
Sp.Att
Sp.Def
Hindering Nature
50
107 - 154
60 - 102
45 - 87
45 - 88
54 - 96
45 - 87
Hindering Nature
100
204 - 298
116 - 200
85 - 170
87 - 171
103 - 188
85 - 170
Neutral Nature
50
107 - 154
67 - 114
50 - 97
51 - 98
60 - 107
50 - 97
Neutral Nature
100
204 - 298
129 - 223
95 - 189
97 - 191
115 - 209
95 - 189
Beneficial Nature
50
107 - 154
73 - 125
55 - 106
56 - 107
66 - 117
55 - 106
Beneficial Nature
100
204 - 298
141 - 245
104 - 207
106 - 210
126 - 229
104 - 207
Pokedex and Evolution
Pokedex
National No.
Type 1
Type 2
736
Height
Weight
Gender
0.4m
4.4kg
Male ♂:50%
Female ♀:5:50%
Evolution Chart
Pokemon
Evolution condition
Grubbin
--
Charjabug
Level 20
Vikavolt
Level evelcoronet
Type Effectiveness
Resistance/Weaknesses Chart
1
2x
1
1/2x
1
1
1/2x
1
1/2x
2x
1
1
2x
1
1
1
1
1
Location / How to get
Location
Sun
Route 1, Route 4, Route 5, Route 6
Moon
Route 1, Route 4, Route 5, Route 6
Moves
Learn by leveling up
Move
Level
Type
Att.
Acc.
PP
Category
Description
Vice Grip
-
55
100
30
The target is gripped and squeezed from both sides to inflict damage.
String Shot
4
--
95
40
The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat.
Mud-Slap
7
20
100
10
The user hurls mud in the target's face to inflict damage and lower its accuracy.(100%)
Bite
10
60
100
25
The target is bitten with viciously sharp fangs. This may also make the target flinch.(30%)
Bug Bite
13
60
100
20
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Spark
16
65
100
20
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.(30%)
Acrobatics
19
55
100
15
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Crunch
22
80
100
15
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.(20%)
X-Scissor
25
80
100
15
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
Dig
28
80
100
10
The user burrows, then attacks on the next turn.
More Moves
Learn by TM
Move
TM
Type
Att.
Acc.
PP
Category
Description
Toxic
TM06
--
90
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden Power
TM10
60
100
15
A unique attack that varies in type depending on the Pokémon using it.
Light Screen
TM16
--
--
30
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Protect
TM17
--
--
10
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain Dance
TM18
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Frustration
TM21
??
100
20
This full-power attack grows more powerful the less the user likes its Trainer.
Thunderbolt
TM24
90
100
15
A strong electric blast crashes down on the target. This may also leave the target with paralysis.(10%)
Return
TM27
??
100
20
This full-power attack grows more powerful the more the user likes its Trainer.
Double Team
TM32
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Facade
TM42
70
100
20
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Rest
TM44
--
--
10
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
Attract
TM45
--
100
15
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Round
TM48
60
100
15
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Charge Beam
TM57
50
90
10
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.(70%)
Acrobatics
TM62
55
100
15
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Volt Switch
TM72
70
100
20
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Thunder Wave
TM73
--
90
20
The user launches a weak jolt of electricity that paralyzes the target.
X-Scissor
TM81
80
100
15
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
Poison Jab
TM84
80
100
20
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.(30%)
Swagger
TM87
--
85
15
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep Talk
TM88
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
Substitute
TM90
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Wild Charge
TM93
90
100
15
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Confide
TM100
--
--
20
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)
More Moves
Learn by bleeding (egg moves)
Move
Type
Att.
Acc.
PP
Category
Description
Harden
--
--
30
The user stiffens all the muscles in its body to raise its Defense stat.
Electroweb
55
95
15
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.(100%)
Mud Shot
55
95
15
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.(100%)
Endure
--
--
10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Details of Grubbin's egg moves
Z Moves
Move
Type
Max Att.
Acc.
PP
Category
Description
Breakneck Blitz
160(Phy)/120(Spe)
--
1
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Supersonic Skystrike
100
--
1
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Acid Downpour
160
--
1
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Tectonic Rage
160(Phy)/100(Spe)
--
1
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Savage Spin-Out
160
--
1
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Gigavolt Havoc
175(Phy)/175(Spe)
--
1
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Black Hole Eclipse
160
--
1
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
More Moves
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