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Shaymin DB: stats, moves, locations & evolution
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Shaymin DB: stats, moves, locations & evolution
Details of Shaymin : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016
Table of contents
Shaymin: Stats and Abilities
Pokedex and Evolution
Type Effectiveness
Location / How to get
Moves
Shaymin: Stats and Abilities
Base Stats
HP
100
Att
100
Def
100
Spd
100
Sp. Att
100
Sp. Def
100
Abilities
Natural Cure
The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle.
Sky Forme Ability
Serene Grace
The chances of a move having a secondary effect is doubled.
QR Code
Max Stats
Max Stats
Level
HP
Att
Def
Spd
Sp.Att
Sp.Def
Hindering Nature
50
160 - 207
94 - 136
94 - 136
94 - 136
94 - 136
94 - 136
Hindering Nature
100
310 - 404
184 - 269
184 - 269
184 - 269
184 - 269
184 - 269
Neutral Nature
50
160 - 207
105 - 152
105 - 152
105 - 152
105 - 152
105 - 152
Neutral Nature
100
310 - 404
205 - 299
205 - 299
205 - 299
205 - 299
205 - 299
Beneficial Nature
50
160 - 207
115 - 167
115 - 167
115 - 167
115 - 167
115 - 167
Beneficial Nature
100
310 - 404
225 - 328
225 - 328
225 - 328
225 - 328
225 - 328
Pokedex and Evolution
Pokedex
National No.
Type 1
Type 2
492
Height
Weight
Gender
0.2m
2.1kg
Shaymin is Genderless:100%
Evolution Chart
Pokemon
Evolution condition
Shaymin
--
Type Effectiveness
Resistance/Weaknesses Chart
1
2x
1/2x
1/2x
1/2x
2x
1
2x
1/2x
2x
1
2x
1
1
1
1
1
1
Location / How to get
Location
Sun
Moon
Moves
Learn by leveling up
Move
Level
Type
Att.
Acc.
PP
Category
Description
Growth
-
--
--
20
The user's body grows all at once, raising the Attack and Sp. Atk stats.
Magical Leaf
10
60
--
20
The user scatters curious leaves that chase the target. This attack never misses.
Leech Seed
19
--
90
10
A seed is planted on the target. It steals some HP from the target every turn.
Synthesis
28
--
--
5
The user restores its own HP. The amount of HP regained varies with the weather.
Sweet Scent
37
--
100
20
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
Natural Gift
46
??
100
15
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Worry Seed
55
--
100
10
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
Aromatherapy
64
--
--
5
The user releases a soothing scent that heals all status conditions affecting the user's party.
Energy Ball
73
90
100
10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%)
Sweet Kiss
82
--
75
10
The user kisses the target with a sweet, angelic cuteness that causes confusion.
Healing Wish
91
--
--
10
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Seed Flare
100
120
85
5
The user emits a shock wave from its body to attack its target. This may also harshly lower the target's Sp. Def stat.(40%)
More Moves
Learn by TM
Move
TM
Type
Att.
Acc.
PP
Category
Description
Toxic
TM06
--
90
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden Power
TM10
60
100
15
A unique attack that varies in type depending on the Pokémon using it.
Sunny Day
TM11
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Hyper Beam
TM15
150
90
5
The target is attacked with a powerful beam. The user can't move on the next turn.
Protect
TM17
--
--
10
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Safeguard
TM20
--
--
25
The user creates a protective field that prevents status conditions for five turns.
Frustration
TM21
??
100
20
This full-power attack grows more powerful the less the user likes its Trainer.
Solar Beam
TM22
120
100
10
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Return
TM27
??
100
20
This full-power attack grows more powerful the more the user likes its Trainer.
Psychic
TM29
90
100
10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%)
Double Team
TM32
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Facade
TM42
70
100
20
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Rest
TM44
--
--
10
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
Round
TM48
60
100
15
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Energy Ball
TM53
90
100
10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%)
Giga Impact
TM68
150
90
5
The user charges at the target using every bit of its power. The user can't move on the next turn.
Swords Dance
TM75
--
--
20
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
Psych Up
TM77
--
--
10
The user hypnotizes itself into copying any stat change made by the target.
Grass Knot
TM86
??
100
20
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Swagger
TM87
--
85
15
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep Talk
TM88
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
Substitute
TM90
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Nature Power
TM96
--
--
20
This attack makes use of nature's power. Its effects vary depending on the user's environment.
Dazzling Gleam
TM99
80
100
10
The user damages opposing Pokémon by emitting a powerful flash.
Confide
TM100
--
--
20
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)
More Moves
Z Moves
Move
Type
Max Att.
Acc.
PP
Category
Description
Breakneck Blitz
200(Phy)/200
--
1
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Supersonic Skystrike
0
--
1
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Bloom Doom
190
--
1
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Shattered Psyche
175
--
1
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Twinkle Tackle
160
--
1
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
More Moves
Transfer Only Moves
Move
Method
Type
Att.
Acc.
PP
Category
Description
Flash
Gen VI TM70
--
100
20
The user flashes a bright light that cuts the target's accuracy.
Secret Power
Gen VI TM94 (ΩRαS)
70
100
20
The additional effects of this attack depend upon where it was used.(30%)
Covet
Move Tutor - ORAS
60
100
25
The user endearingly approaches the target, then steals the target's held item.
Earth Power
Move Tutor - ORAS
90
100
10
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.(10%)
Endeavor
Move Tutor - ORAS
??
100
5
This attack move cuts down the target's HP to equal the user's HP.
Giga Drain
Move Tutor - ORAS
75
100
10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Last Resort
Move Tutor - ORAS
140
100
5
This move can be used only after the user has used all the other moves it knows in the battle.
Seed Bomb
Move Tutor - ORAS
80
100
15
The user slams a barrage of hard-shelled seeds down on the target from above.
Snore
Move Tutor - ORAS
50
100
15
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%)
Zen Headbutt
Move Tutor - ORAS
80
90
15
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.(20%)
Bullet Seed
Gen IV TM09
25
100
30
The user forcefully shoots seeds at the target two to five times in a row.
Secret Power
Gen IV TM43
70
100
20
The additional effects of this attack depend upon where it was used.(30%)
Endure
Gen IV TM58
--
--
10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Swift
Move Tutor - PtHGSS
60
--
20
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Mud-slap
Move Tutor - PtHGSS
20
100
10
The user hurls mud in the target's face to inflict damage and lower its accuracy.(100%)
More Moves
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Steel-type Pokemon
2
Where do I catch these
Froakie : egg moves / learn by breeding
1
deez
Ash's Greninja
7
good
Dragon-type Pokemon
1
Ty very useful
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