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Ferrothorn DB: stats, moves, locations & evolution

Details of Ferrothorn : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016

Ferrothorn: Stats and Abilities

Ferrothorn

Base Stats

HP74Att94Def131
Spd20Sp. Att54Sp. Def116

Abilities

Iron Barbs If physical contact is made on this Pokémon, the opponent will receive damage equal to 1/8th of its maximum HP.
Anticipation
(hidden)
Warns when the foe knows 1-hit KO or super-effective moves.

QR Code

Ferrothorn

Max Stats

Max StatsLevelHPAttDef
SpdSp.AttSp.Def
Hindering Nature 50134 - 18189 - 131122 - 164
22 - 6453 - 95108 - 151
Hindering Nature 100258 - 352173 - 258240 - 324
40 - 125101 - 186213 - 297
Neutral Nature 50134 - 18199 - 146136 - 183
25 - 7259 - 106121 - 168
Neutral Nature 100258 - 352193 - 287267 - 361
45 - 139113 - 207237 - 331
Beneficial Nature 50134 - 181108 - 160149 - 201
27 - 7964 - 116133 - 184
Beneficial Nature 100258 - 352212 - 315293 - 397
49 - 152124 - 227260 - 364

Pokedex and Evolution

Pokedex

National No.Type 1Type 2
598grasssteel
HeightWeightGender
1.0m110.0kgMale ♂:50%
Female ♀:5:50%

Evolution Chart

PokemonEvolution condition
Ferroseed
Ferroseed
--
Ferrothorn
Ferrothorn
Level 40

Type Effectiveness

Resistance/Weaknesses Chart

Normal1/2xFire4xWater1/2x
Grass1/4xElectric1/2xIce1
Fighting2xPoison0xGround1
Flying1Psychic1/2xBug1
Rock1/2xGhost1Dragon1/2x
Dark1Steel1/2xFairy1/2x

Location / How to get

Location

Sun
Moon

Moves

Learn by leveling up

MoveLevelTypeAtt.Acc.PP
Category
Description
Power Whip-grass1208510
physical
The user violently whirls its vines, tentacles, or the like to harshly lash the target.
Rock Climb-normal908520
physical
The user attacks the target by smashing into it with incredible force. This may also confuse the target.(20%)
Tackle-normal4010035
physical
A physical attack in which the user charges and slams into the target with its whole body.
Harden-normal----30
other
The user stiffens all the muscles in its body to raise its Defense stat.
Rollout-rock309020
physical
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Curse-ghost----10
other
A move that works differently for the Ghost type than for all other types.
Rollout6rock309020
physical
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Curse9ghost----10
other
A move that works differently for the Ghost type than for all other types.
Metal Claw14steel509535
physical
The target is raked with steel claws. This may also raise the user's Attack stat.(10%)
Pin Missile18bug259520
physical
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Gyro Ball21steel??1005
physical
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
Iron Defense26steel----15
other
The user hardens its body's surface like iron, sharply raising its Defense stat.
Mirror Shot30steel658510
special
The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.(30%)
Ingrain35grass----20
other
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
Self-Destruct38normal2001005
physical
The user attacks everything around it by causing an explosion. The user faints upon using this move.
Iron Head46steel8010015
physical
The user slams the target with its steel-hard head. This may also make the target flinch.(30%)
Payback53dark5010010
physical
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
Flash Cannon61steel8010010
special
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.(10%)
Explosion67normal2501005
physical
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Learn by TM

MoveTMTypeAtt.Acc.PP
Category
Description
ToxicTM06poison--9010
other
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden PowerTM10normal6010015
special
A unique attack that varies in type depending on the Pokémon using it.
Sunny DayTM11fire----5
other
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Hyper BeamTM15normal150905
special
The target is attacked with a powerful beam. The user can't move on the next turn.
ProtectTM17normal----10
other
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
FrustrationTM21normal??10020
physical
This full-power attack grows more powerful the less the user likes its Trainer.
Solar BeamTM22grass12010010
special
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
ThunderboltTM24electric9010015
special
A strong electric blast crashes down on the target. This may also leave the target with paralysis.(10%)
ThunderTM25electric1107010
special
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.(30%)
ReturnTM27normal??10020
physical
This full-power attack grows more powerful the more the user likes its Trainer.
Double TeamTM32normal----15
other
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
SandstormTM37rock----10
other
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
Aerial AceTM40flying60--20
physical
The user confounds the target with speed, then slashes. This attack never misses.
FacadeTM42normal7010020
physical
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
RestTM44psychic----10
other
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
RoundTM48normal6010015
special
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Energy BallTM53grass9010010
special
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%)
ExplosionTM64normal2501005
physical
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Shadow ClawTM65ghost7010015
physical
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
PaybackTM66dark5010010
physical
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
Giga ImpactTM68normal150905
physical
The user charges at the target using every bit of its power. The user can't move on the next turn.
Rock PolishTM69rock----20
other
The user polishes its body to reduce drag. This can sharply raise the Speed stat.
Thunder WaveTM73electric--9020
other
The user launches a weak jolt of electricity that paralyzes the target.
Gyro BallTM74steel??1005
physical
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
Swords DanceTM75normal----20
other
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
BulldozeTM78ground6010020
physical
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.(100%)
Poison JabTM84poison8010020
physical
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.(30%)
Grass KnotTM86grass??10020
special
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
SwaggerTM87normal--8515
other
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep TalkTM88normal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
SubstituteTM90normal----10
other
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Flash CannonTM91steel8010010
special
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.(10%)
Nature PowerTM96normal----20
other
This attack makes use of nature's power. Its effects vary depending on the user's environment.
ConfideTM100normal----20
other
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)

Learn by bleeding (egg moves)

MoveTypeAtt.Acc.PP
Category
Description
Bullet Seedgrass2510030
physical
The user forcefully shoots seeds at the target two to five times in a row.
Leech Seedgrass--9010
other
A seed is planted on the target. It steals some HP from the target every turn.
Spikesground----20
other
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
Worry Seedgrass--10010
other
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
Seed Bombgrass8010015
physical
The user slams a barrage of hard-shelled seeds down on the target from above.
Gravitypsychic----5
other
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
Rock Climbnormal908520
physical
The user attacks the target by smashing into it with incredible force. This may also confuse the target.(20%)
Stealth Rockrock----20
other
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Acid Spraypoison4010020
special
The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.(100%)

Z Moves

MoveTypeMax Att.Acc.PP
Category
Description
Breakneck Blitznormal200(Phy)/200(Spe)--1
physical
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Supersonic Skystrikeflying120--1
physical
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Acid Downpourpoison160(Phy)/100(Spe)--1
physical
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Tectonic Rageground120--1
physical
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crushrock100--1
physical
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Savage Spin-Outbug140--1
physical
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmareghost140--1
physical
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crashsteel160(Phy)/160(Spe)--1
physical
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Bloom Doomgrass190(Phy)/190(Spe)--1
physical
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havocelectric185--1
special
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Black Hole Eclipsedark100--1
physical
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.

Transfer Only Moves

MoveMethodTypeAtt.Acc.PP
Category
Description
Hone ClawsGen VI TM01dark----15
other
The user sharpens its claws to boost its Attack stat and accuracy.
FlashGen VI TM70normal--10020
other
The user flashes a bright light that cuts the target's accuracy.
Rock SmashGen VI TM94 (XY)
HM06 (ΩRαS)
fighting4010015
physical
The user attacks with a punch. This may also lower the target's Defense stat.(50%)
Secret PowerGen VI TM94 (ΩRαS)normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
CutGen VI HM01normal509530
physical
The target is cut with a scythe or claw.
StrengthGen VI HM04normal8010015
physical
The target is slugged with a punch thrown at maximum power.
BlockMove Tutor - ORASnormal----5
other
The user blocks the target's way with arms spread wide to prevent escape.
EndeavorMove Tutor - ORASnormal??1005
physical
This attack move cuts down the target's HP to equal the user's HP.
Giga DrainMove Tutor - ORASgrass7510010
special
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Knock OffMove Tutor - ORASdark6510020
physical
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Magnet RiseMove Tutor - ORASelectric----10
other
The user levitates using electrically generated magnetism for five turns.

List of Pokemon by Type

Pokemon by Type
'Snorlax'
normal
'Litten'
fire
'Popplio'
water
'Pikachu'
electric
'Rowlet'
grass
'Vulpix'
ice
'Passimian'
fighting
'Salandit'
poison
'Mudbray'
ground
'Pikipek'
flying
'Oranguru'
psychic
'Grubbin'
bug
'Rockruff'
rock
'Mimikyu'
ghost
'Jangmo-o'
dragon
'Rattata'
dark
'Togedemaru'
steel
'Tapu Lele'
fairy

Newly Introduced Features

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Comments are appreciated!

Comments

Anonymous
there's a typo, it says "Learn by bleeding" it's meant to say breeding...

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