HP | 74 | Att | 94 | Def | 131 |
Spd | 20 | Sp. Att | 54 | Sp. Def | 116 |
Iron Barbs | If physical contact is made on this Pokémon, the opponent will receive damage equal to 1/8th of its maximum HP. |
Anticipation (hidden) | Warns when the foe knows 1-hit KO or super-effective moves. |
Max Stats | Level | HP | Att | Def |
Spd | Sp.Att | Sp.Def | ||
Hindering Nature | 50 | 134 - 181 | 89 - 131 | 122 - 164 |
22 - 64 | 53 - 95 | 108 - 151 | ||
Hindering Nature | 100 | 258 - 352 | 173 - 258 | 240 - 324 |
40 - 125 | 101 - 186 | 213 - 297 | ||
Neutral Nature | 50 | 134 - 181 | 99 - 146 | 136 - 183 |
25 - 72 | 59 - 106 | 121 - 168 | ||
Neutral Nature | 100 | 258 - 352 | 193 - 287 | 267 - 361 |
45 - 139 | 113 - 207 | 237 - 331 | ||
Beneficial Nature | 50 | 134 - 181 | 108 - 160 | 149 - 201 |
27 - 79 | 64 - 116 | 133 - 184 | ||
Beneficial Nature | 100 | 258 - 352 | 212 - 315 | 293 - 397 |
49 - 152 | 124 - 227 | 260 - 364 |
Pokemon | Evolution condition |
Ferroseed | -- |
Ferrothorn | Level 40 |
1/2x | 4x | 1/2x | |||
1/4x | 1/2x | 1 | |||
2x | 0x | 1 | |||
1 | 1/2x | 1 | |||
1/2x | 1 | 1/2x | |||
1 | 1/2x | 1/2x |
Sun | |
Moon |
Move | Level | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Power Whip | - | 120 | 85 | 10 | |
The user violently whirls its vines, tentacles, or the like to harshly lash the target. | |||||
Rock Climb | - | 90 | 85 | 20 | |
The user attacks the target by smashing into it with incredible force. This may also confuse the target.(20%) | |||||
Tackle | - | 40 | 100 | 35 | |
A physical attack in which the user charges and slams into the target with its whole body. | |||||
Harden | - | -- | -- | 30 | |
The user stiffens all the muscles in its body to raise its Defense stat. | |||||
Rollout | - | 30 | 90 | 20 | |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||
Curse | - | -- | -- | 10 | |
A move that works differently for the Ghost type than for all other types. | |||||
Rollout | 6 | 30 | 90 | 20 | |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||
Curse | 9 | -- | -- | 10 | |
A move that works differently for the Ghost type than for all other types. | |||||
Metal Claw | 14 | 50 | 95 | 35 | |
The target is raked with steel claws. This may also raise the user's Attack stat.(10%) | |||||
Pin Missile | 18 | 25 | 95 | 20 | |
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |||||
Gyro Ball | 21 | ?? | 100 | 5 | |
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | |||||
Iron Defense | 26 | -- | -- | 15 | |
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||
Mirror Shot | 30 | 65 | 85 | 10 | |
The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.(30%) | |||||
Ingrain | 35 | -- | -- | 20 | |
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. | |||||
Self-Destruct | 38 | 200 | 100 | 5 | |
The user attacks everything around it by causing an explosion. The user faints upon using this move. | |||||
Iron Head | 46 | 80 | 100 | 15 | |
The user slams the target with its steel-hard head. This may also make the target flinch.(30%) | |||||
Payback | 53 | 50 | 100 | 10 | |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |||||
Flash Cannon | 61 | 80 | 100 | 10 | |
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.(10%) | |||||
Explosion | 67 | 250 | 100 | 5 | |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
Move | TM | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Toxic | TM06 | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
Hidden Power | TM10 | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||
Sunny Day | TM11 | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||
Hyper Beam | TM15 | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||
Protect | TM17 | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Frustration | TM21 | ?? | 100 | 20 | |
This full-power attack grows more powerful the less the user likes its Trainer. | |||||
Solar Beam | TM22 | 120 | 100 | 10 | |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||
Thunderbolt | TM24 | 90 | 100 | 15 | |
A strong electric blast crashes down on the target. This may also leave the target with paralysis.(10%) | |||||
Thunder | TM25 | 110 | 70 | 10 | |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.(30%) | |||||
Return | TM27 | ?? | 100 | 20 | |
This full-power attack grows more powerful the more the user likes its Trainer. | |||||
Double Team | TM32 | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
Sandstorm | TM37 | -- | -- | 10 | |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | |||||
Aerial Ace | TM40 | 60 | -- | 20 | |
The user confounds the target with speed, then slashes. This attack never misses. | |||||
Facade | TM42 | 70 | 100 | 20 | |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
Rest | TM44 | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||
Round | TM48 | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
Energy Ball | TM53 | 90 | 100 | 10 | |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%) | |||||
Explosion | TM64 | 250 | 100 | 5 | |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | |||||
Shadow Claw | TM65 | 70 | 100 | 15 | |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |||||
Payback | TM66 | 50 | 100 | 10 | |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |||||
Giga Impact | TM68 | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||
Rock Polish | TM69 | -- | -- | 20 | |
The user polishes its body to reduce drag. This can sharply raise the Speed stat. | |||||
Thunder Wave | TM73 | -- | 90 | 20 | |
The user launches a weak jolt of electricity that paralyzes the target. | |||||
Gyro Ball | TM74 | ?? | 100 | 5 | |
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | |||||
Swords Dance | TM75 | -- | -- | 20 | |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||
Bulldoze | TM78 | 60 | 100 | 20 | |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.(100%) | |||||
Poison Jab | TM84 | 80 | 100 | 20 | |
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.(30%) | |||||
Grass Knot | TM86 | ?? | 100 | 20 | |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||
Swagger | TM87 | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | TM88 | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
Substitute | TM90 | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Flash Cannon | TM91 | 80 | 100 | 10 | |
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.(10%) | |||||
Nature Power | TM96 | -- | -- | 20 | |
This attack makes use of nature's power. Its effects vary depending on the user's environment. | |||||
Confide | TM100 | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) |
Move | Type | Att. | Acc. | PP |
Category | ||||
Description | ||||
Bullet Seed | 25 | 100 | 30 | |
The user forcefully shoots seeds at the target two to five times in a row. | ||||
Leech Seed | -- | 90 | 10 | |
A seed is planted on the target. It steals some HP from the target every turn. | ||||
Spikes | -- | -- | 20 | |
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | ||||
Worry Seed | -- | 100 | 10 | |
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | ||||
Seed Bomb | 80 | 100 | 15 | |
The user slams a barrage of hard-shelled seeds down on the target from above. | ||||
Gravity | -- | -- | 5 | |
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used. | ||||
Rock Climb | 90 | 85 | 20 | |
The user attacks the target by smashing into it with incredible force. This may also confuse the target.(20%) | ||||
Stealth Rock | -- | -- | 20 | |
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | ||||
Acid Spray | 40 | 100 | 20 | |
The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.(100%) |
Move | Type | Max Att. | Acc. | PP |
Category | ||||
Description | ||||
Breakneck Blitz | 200(Phy)/200(Spe) | -- | 1 | |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
Supersonic Skystrike | 120 | -- | 1 | |
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | ||||
Acid Downpour | 160(Phy)/100(Spe) | -- | 1 | |
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | ||||
Tectonic Rage | 120 | -- | 1 | |
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | ||||
Continental Crush | 100 | -- | 1 | |
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | ||||
Savage Spin-Out | 140 | -- | 1 | |
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | ||||
Never-Ending Nightmare | 140 | -- | 1 | |
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | ||||
Corkscrew Crash | 160(Phy)/160(Spe) | -- | 1 | |
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | ||||
Bloom Doom | 190(Phy)/190(Spe) | -- | 1 | |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||
Gigavolt Havoc | 185 | -- | 1 | |
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | ||||
Black Hole Eclipse | 100 | -- | 1 | |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Hone Claws | Gen VI TM01 | -- | -- | 15 | |
The user sharpens its claws to boost its Attack stat and accuracy. | |||||
Flash | Gen VI TM70 | -- | 100 | 20 | |
The user flashes a bright light that cuts the target's accuracy. | |||||
Rock Smash | Gen VI TM94 (XY) HM06 (ΩRαS) | 40 | 100 | 15 | |
The user attacks with a punch. This may also lower the target's Defense stat.(50%) | |||||
Secret Power | Gen VI TM94 (ΩRαS) | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | |||||
Cut | Gen VI HM01 | 50 | 95 | 30 | |
The target is cut with a scythe or claw. | |||||
Strength | Gen VI HM04 | 80 | 100 | 15 | |
The target is slugged with a punch thrown at maximum power. | |||||
Block | Move Tutor - ORAS | -- | -- | 5 | |
The user blocks the target's way with arms spread wide to prevent escape. | |||||
Endeavor | Move Tutor - ORAS | ?? | 100 | 5 | |
This attack move cuts down the target's HP to equal the user's HP. | |||||
Giga Drain | Move Tutor - ORAS | 75 | 100 | 10 | |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||
Knock Off | Move Tutor - ORAS | 65 | 100 | 20 | |
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | |||||
Magnet Rise | Move Tutor - ORAS | -- | -- | 10 | |
The user levitates using electrically generated magnetism for five turns. |