HP | 100 | Att | 50 | Def | 80 |
Spd | 50 | Sp. Att | 60 | Sp. Def | 80 |
Thick Fat | Fire and Ice-type moves deal 50% damage. |
Huge Power | The Pokémon's Attack stat is doubled while it has this ability. |
Sap Sipper (hidden) | Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks. |
Max Stats | Level | HP | Att | Def |
Spd | Sp.Att | Sp.Def | ||
Hindering Nature | 50 | 160 - 207 | 49 - 91 | 76 - 118 |
49 - 91 | 58 - 100 | 76 - 118 | ||
Hindering Nature | 100 | 310 - 404 | 94 - 179 | 148 - 233 |
94 - 179 | 112 - 197 | 148 - 233 | ||
Neutral Nature | 50 | 160 - 207 | 55 - 102 | 85 - 132 |
55 - 102 | 65 - 112 | 85 - 132 | ||
Neutral Nature | 100 | 310 - 404 | 105 - 199 | 165 - 259 |
105 - 199 | 125 - 219 | 165 - 259 | ||
Beneficial Nature | 50 | 160 - 207 | 60 - 112 | 93 - 145 |
60 - 112 | 71 - 123 | 93 - 145 | ||
Beneficial Nature | 100 | 310 - 404 | 115 - 218 | 181 - 284 |
115 - 218 | 137 - 240 | 181 - 284 |
1 | 1/2x | 1/2x | |||
2x | 2x | 1/2x | |||
1/2x | 2x | 1 | |||
1 | 1 | 1/2x | |||
1 | 1 | 0x | |||
1/2x | 1 | 1 |
Sun | Evolve Marill |
Moon | Evolve Maril |
Move | Level | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Tackle | - | 40 | 100 | 35 | |
A physical attack in which the user charges and slams into the target with its whole body. | |||||
Water Gun | - | 40 | 100 | 25 | |
The target is blasted with a forceful shot of water. | |||||
Tail Whip | - | -- | 100 | 30 | |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||
Water Sport | - | -- | -- | 15 | |
The user soaks the battlefield with water. This weakens Fire-type moves for five turns. | |||||
Tail Whip | 2 | -- | 100 | 30 | |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||
Water Sport | 5 | -- | -- | 15 | |
The user soaks the battlefield with water. This weakens Fire-type moves for five turns. | |||||
Bubble | 7 | 40 | 100 | 30 | |
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.(10%) | |||||
Defense Curl | 10 | -- | -- | 40 | |
The user curls up to conceal weak spots and raise its Defense stat. | |||||
Rollout | 10 | 30 | 90 | 20 | |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||
Bubble Beam | 13 | 65 | 100 | 20 | |
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.(10%) | |||||
Helping Hand | 16 | -- | -- | 20 | |
The user assists an ally by boosting the power of that ally's attack. | |||||
Aqua Tail | 21 | 90 | 90 | 10 | |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||
Play Rough | 25 | 90 | 90 | 10 | |
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.(10%) | |||||
Aqua Ring | 31 | -- | -- | 20 | |
The user envelops itself in a veil made of water. It regains some HP every turn. | |||||
Rain Dance | 35 | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||
Double-Edge | 42 | 120 | 100 | 15 | |
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||
Superpower | 46 | 120 | 100 | 5 | |
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.(100%) | |||||
Hydro Pump | 55 | 110 | 80 | 5 | |
The target is blasted by a huge volume of water launched under great pressure. |
Move | TM | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Work Up | TM01 | -- | -- | 30 | |
The user is roused, and its Attack and Sp. Atk stats increase. | |||||
Toxic | TM06 | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
Hail | TM07 | -- | -- | 10 | |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||
Hidden Power | TM10 | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||
Ice Beam | TM13 | 90 | 100 | 10 | |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.(10%) | |||||
Blizzard | TM14 | 110 | 70 | 5 | |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.(10%) | |||||
Hyper Beam | TM15 | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||
Light Screen | TM16 | -- | -- | 30 | |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||
Protect | TM17 | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Rain Dance | TM18 | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||
Frustration | TM21 | ?? | 100 | 20 | |
This full-power attack grows more powerful the less the user likes its Trainer. | |||||
Return | TM27 | ?? | 100 | 20 | |
This full-power attack grows more powerful the more the user likes its Trainer. | |||||
Brick Break | TM31 | 75 | 100 | 15 | |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||
Double Team | TM32 | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
Facade | TM42 | 70 | 100 | 20 | |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
Rest | TM44 | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||
Attract | TM45 | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||
Round | TM48 | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
Focus Blast | TM52 | 120 | 70 | 5 | |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.(10%) | |||||
Scald | TM55 | 80 | 100 | 15 | |
The user shoots boiling hot water at its target. This may also leave the target with a burn.(30%) | |||||
Fling | TM56 | ?? | 100 | 10 | |
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||
Giga Impact | TM68 | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||
Bulldoze | TM78 | 60 | 100 | 20 | |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.(100%) | |||||
Grass Knot | TM86 | ?? | 100 | 20 | |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||
Swagger | TM87 | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | TM88 | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
Substitute | TM90 | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Surf | TM94 | 90 | 100 | 15 | |
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||
Waterfall | TM98 | 80 | 100 | 15 | |
The user charges at the target and may make it flinch.(20%) | |||||
Confide | TM100 | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) |
Move | Type | Att. | Acc. | PP |
Category | ||||
Description | ||||
Amnesia | -- | -- | 20 | |
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | ||||
Aqua Jet | 40 | 100 | 20 | |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ||||
Belly Drum | -- | -- | 10 | |
The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ||||
Body Slam | 85 | 100 | 15 | |
The user drops onto the target with its full body weight. This may also leave the target with paralysis.(30%) | ||||
Camouflage | -- | -- | 20 | |
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. | ||||
Future Sight | 120 | 100 | 10 | |
Two turns after this move is used, a hunk of psychic energy attacks the target. | ||||
Muddy Water | 90 | 85 | 10 | |
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.(30%) | ||||
Perish Song | -- | -- | 5 | |
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | ||||
Present | ?? | 90 | 15 | |
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | ||||
Refresh | -- | -- | 20 | |
The user rests to cure itself of poisoning, a burn, or paralysis. | ||||
Superpower | 120 | 100 | 5 | |
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.(100%) | ||||
Supersonic | -- | 55 | 20 | |
The user generates odd sound waves from its body that confuse the target. | ||||
Water Sport | -- | -- | 15 | |
The user soaks the battlefield with water. This weakens Fire-type moves for five turns. |
Move | Type | Max Att. | Acc. | PP |
Category | ||||
Description | ||||
Breakneck Blitz | 200(Phy)/200(Spe) | -- | 1 | |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
All-Out Pummeling | 190(Phy)/190(Spe) | -- | 1 | |
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | ||||
Tectonic Rage | 120 | -- | 1 | |
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | ||||
Continental Crush | 100 | -- | 1 | |
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | ||||
Hydro Vortex | 175(Phy)/185(Spe) | -- | 1 | |
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | ||||
Bloom Doom | 160 | -- | 1 | |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||
Shattered Psyche | 190 | -- | 1 | |
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | ||||
Subzero Slammer | 185 | -- | 1 | |
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | ||||
Black Hole Eclipse | 100 | -- | 1 | |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | ||||
Twinkle Tackle | 175 | -- | 1 | |
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Splash | Lv. 1 Azurill | -- | -- | 40 | |
The user just flops and splashes around to no effect at all... | |||||
Charm | Lv. 10 Azurill | -- | 100 | 20 | |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | |||||
Slam | Lv. 20 Azurill | 80 | 75 | 20 | |
The target is slammed with a long tail, vines, or the like to inflict damage. | |||||
Bounce | Lv. 23 Azurill | 85 | 85 | 5 | |
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.(30%) | |||||
Encore | Azurill | -- | 100 | 5 | |
The user compels the target to keep using the move it encored for three turns. | |||||
Sing | Azurill | -- | 55 | 15 | |
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | |||||
Slam | Azurill | 80 | 75 | 20 | |
The target is slammed with a long tail, vines, or the like to inflict damage. | |||||
Tickle | Azurill | -- | 100 | 20 | |
The user tickles the target into laughing, reducing its Attack and Defense stats. | |||||
Fake Tears | Azurill | -- | 100 | 20 | |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | |||||
Soak | Azurill | -- | 100 | 20 | |
The user shoots a torrent of water at the target and changes the target's type to Water. | |||||
Copycat | Azurill | -- | -- | 20 | |
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Dig | Gen VI TM28 | 80 | 100 | 10 | |
The user burrows, then attacks on the next turn. | |||||
Rock Smash | Gen VI TM94 (XY) HM06 (ΩRαS) | 40 | 100 | 15 | |
The user attacks with a punch. This may also lower the target's Defense stat.(50%) | |||||
Secret Power | Gen VI TM94 (ΩRαS) | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | |||||
Power-up Punch | Gen VI TM98 | 40 | 100 | 20 | |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.(100%) | |||||
Strength | Gen VI HM04 | 80 | 100 | 15 | |
The target is slugged with a punch thrown at maximum power. | |||||
Dive | Gen VI HM07 (ΩRαS) | 80 | 100 | 10 | |
Diving on the first turn, the user floats up and attacks on the next turn. | |||||
Bounce | Move Tutor - ORAS | 85 | 85 | 5 | |
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.(30%) | |||||
Covet | Move Tutor - ORAS | 60 | 100 | 25 | |
The user endearingly approaches the target, then steals the target's held item. | |||||
Focus Punch | Move Tutor - ORAS | 150 | 100 | 20 | |
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||
Hyper Voice | Move Tutor - ORAS | 90 | 100 | 10 | |
The user lets loose a horribly echoing shout with the power to inflict damage. | |||||
Ice Punch | Move Tutor - ORAS | 75 | 100 | 15 | |
The target is punched with an icy fist. This may also leave the target frozen.(10%) | |||||
Icy Wind | Move Tutor - ORAS | 55 | 95 | 15 | |
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.(100%) | |||||
Iron Tail | Move Tutor - ORAS | 100 | 75 | 15 | |
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.(30%) | |||||
Knock Off | Move Tutor - ORAS | 65 | 100 | 20 | |
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | |||||
Snore | Move Tutor - ORAS | 50 | 100 | 15 | |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%) | |||||
Water Pulse | Move Tutor - ORAS | 60 | 100 | 20 | |
The user attacks the target with a pulsing blast of water. This may also confuse the target.(20%) | |||||
Focus Punch | Gen IV TM01 | 150 | 100 | 20 | |
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||
Water Pulse | Gen IV TM03 | 60 | 100 | 20 | |
The user attacks the target with a pulsing blast of water. This may also confuse the target.(20%) | |||||
Secret Power | Gen IV TM43 | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | |||||
Endure | Gen IV TM58 | -- | -- | 10 | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||
Captivate | Gen IV TM78 | -- | 100 | 20 | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||
Natural Gift | Gen IV TM83 | ?? | 100 | 15 | |
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||
Whirlpool | Gen IV HM05 HGSS | 35 | 85 | 15 | |
The user traps the target in a violent swirling whirlpool for four to five turns.(100%) | |||||
Swift | Move Tutor - PtHGSS | 60 | -- | 20 | |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||
Mud-slap | Move Tutor - PtHGSS | 20 | 100 | 10 | |
The user hurls mud in the target's face to inflict damage and lower its accuracy.(100%) | |||||
Headbutt | Move Tutor - HGSS | 70 | 100 | 15 | |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.(30%) | |||||
Mega Punch | Move Tutor - FRLG | 80 | 85 | 20 | |
The target is slugged by a punch thrown with muscle-packed power. | |||||
Mega Kick | Move Tutor - FRLG | 120 | 75 | 5 | |
The target is attacked by a kick launched with muscle-packed power. | |||||
Seismic Toss | Move Tutor - FRLG | ?? | 100 | 20 | |
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||
Mimic | Move Tutor - FRLG | -- | -- | 10 | |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||
Dynamic Punch | Move Tutor - Emerald | 100 | 50 | 5 | |
The user punches the target with full, concentrated power. This confuses the target if it hits.(100%) |