Content

Marill DB: stats, moves, locations & evolution

Details of Marill : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016

Marill: Stats and Abilities

Marill

Base Stats

HP70Att20Def50
Spd40Sp. Att20Sp. Def50

Abilities

Thick Fat Fire and Ice-type moves deal 50% damage.
Huge Power The Pokémon's Attack stat is doubled while it has this ability.
Sap Sipper
(hidden)
Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks.

QR Code

Marill

Max Stats

Max StatsLevelHPAttDef
SpdSp.AttSp.Def
Hindering Nature 50130 - 17722 - 6449 - 91
40 - 8222 - 6449 - 91
Hindering Nature 100250 - 34440 - 12594 - 179
76 - 16140 - 12594 - 179
Neutral Nature 50130 - 17725 - 7255 - 102
45 - 9225 - 7255 - 102
Neutral Nature 100250 - 34445 - 139105 - 199
85 - 17945 - 139105 - 199
Beneficial Nature 50130 - 17727 - 7960 - 112
49 - 10127 - 7960 - 112
Beneficial Nature 100250 - 34449 - 152115 - 218
93 - 19649 - 152115 - 218

Pokedex and Evolution

Pokedex

National No.Type 1Type 2
183waterfairy
HeightWeightGender
0.4m8.5kgMale ♂:50%
Female ♀:5:50%

Evolution Chart

PokemonEvolution condition
Azurill
Azurill
--
Marill
Marill
Level happiness
Azumarill
Azumarill
Level 18

Type Effectiveness

Resistance/Weaknesses Chart

Normal1Fire1/2xWater1/2x
Grass2xElectric2xIce1/2x
Fighting1/2xPoison2xGround1
Flying1Psychic1Bug1/2x
Rock1Ghost1Dragon0x
Dark1/2xSteel1Fairy1

Location / How to get

Location

SunIsland Scan - Akala Island
MoonIsland Scan - Akala Island

Moves

Learn by leveling up

MoveLevelTypeAtt.Acc.PP
Category
Description
Tackle-normal4010035
physical
A physical attack in which the user charges and slams into the target with its whole body.
Water Gun-water4010025
special
The target is blasted with a forceful shot of water.
Tail Whip2normal--10030
other
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Water Sport5water----15
other
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
Bubble7water4010030
special
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.(10%)
Defense Curl10normal----40
other
The user curls up to conceal weak spots and raise its Defense stat.
Rollout10rock309020
physical
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Bubble Beam13water6510020
special
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.(10%)
Helping Hand16normal----20
other
The user assists an ally by boosting the power of that ally's attack.
Aqua Tail20water909010
physical
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Play Rough23fairy909010
physical
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.(10%)
Aqua Ring28water----20
other
The user envelops itself in a veil made of water. It regains some HP every turn.
Rain Dance31water----5
other
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Double-Edge37normal12010015
physical
A reckless, life-risking tackle. This also damages the user quite a lot.
Superpower40fighting1201005
physical
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.(100%)
Hydro Pump47water110805
special
The target is blasted by a huge volume of water launched under great pressure.

Learn by TM

MoveTMTypeAtt.Acc.PP
Category
Description
Work UpTM01normal----30
other
The user is roused, and its Attack and Sp. Atk stats increase.
ToxicTM06poison--9010
other
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
HailTM07ice----10
other
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
Hidden PowerTM10normal6010015
special
A unique attack that varies in type depending on the Pokémon using it.
Ice BeamTM13ice9010010
special
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.(10%)
BlizzardTM14ice110705
special
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.(10%)
Light ScreenTM16psychic----30
other
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
ProtectTM17normal----10
other
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain DanceTM18water----5
other
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FrustrationTM21normal??10020
physical
This full-power attack grows more powerful the less the user likes its Trainer.
ReturnTM27normal??10020
physical
This full-power attack grows more powerful the more the user likes its Trainer.
Brick BreakTM31fighting7510015
physical
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Double TeamTM32normal----15
other
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
FacadeTM42normal7010020
physical
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
RestTM44psychic----10
other
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
AttractTM45normal--10015
other
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
RoundTM48normal6010015
special
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
ScaldTM55water8010015
special
The user shoots boiling hot water at its target. This may also leave the target with a burn.(30%)
FlingTM56dark??10010
physical
The user flings its held item at the target to attack. This move's power and effects depend on the item.
Grass KnotTM86grass??10020
special
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
SwaggerTM87normal--8515
other
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep TalkTM88normal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
SubstituteTM90normal----10
other
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
SurfTM94water9010015
special
The user attacks everything around it by swamping its surroundings with a giant wave.
WaterfallTM98water8010015
physical
The user charges at the target and may make it flinch.(20%)
ConfideTM100normal----20
other
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)

Learn by bleeding (egg moves)

MoveTypeAtt.Acc.PP
Category
Description
Amnesiapsychic----20
other
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
Aqua Jetwater4010020
physical
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Belly Drumnormal----10
other
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Body Slamnormal8510015
physical
The user drops onto the target with its full body weight. This may also leave the target with paralysis.(30%)
Camouflagenormal----20
other
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Future Sightpsychic12010010
special
Two turns after this move is used, a hunk of psychic energy attacks the target.
Muddy Waterwater908510
special
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.(30%)
Perish Songnormal----5
other
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Presentnormal??9015
physical
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
Refreshnormal----20
other
The user rests to cure itself of poisoning, a burn, or paralysis.
Superpowerfighting1201005
physical
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.(100%)
Supersonicnormal--5520
other
The user generates odd sound waves from its body that confuse the target.
Water Sportwater----15
other
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.

Z Moves

MoveTypeMax Att.Acc.PP
Category
Description
Breakneck Blitznormal190(Phy)/120(Spe)--1
physical
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummelingfighting190--1
physical
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Continental Crushrock100--1
physical
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Hydro Vortexwater175(Phy)/185(Spe)--1
physical
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Bloom Doomgrass160--1
special
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Shattered Psychepsychic190--1
special
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammerice185--1
special
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipsedark100--1
physical
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tacklefairy175--1
physical
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.

Pre-Evolution Only Moves

MoveMethodTypeAtt.Acc.PP
Category
Description
SplashLv. 1
Azurill
Azurill
normal----40
other
The user just flops and splashes around to no effect at all...
CharmLv. 10
Azurill
Azurill
fairy--10020
other
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
SlamLv. 20
Azurill
Azurill
normal807520
physical
The target is slammed with a long tail, vines, or the like to inflict damage.
BounceLv. 23
Azurill
Azurill
flying85855
physical
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.(30%)
Encore
Azurill
Azurill
normal--1005
other
The user compels the target to keep using the move it encored for three turns.
Sing
Azurill
Azurill
normal--5515
other
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
Slam
Azurill
Azurill
normal807520
physical
The target is slammed with a long tail, vines, or the like to inflict damage.
Tickle
Azurill
Azurill
normal--10020
other
The user tickles the target into laughing, reducing its Attack and Defense stats.
Fake Tears
Azurill
Azurill
dark--10020
other
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Soak
Azurill
Azurill
water--10020
other
The user shoots a torrent of water at the target and changes the target's type to Water.
Copycat
Azurill
Azurill
normal----20
other
The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Transfer Only Moves

MoveMethodTypeAtt.Acc.PP
Category
Description
DigGen VI TM28ground8010010
physical
The user burrows, then attacks on the next turn.
Rock SmashGen VI TM94 (XY)
HM06 (ΩRαS)
fighting4010015
physical
The user attacks with a punch. This may also lower the target's Defense stat.(50%)
Secret PowerGen VI TM94 (ΩRαS)normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
Power-up PunchGen VI TM98fighting4010020
physical
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.(100%)
StrengthGen VI HM04normal8010015
physical
The target is slugged with a punch thrown at maximum power.
DiveGen VI HM07 (ΩRαS)water8010010
physical
Diving on the first turn, the user floats up and attacks on the next turn.
BounceMove Tutor - ORASflying85855
physical
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.(30%)
CovetMove Tutor - ORASnormal6010025
physical
The user endearingly approaches the target, then steals the target's held item.
Focus PunchMove Tutor - ORASfighting15010020
physical
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Hyper VoiceMove Tutor - ORASnormal9010010
special
The user lets loose a horribly echoing shout with the power to inflict damage.
Ice PunchMove Tutor - ORASice7510015
physical
The target is punched with an icy fist. This may also leave the target frozen.(10%)
Icy WindMove Tutor - ORASice559515
special
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.(100%)
Iron TailMove Tutor - ORASsteel1007515
physical
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.(30%)
Knock OffMove Tutor - ORASdark6510020
physical
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
SnoreMove Tutor - ORASnormal5010015
special
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%)
Water PulseMove Tutor - ORASwater6010020
special
The user attacks the target with a pulsing blast of water. This may also confuse the target.(20%)
Focus PunchGen IV TM01fighting15010020
physical
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Water PulseGen IV TM03water6010020
special
The user attacks the target with a pulsing blast of water. This may also confuse the target.(20%)
Secret PowerGen IV TM43normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
EndureGen IV TM58normal----10
other
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
CaptivateGen IV TM78normal--10020
other
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural GiftGen IV TM83normal??10015
physical
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
WhirlpoolGen IV HM05 HGSSwater358515
special
The user traps the target in a violent swirling whirlpool for four to five turns.(100%)
SwiftMove Tutor - PtHGSSnormal60--20
special
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Mud-slapMove Tutor - PtHGSSground2010010
special
The user hurls mud in the target's face to inflict damage and lower its accuracy.(100%)
HeadbuttMove Tutor - HGSSnormal7010015
physical
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.(30%)
Mega PunchMove Tutor - FRLGnormal808520
physical
The target is slugged by a punch thrown with muscle-packed power.
Mega KickMove Tutor - FRLGnormal120755
physical
The target is attacked by a kick launched with muscle-packed power.
Seismic TossMove Tutor - FRLGfighting??10020
physical
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
MimicMove Tutor - FRLGnormal----10
other
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Dynamic PunchMove Tutor - Emeraldfighting100505
physical
The user punches the target with full, concentrated power. This confuses the target if it hits.(100%)

List of Pokemon by Type

Pokemon by Type
'Snorlax'
normal
'Litten'
fire
'Popplio'
water
'Pikachu'
electric
'Rowlet'
grass
'Vulpix'
ice
'Passimian'
fighting
'Salandit'
poison
'Mudbray'
ground
'Pikipek'
flying
'Oranguru'
psychic
'Grubbin'
bug
'Rockruff'
rock
'Mimikyu'
ghost
'Jangmo-o'
dragon
'Rattata'
dark
'Togedemaru'
steel
'Tapu Lele'
fairy

Newly Introduced Features

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