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Wooper DB: stats, moves, locations & evolution

Details of Wooper : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016

Wooper: Stats and Abilities

Wooper

Base Stats

HP55Att45Def45
Spd15Sp. Att25Sp. Def25

Abilities

Damp Explosion and Selfdestruct will not work while the Pokémon is on the field.
Water Absorb The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Water-type moves.
Unaware
(hidden)
Foe’s stat modifications are ignored.

QR Code

Wooper

Max Stats

Max StatsLevelHPAttDef
SpdSp.AttSp.Def
Hindering Nature 50115 - 16245 - 8745 - 87
18 - 6027 - 6927 - 69
Hindering Nature 100220 - 31485 - 17085 - 170
31 - 11649 - 13449 - 134
Neutral Nature 50115 - 16250 - 9750 - 97
20 - 6730 - 7730 - 77
Neutral Nature 100220 - 31495 - 18995 - 189
35 - 12955 - 14955 - 149
Beneficial Nature 50115 - 16255 - 10655 - 106
22 - 7333 - 8433 - 84
Beneficial Nature 100220 - 314104 - 207104 - 207
38 - 14160 - 16360 - 163

Pokedex and Evolution

Pokedex

National No.Type 1Type 2
194waterground
HeightWeightGender
0.4m8.5kgMale ♂:50%
Female ♀:5:50%

Evolution Chart

PokemonEvolution condition
Wooper
Wooper
--
Quagsire
Quagsire
Level 20

Type Effectiveness

Resistance/Weaknesses Chart

Normal1Fire1/2xWater1
Grass4xElectric0xIce1
Fighting1Poison1/2xGround1
Flying1Psychic1Bug1
Rock1/2xGhost1Dragon1
Dark1Steel1/2xFairy1

Location / How to get

Location

Sun
Moon

Moves

Learn by leveling up

MoveLevelTypeAtt.Acc.PP
Category
Description
Water Gun-water4010025
special
The target is blasted with a forceful shot of water.
Tail Whip-normal--10030
other
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Mud Sport5ground----15
other
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
Mud Shot9ground559515
special
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.(100%)
Slam15normal807520
physical
The target is slammed with a long tail, vines, or the like to inflict damage.
Mud Bomb19ground658510
special
The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy.(30%)
Amnesia23psychic----20
other
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
Yawn29normal----10
other
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Earthquake33ground10010010
physical
The user sets off an earthquake that strikes every Pokémon around it.
Rain Dance37water----5
other
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Mist43ice----30
other
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Haze43ice----30
other
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Muddy Water47water908510
special
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.(30%)

Learn by TM

MoveTMTypeAtt.Acc.PP
Category
Description
ToxicTM06poison--9010
other
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
HailTM07ice----10
other
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
Hidden PowerTM10normal6010015
special
A unique attack that varies in type depending on the Pokémon using it.
Ice BeamTM13ice9010010
special
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.(10%)
BlizzardTM14ice110705
special
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.(10%)
ProtectTM17normal----10
other
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain DanceTM18water----5
other
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
SafeguardTM20normal----25
other
The user creates a protective field that prevents status conditions for five turns.
FrustrationTM21normal??10020
physical
This full-power attack grows more powerful the less the user likes its Trainer.
EarthquakeTM26ground10010010
physical
The user sets off an earthquake that strikes every Pokémon around it.
ReturnTM27normal??10020
physical
This full-power attack grows more powerful the more the user likes its Trainer.
Double TeamTM32normal----15
other
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Sludge WaveTM34poison9510010
special
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.(10%)
Sludge BombTM36poison9010010
special
Unsanitary sludge is hurled at the target. This may also poison the target.(30%)
SandstormTM37rock----10
other
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
FacadeTM42normal7010020
physical
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
RestTM44psychic----10
other
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
AttractTM45normal--10015
other
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
RoundTM48normal6010015
special
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
ScaldTM55water8010015
special
The user shoots boiling hot water at its target. This may also leave the target with a burn.(30%)
BulldozeTM78ground6010020
physical
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.(100%)
InfestationTM83bug2010020
special
The target is infested and attacked for four to five turns. The target can't flee during this time.(100%)
SwaggerTM87normal--8515
other
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep TalkTM88normal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
SubstituteTM90normal----10
other
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
SurfTM94water9010015
special
The user attacks everything around it by swamping its surroundings with a giant wave.
WaterfallTM98water8010015
physical
The user charges at the target and may make it flinch.(20%)
ConfideTM100normal----20
other
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)

Learn by bleeding (egg moves)

MoveTypeAtt.Acc.PP
Category
Description
Body Slamnormal8510015
physical
The user drops onto the target with its full body weight. This may also leave the target with paralysis.(30%)
Ancient Powerrock601005
special
The user attacks with a prehistoric power. This may also raise all the user's stats at once.(10%)
Curseghost----10
other
A move that works differently for the Ghost type than for all other types.
Mud Sportground----15
other
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
Stockpilenormal----20
other
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
Swallownormal----10
other
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Spit Upnormal??10010
special
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
Counterfighting??10020
physical
A retaliation move that counters any physical attack, inflicting double the damage taken.
Encorenormal--1005
other
The user compels the target to keep using the move it encored for three turns.
Double Kickfighting3010030
physical
The target is quickly kicked twice in succession using both feet.
Recovernormal----10
other
Restoring its own cells, the user restores its own HP by half of its max HP.
After Younormal----15
other
The user helps the target and makes it use its move right after the user.
Sleep Talknormal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
Acid Spraypoison4010020
special
The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.(100%)
Guard Swappsychic----10
other
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Eerie Impulseelectric--10015
other
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.

Z Moves

MoveTypeMax Att.Acc.PP
Category
Description
Breakneck Blitznormal160(Phy)/120(Spe)--1
physical
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummelingfighting100--1
physical
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Acid Downpourpoison175--1
special
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Tectonic Rageground180(Phy)/120(Spe)--1
physical
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crushrock120--1
special
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Savage Spin-Outbug100--1
special
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Hydro Vortexwater160(Phy)/175(Spe)--1
physical
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Subzero Slammerice185--1
special
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.

Transfer Only Moves

MoveMethodTypeAtt.Acc.PP
Category
Description
DigGen VI TM28ground8010010
physical
The user burrows, then attacks on the next turn.
FlashGen VI TM70normal--10020
other
The user flashes a bright light that cuts the target's accuracy.
Rock SmashGen VI TM94 (XY)
HM06 (ΩRαS)
fighting4010015
physical
The user attacks with a punch. This may also lower the target's Defense stat.(50%)
Secret PowerGen VI TM94 (ΩRαS)normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
DiveGen VI HM07 (ΩRαS)water8010010
physical
Diving on the first turn, the user floats up and attacks on the next turn.
Aqua TailMove Tutor - ORASwater909010
physical
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Earth PowerMove Tutor - ORASground9010010
special
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.(10%)
Ice PunchMove Tutor - ORASice7510015
physical
The target is punched with an icy fist. This may also leave the target frozen.(10%)
Icy WindMove Tutor - ORASice559515
special
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.(100%)
Iron TailMove Tutor - ORASsteel1007515
physical
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.(30%)
SnoreMove Tutor - ORASnormal5010015
special
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%)
Water PulseMove Tutor - ORASwater6010020
special
The user attacks the target with a pulsing blast of water. This may also confuse the target.(20%)
Water PulseGen IV TM03water6010020
special
The user attacks the target with a pulsing blast of water. This may also confuse the target.(20%)
Secret PowerGen IV TM43normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
EndureGen IV TM58normal----10
other
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
CaptivateGen IV TM78normal--10020
other
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural GiftGen IV TM83normal??10015
physical
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
WhirlpoolGen IV HM05 HGSSwater358515
special
The user traps the target in a violent swirling whirlpool for four to five turns.(100%)
Mud-slapMove Tutor - PtHGSSground2010010
special
The user hurls mud in the target's face to inflict damage and lower its accuracy.(100%)
RolloutMove Tutor - PtHGSSrock309020
physical
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
HeadbuttMove Tutor - HGSSnormal7010015
physical
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.(30%)
Double-edgeMove Tutor - FRLGnormal12010015
physical
A reckless, life-risking tackle. This also damages the user quite a lot.
MimicMove Tutor - FRLGnormal----10
other
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Dynamic PunchMove Tutor - Emeraldfighting100505
physical
The user punches the target with full, concentrated power. This confuses the target if it hits.(100%)
EndureMove Tutor - Emeraldnormal----10
other
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

List of Pokemon by Type

Pokemon by Type
'Snorlax'
normal
'Litten'
fire
'Popplio'
water
'Pikachu'
electric
'Rowlet'
grass
'Vulpix'
ice
'Passimian'
fighting
'Salandit'
poison
'Mudbray'
ground
'Pikipek'
flying
'Oranguru'
psychic
'Grubbin'
bug
'Rockruff'
rock
'Mimikyu'
ghost
'Jangmo-o'
dragon
'Rattata'
dark
'Togedemaru'
steel
'Tapu Lele'
fairy

Newly Introduced Features

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