
| HP | 165 | Att | 75 | Def | 80 |
| Spd | 65 | Sp. Att | 40 | Sp. Def | 45 |
| Healer | At the end of the turn, there is a 30% chance of either Ally being healed from a status condition |
| Hydration | All status problems |
| Regenerator (hidden) | When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored |

| Max Stats | Level | HP | Att | Def |
| Spd | Sp.Att | Sp.Def | ||
| Hindering Nature | 50 | 225 - 272 | 72 - 114 | 76 - 118 |
| 63 - 105 | 40 - 82 | 45 - 87 | ||
| Hindering Nature | 100 | 440 - 534 | 139 - 224 | 148 - 233 |
| 121 - 206 | 76 - 161 | 85 - 170 | ||
| Neutral Nature | 50 | 225 - 272 | 80 - 127 | 85 - 132 |
| 70 - 117 | 45 - 92 | 50 - 97 | ||
| Neutral Nature | 100 | 440 - 534 | 155 - 249 | 165 - 259 |
| 135 - 229 | 85 - 179 | 95 - 189 | ||
| Beneficial Nature | 50 | 225 - 272 | 88 - 139 | 93 - 145 |
| 77 - 128 | 49 - 101 | 55 - 106 | ||
| Beneficial Nature | 100 | 440 - 534 | 170 - 273 | 181 - 284 |
| 148 - 251 | 93 - 196 | 104 - 207 |
| Pokemon | Evolution condition |
![]() Alomomola | -- |
![]() | 1 | ![]() | 1/2x | ![]() | 1/2x |
![]() | 2x | ![]() | 2x | ![]() | 1/2x |
![]() | 1 | ![]() | 1 | ![]() | 1 |
![]() | 1 | ![]() | 1 | ![]() | 1 |
![]() | 1 | ![]() | 1 | ![]() | 1 |
![]() | 1 | ![]() | 1/2x | ![]() | 1 |
| Sun | Brooklet Hill |
| Moon | Brooklet Hill |
| Move | Level | Type | Att. | Acc. | PP |
| Category | |||||
| Description | |||||
| Play Nice | - | ![]() | -- | -- | 20 |
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| The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.(100%) | |||||
| Hydro Pump | - | ![]() | 110 | 80 | 5 |
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| The target is blasted by a huge volume of water launched under great pressure. | |||||
| Wide Guard | - | ![]() | -- | -- | 10 |
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| The user and its allies are protected from wide-ranging attacks for one turn. | |||||
| Healing Wish | - | ![]() | -- | -- | 10 |
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| The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | |||||
| Helping Hand | - | ![]() | -- | -- | 20 |
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| The user assists an ally by boosting the power of that ally's attack. | |||||
| Pound | - | ![]() | 40 | 100 | 35 |
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| The target is physically pounded with a long tail, a foreleg, or the like. | |||||
| Water Sport | - | ![]() | -- | -- | 15 |
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| The user soaks the battlefield with water. This weakens Fire-type moves for five turns. | |||||
| Aqua Ring | 5 | ![]() | -- | -- | 20 |
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| The user envelops itself in a veil made of water. It regains some HP every turn. | |||||
| Aqua Jet | 9 | ![]() | 40 | 100 | 20 |
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| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||
| Double Slap | 13 | ![]() | 15 | 85 | 10 |
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| The target is slapped repeatedly, back and forth, two to five times in a row. | |||||
| Heal Pulse | 17 | ![]() | -- | -- | 10 |
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| The user emits a healing pulse that restores the target's HP by up to half of its max HP. | |||||
| Protect | 21 | ![]() | -- | -- | 10 |
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| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
| Water Pulse | 25 | ![]() | 60 | 100 | 20 |
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| The user attacks the target with a pulsing blast of water. This may also confuse the target.(20%) | |||||
| Wake-Up Slap | 29 | ![]() | 70 | 100 | 10 |
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| This attack inflicts big damage on a sleeping target. This also wakes the target up, however. | |||||
| Soak | 33 | ![]() | -- | 100 | 20 |
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| The user shoots a torrent of water at the target and changes the target's type to Water. | |||||
| Wish | 37 | ![]() | -- | -- | 10 |
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| One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. | |||||
| Brine | 41 | ![]() | 65 | 100 | 10 |
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| If the target's HP is half or less, this attack will hit with double the power. | |||||
| Safeguard | 45 | ![]() | -- | -- | 25 |
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| The user creates a protective field that prevents status conditions for five turns. | |||||
| Whirlpool | 49 | ![]() | 35 | 85 | 15 |
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| The user traps the target in a violent swirling whirlpool for four to five turns.(100%) | |||||
| Helping Hand | 53 | ![]() | -- | -- | 20 |
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| The user assists an ally by boosting the power of that ally's attack. | |||||
| Healing Wish | 57 | ![]() | -- | -- | 10 |
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| The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | |||||
| Wide Guard | 61 | ![]() | -- | -- | 10 |
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| The user and its allies are protected from wide-ranging attacks for one turn. | |||||
| Hydro Pump | 65 | ![]() | 110 | 80 | 5 |
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| The target is blasted by a huge volume of water launched under great pressure. | |||||
| Move | TM | Type | Att. | Acc. | PP |
| Category | |||||
| Description | |||||
| Calm Mind | TM04 | ![]() | -- | -- | 20 |
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| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||
| Toxic | TM06 | ![]() | -- | 90 | 10 |
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| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
| Hail | TM07 | ![]() | -- | -- | 10 |
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| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||
| Hidden Power | TM10 | ![]() | 60 | 100 | 15 |
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| A unique attack that varies in type depending on the Pokémon using it. | |||||
| Ice Beam | TM13 | ![]() | 90 | 100 | 10 |
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| The target is struck with an icy-cold beam of energy. This may also leave the target frozen.(10%) | |||||
| Blizzard | TM14 | ![]() | 110 | 70 | 5 |
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| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.(10%) | |||||
| Light Screen | TM16 | ![]() | -- | -- | 30 |
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| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||
| Protect | TM17 | ![]() | -- | -- | 10 |
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| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
| Rain Dance | TM18 | ![]() | -- | -- | 5 |
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| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||
| Safeguard | TM20 | ![]() | -- | -- | 25 |
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| The user creates a protective field that prevents status conditions for five turns. | |||||
| Frustration | TM21 | ![]() | ?? | 100 | 20 |
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| This full-power attack grows more powerful the less the user likes its Trainer. | |||||
| Return | TM27 | ![]() | ?? | 100 | 20 |
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| This full-power attack grows more powerful the more the user likes its Trainer. | |||||
| Psychic | TM29 | ![]() | 90 | 100 | 10 |
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| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%) | |||||
| Shadow Ball | TM30 | ![]() | 80 | 100 | 15 |
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| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.(20%) | |||||
| Double Team | TM32 | ![]() | -- | -- | 15 |
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| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
| Facade | TM42 | ![]() | 70 | 100 | 20 |
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| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
| Rest | TM44 | ![]() | -- | -- | 10 |
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| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||
| Attract | TM45 | ![]() | -- | 100 | 15 |
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| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||
| Round | TM48 | ![]() | 60 | 100 | 15 |
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| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
| Scald | TM55 | ![]() | 80 | 100 | 15 |
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| The user shoots boiling hot water at its target. This may also leave the target with a burn.(30%) | |||||
| Psych Up | TM77 | ![]() | -- | -- | 10 |
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| The user hypnotizes itself into copying any stat change made by the target. | |||||
| Swagger | TM87 | ![]() | -- | 85 | 15 |
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| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
| Sleep Talk | TM88 | ![]() | -- | -- | 10 |
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| While it is asleep, the user randomly uses one of the moves it knows. | |||||
| Substitute | TM90 | ![]() | -- | -- | 10 |
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| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
| Surf | TM94 | ![]() | 90 | 100 | 15 |
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| The user attacks everything around it by swamping its surroundings with a giant wave. | |||||
| Waterfall | TM98 | ![]() | 80 | 100 | 15 |
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| The user charges at the target and may make it flinch.(20%) | |||||
| Confide | TM100 | ![]() | -- | -- | 20 |
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| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) | |||||
| Move | Type | Att. | Acc. | PP |
| Category | ||||
| Description | ||||
| Pain Split | ![]() | -- | -- | 20 |
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| The user adds its HP to the target's HP, then equally shares the combined HP with the target. | ||||
| Refresh | ![]() | -- | -- | 20 |
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| The user rests to cure itself of poisoning, a burn, or paralysis. | ||||
| Tickle | ![]() | -- | 100 | 20 |
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| The user tickles the target into laughing, reducing its Attack and Defense stats. | ||||
| Mirror Coat | ![]() | ?? | 100 | 20 |
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| A retaliation move that counters any special attack, inflicting double the damage taken. | ||||
| Mist | ![]() | -- | -- | 30 |
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| The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | ||||
| Endure | ![]() | -- | -- | 10 |
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| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||
| Move | Type | Max Att. | Acc. | PP |
| Category | ||||
| Description | ||||
| Breakneck Blitz | ![]() | 160(Phy)/120(Spe) | -- | 1 |
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| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
| All-Out Pummeling | ![]() | 140 | -- | 1 |
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| The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | ||||
| Never-Ending Nightmare | ![]() | 160 | -- | 1 |
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| Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | ||||
| Hydro Vortex | ![]() | 160(Phy)/185(Spe) | -- | 1 |
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| The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | ||||
| Shattered Psyche | ![]() | 175 | -- | 1 |
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| The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | ||||
| Subzero Slammer | ![]() | 185 | -- | 1 |
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| The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | ||||
| Move | Method | Type | Att. | Acc. | PP |
| Category | |||||
| Description | |||||
| Secret Power | Gen VI TM94 (ΩRαS) | ![]() | 70 | 100 | 20 |
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| The additional effects of this attack depend upon where it was used.(30%) | |||||
| Dive | Gen VI HM07 (ΩRαS) | ![]() | 80 | 100 | 10 |
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| Diving on the first turn, the user floats up and attacks on the next turn. | |||||
| Bounce | Move Tutor - ORAS | ![]() | 85 | 85 | 5 |
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| The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.(30%) | |||||
| Icy Wind | Move Tutor - ORAS | ![]() | 55 | 95 | 15 |
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| The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.(100%) | |||||
| Knock Off | Move Tutor - ORAS | ![]() | 65 | 100 | 20 |
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| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | |||||
| Magic Coat | Move Tutor - ORAS | ![]() | -- | -- | 15 |
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| A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||
