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Alomomola DB: stats, moves, locations & evolution

Details of Alomomola : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016

Alomomola: Stats and Abilities

Alomomola

Base Stats

HP165Att75Def80
Spd65Sp. Att40Sp. Def45

Abilities

Healer At the end of the turn, there is a 30% chance of either Ally being healed from a status condition
Hydration All status problems
Regenerator
(hidden)
When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored

QR Code

Alomomola

Max Stats

Max StatsLevelHPAttDef
SpdSp.AttSp.Def
Hindering Nature 50225 - 27272 - 11476 - 118
63 - 10540 - 8245 - 87
Hindering Nature 100440 - 534139 - 224148 - 233
121 - 20676 - 16185 - 170
Neutral Nature 50225 - 27280 - 12785 - 132
70 - 11745 - 9250 - 97
Neutral Nature 100440 - 534155 - 249165 - 259
135 - 22985 - 17995 - 189
Beneficial Nature 50225 - 27288 - 13993 - 145
77 - 12849 - 10155 - 106
Beneficial Nature 100440 - 534170 - 273181 - 284
148 - 25193 - 196104 - 207

Pokedex and Evolution

Pokedex

National No.Type 1Type 2
594water
HeightWeightGender
1.2m31.6kgMale ♂:50%
Female ♀:5:50%

Evolution Chart

PokemonEvolution condition
Alomomola
Alomomola
--

Type Effectiveness

Resistance/Weaknesses Chart

Normal1Fire1/2xWater1/2x
Grass2xElectric2xIce1/2x
Fighting1Poison1Ground1
Flying1Psychic1Bug1
Rock1Ghost1Dragon1
Dark1Steel1/2xFairy1

Location / How to get

Location

SunBrooklet Hill
MoonBrooklet Hill

Moves

Learn by leveling up

MoveLevelTypeAtt.Acc.PP
Category
Description
Play Nice-normal----20
other
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.(100%)
Hydro Pump-water110805
special
The target is blasted by a huge volume of water launched under great pressure.
Wide Guard-rock----10
other
The user and its allies are protected from wide-ranging attacks for one turn.
Healing Wish-psychic----10
other
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Helping Hand-normal----20
other
The user assists an ally by boosting the power of that ally's attack.
Pound-normal4010035
physical
The target is physically pounded with a long tail, a foreleg, or the like.
Water Sport-water----15
other
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
Aqua Ring5water----20
other
The user envelops itself in a veil made of water. It regains some HP every turn.
Aqua Jet9water4010020
physical
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Double Slap13normal158510
physical
The target is slapped repeatedly, back and forth, two to five times in a row.
Heal Pulse17psychic----10
other
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
Protect21normal----10
other
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Water Pulse25water6010020
special
The user attacks the target with a pulsing blast of water. This may also confuse the target.(20%)
Wake-Up Slap29fighting7010010
physical
This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
Soak33water--10020
other
The user shoots a torrent of water at the target and changes the target's type to Water.
Wish37normal----10
other
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
Brine41water6510010
special
If the target's HP is half or less, this attack will hit with double the power.
Safeguard45normal----25
other
The user creates a protective field that prevents status conditions for five turns.
Whirlpool49water358515
special
The user traps the target in a violent swirling whirlpool for four to five turns.(100%)
Helping Hand53normal----20
other
The user assists an ally by boosting the power of that ally's attack.
Healing Wish57psychic----10
other
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Wide Guard61rock----10
other
The user and its allies are protected from wide-ranging attacks for one turn.
Hydro Pump65water110805
special
The target is blasted by a huge volume of water launched under great pressure.

Learn by TM

MoveTMTypeAtt.Acc.PP
Category
Description
Calm MindTM04psychic----20
other
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
ToxicTM06poison--9010
other
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
HailTM07ice----10
other
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
Hidden PowerTM10normal6010015
special
A unique attack that varies in type depending on the Pokémon using it.
Ice BeamTM13ice9010010
special
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.(10%)
BlizzardTM14ice110705
special
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.(10%)
Light ScreenTM16psychic----30
other
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
ProtectTM17normal----10
other
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain DanceTM18water----5
other
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
SafeguardTM20normal----25
other
The user creates a protective field that prevents status conditions for five turns.
FrustrationTM21normal??10020
physical
This full-power attack grows more powerful the less the user likes its Trainer.
ReturnTM27normal??10020
physical
This full-power attack grows more powerful the more the user likes its Trainer.
PsychicTM29psychic9010010
special
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%)
Shadow BallTM30ghost8010015
special
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.(20%)
Double TeamTM32normal----15
other
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
FacadeTM42normal7010020
physical
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
RestTM44psychic----10
other
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
AttractTM45normal--10015
other
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
RoundTM48normal6010015
special
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
ScaldTM55water8010015
special
The user shoots boiling hot water at its target. This may also leave the target with a burn.(30%)
Psych UpTM77normal----10
other
The user hypnotizes itself into copying any stat change made by the target.
SwaggerTM87normal--8515
other
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep TalkTM88normal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
SubstituteTM90normal----10
other
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
SurfTM94water9010015
special
The user attacks everything around it by swamping its surroundings with a giant wave.
WaterfallTM98water8010015
physical
The user charges at the target and may make it flinch.(20%)
ConfideTM100normal----20
other
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)

Learn by bleeding (egg moves)

MoveTypeAtt.Acc.PP
Category
Description
Pain Splitnormal----20
other
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Refreshnormal----20
other
The user rests to cure itself of poisoning, a burn, or paralysis.
Ticklenormal--10020
other
The user tickles the target into laughing, reducing its Attack and Defense stats.
Mirror Coatpsychic??10020
special
A retaliation move that counters any special attack, inflicting double the damage taken.
Mistice----30
other
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Endurenormal----10
other
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Z Moves

MoveTypeMax Att.Acc.PP
Category
Description
Breakneck Blitznormal160(Phy)/120(Spe)--1
physical
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummelingfighting140--1
physical
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Never-Ending Nightmareghost160--1
special
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Hydro Vortexwater160(Phy)/185(Spe)--1
physical
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Shattered Psychepsychic175--1
special
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammerice185--1
special
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.

Transfer Only Moves

MoveMethodTypeAtt.Acc.PP
Category
Description
Secret PowerGen VI TM94 (ΩRαS)normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
DiveGen VI HM07 (ΩRαS)water8010010
physical
Diving on the first turn, the user floats up and attacks on the next turn.
BounceMove Tutor - ORASflying85855
physical
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.(30%)
Icy WindMove Tutor - ORASice559515
special
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.(100%)
Knock OffMove Tutor - ORASdark6510020
physical
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Magic CoatMove Tutor - ORASpsychic----15
other
A barrier reflects back to the target moves like Leech Seed and moves that damage status.

List of Pokemon by Type

Pokemon by Type
'Snorlax'
normal
'Litten'
fire
'Popplio'
water
'Pikachu'
electric
'Rowlet'
grass
'Vulpix'
ice
'Passimian'
fighting
'Salandit'
poison
'Mudbray'
ground
'Pikipek'
flying
'Oranguru'
psychic
'Grubbin'
bug
'Rockruff'
rock
'Mimikyu'
ghost
'Jangmo-o'
dragon
'Rattata'
dark
'Togedemaru'
steel
'Tapu Lele'
fairy

Newly Introduced Features

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