HP | 165 | Att | 75 | Def | 80 |
Spd | 65 | Sp. Att | 40 | Sp. Def | 45 |
Healer | At the end of the turn, there is a 30% chance of either Ally being healed from a status condition |
Hydration | All status problems |
Regenerator (hidden) | When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored |
Max Stats | Level | HP | Att | Def |
Spd | Sp.Att | Sp.Def | ||
Hindering Nature | 50 | 225 - 272 | 72 - 114 | 76 - 118 |
63 - 105 | 40 - 82 | 45 - 87 | ||
Hindering Nature | 100 | 440 - 534 | 139 - 224 | 148 - 233 |
121 - 206 | 76 - 161 | 85 - 170 | ||
Neutral Nature | 50 | 225 - 272 | 80 - 127 | 85 - 132 |
70 - 117 | 45 - 92 | 50 - 97 | ||
Neutral Nature | 100 | 440 - 534 | 155 - 249 | 165 - 259 |
135 - 229 | 85 - 179 | 95 - 189 | ||
Beneficial Nature | 50 | 225 - 272 | 88 - 139 | 93 - 145 |
77 - 128 | 49 - 101 | 55 - 106 | ||
Beneficial Nature | 100 | 440 - 534 | 170 - 273 | 181 - 284 |
148 - 251 | 93 - 196 | 104 - 207 |
Pokemon | Evolution condition |
Alomomola | -- |
1 | 1/2x | 1/2x | |||
2x | 2x | 1/2x | |||
1 | 1 | 1 | |||
1 | 1 | 1 | |||
1 | 1 | 1 | |||
1 | 1/2x | 1 |
Sun | Brooklet Hill |
Moon | Brooklet Hill |
Move | Level | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Play Nice | - | -- | -- | 20 | |
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.(100%) | |||||
Hydro Pump | - | 110 | 80 | 5 | |
The target is blasted by a huge volume of water launched under great pressure. | |||||
Wide Guard | - | -- | -- | 10 | |
The user and its allies are protected from wide-ranging attacks for one turn. | |||||
Healing Wish | - | -- | -- | 10 | |
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | |||||
Helping Hand | - | -- | -- | 20 | |
The user assists an ally by boosting the power of that ally's attack. | |||||
Pound | - | 40 | 100 | 35 | |
The target is physically pounded with a long tail, a foreleg, or the like. | |||||
Water Sport | - | -- | -- | 15 | |
The user soaks the battlefield with water. This weakens Fire-type moves for five turns. | |||||
Aqua Ring | 5 | -- | -- | 20 | |
The user envelops itself in a veil made of water. It regains some HP every turn. | |||||
Aqua Jet | 9 | 40 | 100 | 20 | |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||
Double Slap | 13 | 15 | 85 | 10 | |
The target is slapped repeatedly, back and forth, two to five times in a row. | |||||
Heal Pulse | 17 | -- | -- | 10 | |
The user emits a healing pulse that restores the target's HP by up to half of its max HP. | |||||
Protect | 21 | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Water Pulse | 25 | 60 | 100 | 20 | |
The user attacks the target with a pulsing blast of water. This may also confuse the target.(20%) | |||||
Wake-Up Slap | 29 | 70 | 100 | 10 | |
This attack inflicts big damage on a sleeping target. This also wakes the target up, however. | |||||
Soak | 33 | -- | 100 | 20 | |
The user shoots a torrent of water at the target and changes the target's type to Water. | |||||
Wish | 37 | -- | -- | 10 | |
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. | |||||
Brine | 41 | 65 | 100 | 10 | |
If the target's HP is half or less, this attack will hit with double the power. | |||||
Safeguard | 45 | -- | -- | 25 | |
The user creates a protective field that prevents status conditions for five turns. | |||||
Whirlpool | 49 | 35 | 85 | 15 | |
The user traps the target in a violent swirling whirlpool for four to five turns.(100%) | |||||
Helping Hand | 53 | -- | -- | 20 | |
The user assists an ally by boosting the power of that ally's attack. | |||||
Healing Wish | 57 | -- | -- | 10 | |
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | |||||
Wide Guard | 61 | -- | -- | 10 | |
The user and its allies are protected from wide-ranging attacks for one turn. | |||||
Hydro Pump | 65 | 110 | 80 | 5 | |
The target is blasted by a huge volume of water launched under great pressure. |
Move | TM | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Calm Mind | TM04 | -- | -- | 20 | |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||
Toxic | TM06 | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
Hail | TM07 | -- | -- | 10 | |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||
Hidden Power | TM10 | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||
Ice Beam | TM13 | 90 | 100 | 10 | |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.(10%) | |||||
Blizzard | TM14 | 110 | 70 | 5 | |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.(10%) | |||||
Light Screen | TM16 | -- | -- | 30 | |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||
Protect | TM17 | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Rain Dance | TM18 | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||
Safeguard | TM20 | -- | -- | 25 | |
The user creates a protective field that prevents status conditions for five turns. | |||||
Frustration | TM21 | ?? | 100 | 20 | |
This full-power attack grows more powerful the less the user likes its Trainer. | |||||
Return | TM27 | ?? | 100 | 20 | |
This full-power attack grows more powerful the more the user likes its Trainer. | |||||
Psychic | TM29 | 90 | 100 | 10 | |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%) | |||||
Shadow Ball | TM30 | 80 | 100 | 15 | |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.(20%) | |||||
Double Team | TM32 | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
Facade | TM42 | 70 | 100 | 20 | |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
Rest | TM44 | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||
Attract | TM45 | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||
Round | TM48 | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
Scald | TM55 | 80 | 100 | 15 | |
The user shoots boiling hot water at its target. This may also leave the target with a burn.(30%) | |||||
Psych Up | TM77 | -- | -- | 10 | |
The user hypnotizes itself into copying any stat change made by the target. | |||||
Swagger | TM87 | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | TM88 | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
Substitute | TM90 | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Surf | TM94 | 90 | 100 | 15 | |
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||
Waterfall | TM98 | 80 | 100 | 15 | |
The user charges at the target and may make it flinch.(20%) | |||||
Confide | TM100 | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) |
Move | Type | Att. | Acc. | PP |
Category | ||||
Description | ||||
Pain Split | -- | -- | 20 | |
The user adds its HP to the target's HP, then equally shares the combined HP with the target. | ||||
Refresh | -- | -- | 20 | |
The user rests to cure itself of poisoning, a burn, or paralysis. | ||||
Tickle | -- | 100 | 20 | |
The user tickles the target into laughing, reducing its Attack and Defense stats. | ||||
Mirror Coat | ?? | 100 | 20 | |
A retaliation move that counters any special attack, inflicting double the damage taken. | ||||
Mist | -- | -- | 30 | |
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | ||||
Endure | -- | -- | 10 | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Move | Type | Max Att. | Acc. | PP |
Category | ||||
Description | ||||
Breakneck Blitz | 160(Phy)/120(Spe) | -- | 1 | |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
All-Out Pummeling | 140 | -- | 1 | |
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | ||||
Never-Ending Nightmare | 160 | -- | 1 | |
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | ||||
Hydro Vortex | 160(Phy)/185(Spe) | -- | 1 | |
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | ||||
Shattered Psyche | 175 | -- | 1 | |
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | ||||
Subzero Slammer | 185 | -- | 1 | |
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Secret Power | Gen VI TM94 (ΩRαS) | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | |||||
Dive | Gen VI HM07 (ΩRαS) | 80 | 100 | 10 | |
Diving on the first turn, the user floats up and attacks on the next turn. | |||||
Bounce | Move Tutor - ORAS | 85 | 85 | 5 | |
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.(30%) | |||||
Icy Wind | Move Tutor - ORAS | 55 | 95 | 15 | |
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.(100%) | |||||
Knock Off | Move Tutor - ORAS | 65 | 100 | 20 | |
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | |||||
Magic Coat | Move Tutor - ORAS | -- | -- | 15 | |
A barrier reflects back to the target moves like Leech Seed and moves that damage status. |