HP | 60 | Att | 50 | Def | 150 |
Spd | 60 | Sp. Att | 50 | Sp. Def | 150 |
Stance Change | The Pokémon changes its form to Blade Forme when it uses an attack move, and changes to Shield Forme when it uses King's Shield. |
Max Stats | Level | HP | Att | Def |
Spd | Sp.Att | Sp.Def | ||
Hindering Nature | 50 | 120 - 167 | 49 - 91 | 139 - 181 |
58 - 100 | 49 - 91 | 139 - 181 | ||
Hindering Nature | 100 | 230 - 324 | 94 - 179 | 274 - 359 |
112 - 197 | 94 - 179 | 274 - 359 | ||
Neutral Nature | 50 | 120 - 167 | 55 - 102 | 155 - 202 |
65 - 112 | 55 - 102 | 155 - 202 | ||
Neutral Nature | 100 | 230 - 324 | 105 - 199 | 305 - 399 |
125 - 219 | 105 - 199 | 305 - 399 | ||
Beneficial Nature | 50 | 120 - 167 | 60 - 112 | 170 - 222 |
71 - 123 | 60 - 112 | 170 - 222 | ||
Beneficial Nature | 100 | 230 - 324 | 115 - 218 | 335 - 438 |
137 - 240 | 115 - 218 | 335 - 438 |
0x | 2x | 1 | |||
1/2x | 1 | 1/2x | |||
0x | 0x | 2x | |||
1/2x | 1/2x | 1/4x | |||
1/2x | 2x | 1/2x | |||
2x | 1/2x | 1/2x |
Sun | Evolve Doublade |
Moon | Evolve Doublade |
Move | Level | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Fury Cutter | - | 40 | 95 | 20 | |
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | |||||
Pursuit | - | 40 | 100 | 20 | |
The power of this attack move is doubled if it's used on a target that's switching out of battle. | |||||
Autotomize | - | -- | -- | 15 | |
The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | |||||
Shadow Sneak | - | 40 | 100 | 30 | |
The user extends its shadow and attacks the target from behind. This move always goes first. | |||||
Slash | - | 70 | 100 | 20 | |
The target is attacked with a slash of claws or blades. Critical hits land more easily. | |||||
Iron Defense | - | -- | -- | 15 | |
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||
Night Slash | - | 70 | 100 | 15 | |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. | |||||
Power Trick | - | -- | -- | 10 | |
The user employs its psychic power to switch its Attack stat with its Defense stat. | |||||
Iron Head | - | 80 | 100 | 15 | |
The user slams the target with its steel-hard head. This may also make the target flinch.(30%) | |||||
Head Smash | - | 150 | 80 | 5 | |
The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. | |||||
Swords Dance | - | -- | -- | 20 | |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||
Aerial Ace | - | 60 | -- | 20 | |
The user confounds the target with speed, then slashes. This attack never misses. | |||||
King's Shield | - | -- | -- | 10 | |
The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact. | |||||
Sacred Sword | - | 90 | 100 | 15 | |
The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage. |
Move | TM | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Toxic | TM06 | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
Hidden Power | TM10 | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||
Sunny Day | TM11 | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||
Hyper Beam | TM15 | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||
Protect | TM17 | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Rain Dance | TM18 | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||
Frustration | TM21 | ?? | 100 | 20 | |
This full-power attack grows more powerful the less the user likes its Trainer. | |||||
Return | TM27 | ?? | 100 | 20 | |
This full-power attack grows more powerful the more the user likes its Trainer. | |||||
Shadow Ball | TM30 | 80 | 100 | 15 | |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.(20%) | |||||
Brick Break | TM31 | 75 | 100 | 15 | |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||
Double Team | TM32 | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
Reflect | TM33 | -- | -- | 20 | |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||
Aerial Ace | TM40 | 60 | -- | 20 | |
The user confounds the target with speed, then slashes. This attack never misses. | |||||
Facade | TM42 | 70 | 100 | 20 | |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
Rest | TM44 | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||
Attract | TM45 | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||
Round | TM48 | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
False Swipe | TM54 | 40 | 100 | 40 | |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |||||
Brutal Swing | TM59 | 60 | 100 | 20 | |
The user swings its body around violently to inflict damage on everything in its vicinity. | |||||
Shadow Claw | TM65 | 70 | 100 | 15 | |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |||||
Giga Impact | TM68 | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||
Gyro Ball | TM74 | ?? | 100 | 5 | |
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | |||||
Swords Dance | TM75 | -- | -- | 20 | |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||
Rock Slide | TM80 | 75 | 90 | 10 | |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.(30%) | |||||
Swagger | TM87 | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | TM88 | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
Substitute | TM90 | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Flash Cannon | TM91 | 80 | 100 | 10 | |
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.(10%) | |||||
Confide | TM100 | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) |
Move | Type | Att. | Acc. | PP |
Category | ||||
Description | ||||
Metal Sound | -- | 85 | 40 | |
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | ||||
Shadow Sneak | 40 | 100 | 30 | |
The user extends its shadow and attacks the target from behind. This move always goes first. | ||||
Destiny Bond | -- | -- | 5 | |
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. | ||||
Wide Guard | -- | -- | 10 | |
The user and its allies are protected from wide-ranging attacks for one turn. |
Move | Type | Max Att. | Acc. | PP |
Category | ||||
Description | ||||
Breakneck Blitz | 200(Phy)/200(Spe) | -- | 1 | |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
All-Out Pummeling | 175 | -- | 1 | |
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | ||||
Supersonic Skystrike | 120 | -- | 1 | |
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | ||||
Continental Crush | 200 | -- | 1 | |
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | ||||
Savage Spin-Out | 100 | -- | 1 | |
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | ||||
Never-Ending Nightmare | 140(Phy)/160(Spe) | -- | 1 | |
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | ||||
Corkscrew Crash | 160(Phy)/160(Spe) | -- | 1 | |
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | ||||
Black Hole Eclipse | 140 | -- | 1 | |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Tackle | Lv. 1 Doublade | 40 | 100 | 35 | |
A physical attack in which the user charges and slams into the target with its whole body. | |||||
Metal Sound | Lv. 8 Doublade | -- | 85 | 40 | |
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | |||||
Retaliate | Lv. 26 Doublade | 70 | 100 | 5 | |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Retaliate | Gen VI TM67 | 70 | 100 | 5 | |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | |||||
Rock Smash | Gen VI TM94 (XY) HM06 (ΩRαS) | 40 | 100 | 15 | |
The user attacks with a punch. This may also lower the target's Defense stat.(50%) | |||||
Secret Power | Gen VI TM94 (ΩRαS) | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | |||||
Cut | Gen VI HM01 | 50 | 95 | 30 | |
The target is cut with a scythe or claw. | |||||
After You | Move Tutor - ORAS | -- | -- | 15 | |
The user helps the target and makes it use its move right after the user. | |||||
Block | Move Tutor - ORAS | -- | -- | 5 | |
The user blocks the target's way with arms spread wide to prevent escape. | |||||
Magnet Rise | Move Tutor - ORAS | -- | -- | 10 | |
The user levitates using electrically generated magnetism for five turns. | |||||
Shock Wave | Move Tutor - ORAS | 60 | -- | 20 | |
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||
Snore | Move Tutor - ORAS | 50 | 100 | 15 | |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%) |