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Banette DB: stats, moves, locations & evolution

Details of Banette : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016

Banette: Stats and Abilities

Banette

Base Stats

HP64Att115Def65
Spd65Sp. Att83Sp. Def63

Abilities

Insomnia The Pokémon cannot be put to Sleep while having this ability.
Frisk Reveals the foe’s held item.
Cursed Body
(hidden)
When a move makes contact with the Pokémon, that move has a 30% chance of getting disabled

QR Code

Banette

Max Stats

Max StatsLevelHPAttDef
SpdSp.AttSp.Def
Hindering Nature 50124 - 171108 - 15063 - 105
63 - 10579 - 12161 - 103
Hindering Nature 100238 - 332211 - 296121 - 206
121 - 206153 - 238117 - 202
Neutral Nature 50124 - 171120 - 16770 - 117
70 - 11788 - 13568 - 115
Neutral Nature 100238 - 332235 - 329135 - 229
135 - 229171 - 265131 - 225
Beneficial Nature 50124 - 171132 - 18377 - 128
77 - 12896 - 14874 - 126
Beneficial Nature 100238 - 332258 - 361148 - 251
148 - 251188 - 291144 - 247

Pokedex and Evolution

Pokedex

National No.Type 1Type 2
354ghost
HeightWeightGender
1.1m12.5kgMale ♂:50%
Female ♀:5:50%

Evolution Chart

PokemonEvolution condition
Shuppet
Shuppet
--
Banette
Banette
Level 37

Type Effectiveness

Resistance/Weaknesses Chart

Normal0xFire1Water1
Grass1Electric1Ice1
Fighting0xPoison1/2xGround1
Flying1Psychic1Bug1/2x
Rock1Ghost2xDragon1
Dark2xSteel1Fairy1

Location / How to get

Location

Sun
Moon

Moves

Learn by leveling up

MoveLevelTypeAtt.Acc.PP
Category
Description
Phantom Force-ghost9010010
physical
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Knock Off-dark6510020
physical
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Screech-normal--8540
other
An earsplitting screech harshly lowers the target's Defense stat.
Night Shade-ghost??10015
special
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
Spite-ghost--10010
other
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Screech4normal--8540
other
An earsplitting screech harshly lowers the target's Defense stat.
Night Shade7ghost??10015
special
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
Spite10ghost--10010
other
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Shadow Sneak13ghost4010030
physical
The user extends its shadow and attacks the target from behind. This move always goes first.
Will-O-Wisp16fire--8515
other
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
Feint Attack19dark60--20
physical
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Hex22ghost6510010
special
This relentless attack does massive damage to a target affected by status conditions.
Curse26ghost----10
other
A move that works differently for the Ghost type than for all other types.
Shadow Ball30ghost8010015
special
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.(20%)
Embargo34dark--10015
other
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
Sucker Punch40dark701005
physical
This move enables the user to attack first. This move fails if the target is not readying an attack.
Snatch46dark----10
other
The user steals the effects of any attempts to use a healing or stat-changing move.
Grudge52ghost----5
other
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
Trick58psychic--10010
other
The user catches the target off guard and swaps its held item with its own.
Phantom Force64ghost9010010
physical
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

Learn by TM

MoveTMTypeAtt.Acc.PP
Category
Description
Calm MindTM04psychic----20
other
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
ToxicTM06poison--9010
other
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden PowerTM10normal6010015
special
A unique attack that varies in type depending on the Pokémon using it.
Sunny DayTM11fire----5
other
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TauntTM12dark--10020
other
The target is taunted into a rage that allows it to use only attack moves for three turns.
Hyper BeamTM15normal150905
special
The target is attacked with a powerful beam. The user can't move on the next turn.
ProtectTM17normal----10
other
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain DanceTM18water----5
other
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FrustrationTM21normal??10020
physical
This full-power attack grows more powerful the less the user likes its Trainer.
ThunderboltTM24electric9010015
special
A strong electric blast crashes down on the target. This may also leave the target with paralysis.(10%)
ThunderTM25electric1107010
special
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.(30%)
ReturnTM27normal??10020
physical
This full-power attack grows more powerful the more the user likes its Trainer.
PsychicTM29psychic9010010
special
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%)
Shadow BallTM30ghost8010015
special
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.(20%)
Double TeamTM32normal----15
other
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TormentTM41dark--10015
other
The user torments and enrages the target, making it incapable of using the same move twice in a row.
FacadeTM42normal7010020
physical
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
RestTM44psychic----10
other
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
AttractTM45normal--10015
other
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
ThiefTM46dark6010025
physical
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
RoundTM48normal6010015
special
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
FlingTM56dark??10010
physical
The user flings its held item at the target to attack. This move's power and effects depend on the item.
Charge BeamTM57electric509010
special
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.(70%)
Will-O-WispTM61fire--8515
other
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
EmbargoTM63dark--10015
other
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
Shadow ClawTM65ghost7010015
physical
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
PaybackTM66dark5010010
physical
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
Giga ImpactTM68normal150905
physical
The user charges at the target using every bit of its power. The user can't move on the next turn.
Thunder WaveTM73electric--9020
other
The user launches a weak jolt of electricity that paralyzes the target.
Psych UpTM77normal----10
other
The user hypnotizes itself into copying any stat change made by the target.
InfestationTM83bug2010020
special
The target is infested and attacked for four to five turns. The target can't flee during this time.(100%)
Dream EaterTM85psychic10010015
special
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
SwaggerTM87normal--8515
other
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep TalkTM88normal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
SubstituteTM90normal----10
other
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Trick RoomTM92psychic----5
other
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Dark PulseTM97dark8010015
special
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.(20%)
Dazzling GleamTM99fairy8010010
special
The user damages opposing Pokémon by emitting a powerful flash.
ConfideTM100normal----20
other
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)

Learn by bleeding (egg moves)

MoveTypeAtt.Acc.PP
Category
Description
Disablenormal--10020
other
For four turns, this move prevents the target from using the move it last used.
Destiny Bondghost----5
other
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
Foresightnormal----40
other
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Astonishghost3010015
physical
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.(30%)
Imprisonpsychic----10
other
If opposing Pokémon know any move also known by the user, they are prevented from using it.
Pursuitdark4010020
physical
The power of this attack move is doubled if it's used on a target that's switching out of battle.
Shadow Sneakghost4010030
physical
The user extends its shadow and attacks the target from behind. This move always goes first.
Confuse Rayghost--10010
other
The target is exposed to a sinister ray that triggers confusion.
Ominous Windghost601005
special
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.(20%)
Gunk Shotpoison120805
physical
The user shoots filthy garbage at the target to attack. This may also poison the target.(30%)
Phantom Forceghost9010010
physical
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

Z Moves

MoveTypeMax Att.Acc.PP
Category
Description
Breakneck Blitznormal200(Phy)/200(Spe)--1
physical
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Acid Downpourpoison190--1
physical
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Savage Spin-Outbug100--1
special
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmareghost175(Phy)/160(Spe)--1
physical
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Gigavolt Havocelectric185--1
special
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psychepsychic180--1
special
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Black Hole Eclipsedark140(Phy)/160(Spe)--1
physical
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tacklefairy160--1
special
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.

Transfer Only Moves

MoveMethodTypeAtt.Acc.PP
Category
Description
FlashGen VI TM70normal--10020
other
The user flashes a bright light that cuts the target's accuracy.
Secret PowerGen VI TM94 (ΩRαS)normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
Foul PlayMove Tutor - ORASdark9510015
physical
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
Icy WindMove Tutor - ORASice559515
special
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.(100%)
Magic CoatMove Tutor - ORASpsychic----15
other
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magic RoomMove Tutor - ORASpsychic----10
other
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Pain SplitMove Tutor - ORASnormal----20
other
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Role PlayMove Tutor - ORASpsychic----10
other
The user mimics the target completely, copying the target's natural Ability.
Shock WaveMove Tutor - ORASelectric60--20
special
The user strikes the target with a quick jolt of electricity. This attack never misses.
Skill SwapMove Tutor - ORASpsychic----10
other
The user employs its psychic power to exchange Abilities with the target.
SnoreMove Tutor - ORASnormal5010015
special
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%)
TelekinesisGen V TM19psychic----15
other
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Shock WaveGen IV TM34electric60--20
special
The user strikes the target with a quick jolt of electricity. This attack never misses.
Secret PowerGen IV TM43normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
EndureGen IV TM58normal----10
other
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
CaptivateGen IV TM78normal--10020
other
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural GiftGen IV TM83normal??10015
physical
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Mud-slapMove Tutor - PtHGSSground2010010
special
The user hurls mud in the target's face to inflict damage and lower its accuracy.(100%)
HeadbuttMove Tutor - HGSSnormal7010015
physical
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.(30%)
Body SlamMove Tutor - FRLGnormal8510015
physical
The user drops onto the target with its full body weight. This may also leave the target with paralysis.(30%)
Double-edgeMove Tutor - FRLGnormal12010015
physical
A reckless, life-risking tackle. This also damages the user quite a lot.
MimicMove Tutor - FRLGnormal----10
other
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
MetronomeMove Tutor - FRLGnormal----10
other
The user waggles a finger and stimulates its brain into randomly using nearly any move.
EndureMove Tutor - Emeraldnormal----10
other
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

List of Pokemon by Type

Pokemon by Type
'Snorlax'
normal
'Litten'
fire
'Popplio'
water
'Pikachu'
electric
'Rowlet'
grass
'Vulpix'
ice
'Passimian'
fighting
'Salandit'
poison
'Mudbray'
ground
'Pikipek'
flying
'Oranguru'
psychic
'Grubbin'
bug
'Rockruff'
rock
'Mimikyu'
ghost
'Jangmo-o'
dragon
'Rattata'
dark
'Togedemaru'
steel
'Tapu Lele'
fairy

Newly Introduced Features

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Comments

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Ranking

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