HP | 70 | Att | 75 | Def | 115 |
Spd | 85 | Sp. Att | 95 | Sp. Def | 130 |
Misty Surge | Turns the ground into Misty Terrain when the Pokémon enters a battle. |
Telepathy (hidden) | Prevents damage from team-mates during Double and Triple battles |
Max Stats | Level | HP | Att | Def |
Spd | Sp.Att | Sp.Def | ||
Hindering Nature | 50 | 130 - 177 | 72 - 114 | 108 - 150 |
81 - 123 | 90 - 132 | 121 - 163 | ||
Hindering Nature | 100 | 250 - 344 | 139 - 224 | 211 - 296 |
157 - 242 | 175 - 260 | 238 - 323 | ||
Neutral Nature | 50 | 130 - 177 | 80 - 127 | 120 - 167 |
90 - 137 | 100 - 147 | 135 - 182 | ||
Neutral Nature | 100 | 250 - 344 | 155 - 249 | 235 - 329 |
175 - 269 | 195 - 289 | 265 - 359 | ||
Beneficial Nature | 50 | 130 - 177 | 88 - 139 | 132 - 183 |
99 - 150 | 110 - 161 | 148 - 200 | ||
Beneficial Nature | 100 | 250 - 344 | 170 - 273 | 258 - 361 |
192 - 295 | 214 - 317 | 291 - 394 |
Pokemon | Evolution condition |
Tapu Fini | -- |
1 | 1/2x | 1/2x | |||
2x | 2x | 1/2x | |||
1/2x | 2x | 1 | |||
1 | 1 | 1/2x | |||
1 | 1 | 0x | |||
1/2x | 1 | 1 |
Sun | Ruins of Hope |
Moon | Ruins of Hope |
Move | Level | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Misty Terrain | - | -- | -- | 10 | |
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | |||||
Moonblast | - | 95 | 100 | 15 | |
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.(30%) | |||||
Heal Pulse | - | -- | -- | 10 | |
The user emits a healing pulse that restores the target's HP by up to half of its max HP. | |||||
Mean Look | - | -- | -- | 5 | |
The user pins the target with a dark, arresting look. The target becomes unable to flee. | |||||
Haze | - | -- | -- | 30 | |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||
Mist | - | -- | -- | 30 | |
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | |||||
Withdraw | - | -- | -- | 40 | |
The user withdraws its body into its hard shell, raising its Defense stat. | |||||
Water Gun | - | 40 | 100 | 25 | |
The target is blasted with a forceful shot of water. | |||||
Water Pulse | 8 | 60 | 100 | 20 | |
The user attacks the target with a pulsing blast of water. This may also confuse the target.(20%) | |||||
Whirlpool | 14 | 35 | 85 | 15 | |
The user traps the target in a violent swirling whirlpool for four to five turns.(100%) | |||||
Soak | 20 | -- | 100 | 20 | |
The user shoots a torrent of water at the target and changes the target's type to Water. | |||||
Refresh | 26 | -- | -- | 20 | |
The user rests to cure itself of poisoning, a burn, or paralysis. | |||||
Brine | 32 | 65 | 100 | 10 | |
If the target's HP is half or less, this attack will hit with double the power. | |||||
Defog | 38 | -- | -- | 15 | |
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | |||||
Nature's Madness | 43 | ?? | 90 | 10 | |
The user hits the target with the force of nature. It halves the target's HP. | |||||
Muddy Water | 48 | 90 | 85 | 10 | |
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.(30%) | |||||
Aqua Ring | 53 | -- | -- | 20 | |
The user envelops itself in a veil made of water. It regains some HP every turn. | |||||
Hydro Pump | 58 | 110 | 80 | 5 | |
The target is blasted by a huge volume of water launched under great pressure. |
Move | TM | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Calm Mind | TM04 | -- | -- | 20 | |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||
Toxic | TM06 | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
Hidden Power | TM10 | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||
Taunt | TM12 | -- | 100 | 20 | |
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||
Ice Beam | TM13 | 90 | 100 | 10 | |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.(10%) | |||||
Blizzard | TM14 | 110 | 70 | 5 | |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.(10%) | |||||
Hyper Beam | TM15 | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||
Light Screen | TM16 | -- | -- | 30 | |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||
Protect | TM17 | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Rain Dance | TM18 | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||
Safeguard | TM20 | -- | -- | 25 | |
The user creates a protective field that prevents status conditions for five turns. | |||||
Frustration | TM21 | ?? | 100 | 20 | |
This full-power attack grows more powerful the less the user likes its Trainer. | |||||
Return | TM27 | ?? | 100 | 20 | |
This full-power attack grows more powerful the more the user likes its Trainer. | |||||
Shadow Ball | TM30 | 80 | 100 | 15 | |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.(20%) | |||||
Double Team | TM32 | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
Reflect | TM33 | -- | -- | 20 | |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||
Torment | TM41 | -- | 100 | 15 | |
The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||
Facade | TM42 | 70 | 100 | 20 | |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
Round | TM48 | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
Echoed Voice | TM49 | 40 | 100 | 15 | |
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | |||||
Scald | TM55 | 80 | 100 | 15 | |
The user shoots boiling hot water at its target. This may also leave the target with a burn.(30%) | |||||
Fling | TM56 | ?? | 100 | 10 | |
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||
Smart Strike | TM67 | 70 | -- | 10 | |
The user stabs the target with a sharp horn. This attack never misses. | |||||
Giga Impact | TM68 | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||
Psych Up | TM77 | -- | -- | 10 | |
The user hypnotizes itself into copying any stat change made by the target. | |||||
Grass Knot | TM86 | ?? | 100 | 20 | |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||
Swagger | TM87 | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | TM88 | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
Substitute | TM90 | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Surf | TM94 | 90 | 100 | 15 | |
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||
Nature Power | TM96 | -- | -- | 20 | |
This attack makes use of nature's power. Its effects vary depending on the user's environment. | |||||
Waterfall | TM98 | 80 | 100 | 15 | |
The user charges at the target and may make it flinch.(20%) | |||||
Dazzling Gleam | TM99 | 80 | 100 | 10 | |
The user damages opposing Pokémon by emitting a powerful flash. | |||||
Confide | TM100 | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) |
Move | Type | Max Att. | Acc. | PP |
Category | ||||
Description | ||||
Breakneck Blitz | 200(Phy)/200(Spe) | -- | 1 | |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
Never-Ending Nightmare | 160 | -- | 1 | |
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | ||||
Corkscrew Crash | 140 | -- | 1 | |
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | ||||
Hydro Vortex | 160(Phy)/185(Spe) | -- | 1 | |
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | ||||
Bloom Doom | 160 | -- | 1 | |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||
Subzero Slammer | 185 | -- | 1 | |
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | ||||
Black Hole Eclipse | 100 | -- | 1 | |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | ||||
Twinkle Tackle | 175 | -- | 1 | |
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. | ||||
Guardian of Alola | 1 | -- | 1 | |
The user, the Land Spirit Pokémon, obtains Alola's energy using its Z-Power and attacks the target with full force. This reduces the target's HP greatly. |