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Tapu Fini DB: stats, moves, locations & evolution

Details of Tapu Fini : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016

Tapu Fini: Stats and Abilities

Tapu Fini

Base Stats

HP70Att75Def115
Spd85Sp. Att95Sp. Def130

Abilities

Misty Surge Turns the ground into Misty Terrain when the Pokémon enters a battle.
Telepathy
(hidden)
Prevents damage from team-mates during Double and Triple battles

QR Code

Max Stats

Max StatsLevelHPAttDef
SpdSp.AttSp.Def
Hindering Nature 50130 - 17772 - 114108 - 150
81 - 12390 - 132121 - 163
Hindering Nature 100250 - 344139 - 224211 - 296
157 - 242175 - 260238 - 323
Neutral Nature 50130 - 17780 - 127120 - 167
90 - 137100 - 147135 - 182
Neutral Nature 100250 - 344155 - 249235 - 329
175 - 269195 - 289265 - 359
Beneficial Nature 50130 - 17788 - 139132 - 183
99 - 150110 - 161148 - 200
Beneficial Nature 100250 - 344170 - 273258 - 361
192 - 295214 - 317291 - 394

Pokedex and Evolution

Pokedex

National No.Type 1Type 2
788waterfairy
HeightWeightGender
1.3m21.2kgTapu Fini is Genderless:100%

Evolution Chart

PokemonEvolution condition
Tapu Fini
Tapu Fini
--

Type Effectiveness

Resistance/Weaknesses Chart

Normal1Fire1/2xWater1/2x
Grass2xElectric2xIce1/2x
Fighting1/2xPoison2xGround1
Flying1Psychic1Bug1/2x
Rock1Ghost1Dragon0x
Dark1/2xSteel1Fairy1

Location / How to get

Location

SunRuins of Hope
MoonRuins of Hope

Moves

Learn by leveling up

MoveLevelTypeAtt.Acc.PP
Category
Description
Misty Terrain-fairy----10
other
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Moonblast-fairy9510015
special
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.(30%)
Heal Pulse-psychic----10
other
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
Mean Look-normal----5
other
The user pins the target with a dark, arresting look. The target becomes unable to flee.
Haze-ice----30
other
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Mist-ice----30
other
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Withdraw-water----40
other
The user withdraws its body into its hard shell, raising its Defense stat.
Water Gun-water4010025
special
The target is blasted with a forceful shot of water.
Water Pulse8water6010020
special
The user attacks the target with a pulsing blast of water. This may also confuse the target.(20%)
Whirlpool14water358515
special
The user traps the target in a violent swirling whirlpool for four to five turns.(100%)
Soak20water--10020
other
The user shoots a torrent of water at the target and changes the target's type to Water.
Refresh26normal----20
other
The user rests to cure itself of poisoning, a burn, or paralysis.
Brine32water6510010
special
If the target's HP is half or less, this attack will hit with double the power.
Defog38flying----15
other
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Nature's Madness43fairy??9010
special
The user hits the target with the force of nature. It halves the target's HP.
Muddy Water48water908510
special
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.(30%)
Aqua Ring53water----20
other
The user envelops itself in a veil made of water. It regains some HP every turn.
Hydro Pump58water110805
special
The target is blasted by a huge volume of water launched under great pressure.

Learn by TM

MoveTMTypeAtt.Acc.PP
Category
Description
Calm MindTM04psychic----20
other
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
ToxicTM06poison--9010
other
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden PowerTM10normal6010015
special
A unique attack that varies in type depending on the Pokémon using it.
TauntTM12dark--10020
other
The target is taunted into a rage that allows it to use only attack moves for three turns.
Ice BeamTM13ice9010010
special
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.(10%)
BlizzardTM14ice110705
special
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.(10%)
Hyper BeamTM15normal150905
special
The target is attacked with a powerful beam. The user can't move on the next turn.
Light ScreenTM16psychic----30
other
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
ProtectTM17normal----10
other
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain DanceTM18water----5
other
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
SafeguardTM20normal----25
other
The user creates a protective field that prevents status conditions for five turns.
FrustrationTM21normal??10020
physical
This full-power attack grows more powerful the less the user likes its Trainer.
ReturnTM27normal??10020
physical
This full-power attack grows more powerful the more the user likes its Trainer.
Shadow BallTM30ghost8010015
special
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.(20%)
Double TeamTM32normal----15
other
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
ReflectTM33psychic----20
other
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TormentTM41dark--10015
other
The user torments and enrages the target, making it incapable of using the same move twice in a row.
FacadeTM42normal7010020
physical
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
RoundTM48normal6010015
special
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Echoed VoiceTM49normal4010015
special
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
ScaldTM55water8010015
special
The user shoots boiling hot water at its target. This may also leave the target with a burn.(30%)
FlingTM56dark??10010
physical
The user flings its held item at the target to attack. This move's power and effects depend on the item.
Smart StrikeTM67steel70--10
physical
The user stabs the target with a sharp horn. This attack never misses.
Giga ImpactTM68normal150905
physical
The user charges at the target using every bit of its power. The user can't move on the next turn.
Psych UpTM77normal----10
other
The user hypnotizes itself into copying any stat change made by the target.
Grass KnotTM86grass??10020
special
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
SwaggerTM87normal--8515
other
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep TalkTM88normal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
SubstituteTM90normal----10
other
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
SurfTM94water9010015
special
The user attacks everything around it by swamping its surroundings with a giant wave.
Nature PowerTM96normal----20
other
This attack makes use of nature's power. Its effects vary depending on the user's environment.
WaterfallTM98water8010015
physical
The user charges at the target and may make it flinch.(20%)
Dazzling GleamTM99fairy8010010
special
The user damages opposing Pokémon by emitting a powerful flash.
ConfideTM100normal----20
other
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)

Z Moves

MoveTypeMax Att.Acc.PP
Category
Description
Breakneck Blitznormal200(Phy)/200(Spe)--1
physical
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Never-Ending Nightmareghost160--1
special
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crashsteel140--1
physical
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Hydro Vortexwater160(Phy)/185(Spe)--1
physical
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Bloom Doomgrass160--1
special
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Subzero Slammerice185--1
special
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipsedark100--1
physical
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tacklefairy175--1
special
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
Guardian of Alolafairy1--1
physical
The user, the Land Spirit Pokémon, obtains Alola's energy using its Z-Power and attacks the target with full force. This reduces the target's HP greatly.

List of Pokemon by Type

Pokemon by Type
'Snorlax'
normal
'Litten'
fire
'Popplio'
water
'Pikachu'
electric
'Rowlet'
grass
'Vulpix'
ice
'Passimian'
fighting
'Salandit'
poison
'Mudbray'
ground
'Pikipek'
flying
'Oranguru'
psychic
'Grubbin'
bug
'Rockruff'
rock
'Mimikyu'
ghost
'Jangmo-o'
dragon
'Rattata'
dark
'Togedemaru'
steel
'Tapu Lele'
fairy

Newly Introduced Features

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