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Fomantis DB: stats, moves, locations & evolution
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Fomantis DB: stats, moves, locations & evolution
Details of Fomantis : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016
Table of contents
Fomantis: Stats and Abilities
Pokedex and Evolution
Type Effectiveness
Location / How to get
Moves
Fomantis: Stats and Abilities
Base Stats
HP
40
Att
55
Def
35
Spd
35
Sp. Att
50
Sp. Def
35
Abilities
Leaf Guard
Prevents the Pokémon from receiving status conditions during strong sunlight.
Contrary
(hidden)
Moves used on the Pokémon that raise stats lower the stats, while the moves that lower the stats raise the stat
QR Code
Max Stats
Max Stats
Level
HP
Att
Def
Spd
Sp.Att
Sp.Def
Hindering Nature
50
100 - 147
54 - 96
36 - 78
36 - 78
49 - 91
36 - 78
Hindering Nature
100
190 - 284
103 - 188
67 - 152
67 - 152
94 - 179
67 - 152
Neutral Nature
50
100 - 147
60 - 107
40 - 87
40 - 87
55 - 102
40 - 87
Neutral Nature
100
190 - 284
115 - 209
75 - 169
75 - 169
105 - 199
75 - 169
Beneficial Nature
50
100 - 147
66 - 117
44 - 95
44 - 95
60 - 112
44 - 95
Beneficial Nature
100
190 - 284
126 - 229
82 - 185
82 - 185
115 - 218
82 - 185
Pokedex and Evolution
Pokedex
National No.
Type 1
Type 2
753
Height
Weight
Gender
0.3m
1.5kg
Male ♂:50%
Female ♀:5:50%
Evolution Chart
Pokemon
Evolution condition
Fomantis
--
Lurantis
Level day34
Type Effectiveness
Resistance/Weaknesses Chart
1
2x
1/2x
1/2x
1/2x
2x
1
2x
1/2x
2x
1
2x
1
1
1
1
1
1
Location / How to get
Location
Sun
Route 5, Lush Jungle
Moon
Route 5, Lush Jungle
Moves
Learn by leveling up
Move
Level
Type
Att.
Acc.
PP
Category
Description
Fury Cutter
-
40
95
20
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Leafage
5
40
100
40
The user attacks by pelting the target with leaves.
Razor Leaf
10
55
95
25
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
Growth
14
--
--
20
The user's body grows all at once, raising the Attack and Sp. Atk stats.
Ingrain
19
--
--
20
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
Leaf Blade
23
90
100
15
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
Synthesis
28
--
--
5
The user restores its own HP. The amount of HP regained varies with the weather.
Slash
32
70
100
20
The target is attacked with a slash of claws or blades. Critical hits land more easily.
Sweet Scent
37
--
100
20
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
Solar Beam
41
120
100
10
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Sunny Day
46
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
More Moves
Learn by TM
Move
TM
Type
Att.
Acc.
PP
Category
Description
Toxic
TM06
--
90
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden Power
TM10
60
100
15
A unique attack that varies in type depending on the Pokémon using it.
Sunny Day
TM11
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Protect
TM17
--
--
10
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Safeguard
TM20
--
--
25
The user creates a protective field that prevents status conditions for five turns.
Frustration
TM21
??
100
20
This full-power attack grows more powerful the less the user likes its Trainer.
Solar Beam
TM22
120
100
10
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Return
TM27
??
100
20
This full-power attack grows more powerful the more the user likes its Trainer.
Leech Life
TM28
80
100
10
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
Double Team
TM32
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Facade
TM42
70
100
20
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Rest
TM44
--
--
10
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
Attract
TM45
--
100
15
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Round
TM48
60
100
15
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Energy Ball
TM53
90
100
10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%)
False Swipe
TM54
40
100
40
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Fling
TM56
??
100
10
The user flings its held item at the target to attack. This move's power and effects depend on the item.
Payback
TM66
50
100
10
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
Swords Dance
TM75
--
--
20
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
X-Scissor
TM81
80
100
15
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
Poison Jab
TM84
80
100
20
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.(30%)
Grass Knot
TM86
??
100
20
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Swagger
TM87
--
85
15
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep Talk
TM88
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
Substitute
TM90
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Nature Power
TM96
--
--
20
This attack makes use of nature's power. Its effects vary depending on the user's environment.
Confide
TM100
--
--
20
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)
More Moves
Learn by bleeding (egg moves)
Move
Type
Att.
Acc.
PP
Category
Description
Weather Ball
50
100
10
This attack move varies in power and type depending on the weather.
Giga Drain
75
100
10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Aromatherapy
--
--
5
The user releases a soothing scent that heals all status conditions affecting the user's party.
Defog
--
--
15
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Leaf Storm
130
90
5
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.(100%)
Details of Fomantis's egg moves
More Moves
Z Moves
Move
Type
Max Att.
Acc.
PP
Category
Description
Breakneck Blitz
160(Phy)/160(Spe)
--
1
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Acid Downpour
160
--
1
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Savage Spin-Out
160
--
1
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Bloom Doom
175(Phy)/195(Spe)
--
1
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse
100
--
1
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
More Moves
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