HP | 70 | Att | 90 | Def | 45 |
Spd | 50 | Sp. Att | 15 | Sp. Def | 45 |
Hustle | Damage from physical attacks is increased by 50%, but average accuracy is only 80%. |
Inner Focus (hidden) | This Pokémon will not flinch. Does not prevent flinching with Focus Punch. |
Max Stats | Level | HP | Att | Def |
Spd | Sp.Att | Sp.Def | ||
Hindering Nature | 50 | 130 - 177 | 85 - 127 | 45 - 87 |
49 - 91 | 18 - 60 | 45 - 87 | ||
Hindering Nature | 100 | 250 - 344 | 166 - 251 | 85 - 170 |
94 - 179 | 31 - 116 | 85 - 170 | ||
Neutral Nature | 50 | 130 - 177 | 95 - 142 | 50 - 97 |
55 - 102 | 20 - 67 | 50 - 97 | ||
Neutral Nature | 100 | 250 - 344 | 185 - 279 | 95 - 189 |
105 - 199 | 35 - 129 | 95 - 189 | ||
Beneficial Nature | 50 | 130 - 177 | 104 - 156 | 55 - 106 |
60 - 112 | 22 - 73 | 55 - 106 | ||
Beneficial Nature | 100 | 250 - 344 | 203 - 306 | 104 - 207 |
115 - 218 | 38 - 141 | 104 - 207 |
Pokemon | Evolution condition |
Darumaka | -- |
Darmanitan | Level 35 |
1 | 1/2x | 2x | |||
1/2x | 1 | 1/2x | |||
1 | 1 | 2x | |||
1 | 1 | 1/2x | |||
2x | 1 | 1 | |||
1 | 1/2x | 1/2x |
Sun | |
Moon |
Move | Level | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Tackle | - | 40 | 100 | 35 | |
A physical attack in which the user charges and slams into the target with its whole body. | |||||
Rollout | 3 | 30 | 90 | 20 | |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||
Incinerate | 6 | 60 | 100 | 15 | |
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | |||||
Rage | 9 | 20 | 100 | 20 | |
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||
Fire Fang | 11 | 65 | 95 | 15 | |
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.(20%) | |||||
Headbutt | 14 | 70 | 100 | 15 | |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.(30%) | |||||
Uproar | 17 | 90 | 100 | 10 | |
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |||||
Facade | 19 | 70 | 100 | 20 | |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
Fire Punch | 22 | 75 | 100 | 15 | |
The target is punched with a fiery fist. This may also leave the target with a burn.(10%) | |||||
Work Up | 25 | -- | -- | 30 | |
The user is roused, and its Attack and Sp. Atk stats increase. | |||||
Thrash | 27 | 120 | 100 | 10 | |
The user rampages and attacks for two to three turns. The user then becomes confused. | |||||
Belly Drum | 30 | -- | -- | 10 | |
The user maximizes its Attack stat in exchange for HP equal to half its max HP. | |||||
Flare Blitz | 33 | 120 | 100 | 15 | |
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.(10%) | |||||
Taunt | 35 | -- | 100 | 20 | |
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||
Superpower | 39 | 120 | 100 | 5 | |
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.(100%) | |||||
Overheat | 42 | 130 | 90 | 5 | |
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.(100%) |
Move | TM | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Work Up | TM01 | -- | -- | 30 | |
The user is roused, and its Attack and Sp. Atk stats increase. | |||||
Roar | TM05 | -- | -- | 20 | |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||
Toxic | TM06 | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
Hidden Power | TM10 | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||
Sunny Day | TM11 | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||
Taunt | TM12 | -- | 100 | 20 | |
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||
Protect | TM17 | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Frustration | TM21 | ?? | 100 | 20 | |
This full-power attack grows more powerful the less the user likes its Trainer. | |||||
Solar Beam | TM22 | 120 | 100 | 10 | |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||
Return | TM27 | ?? | 100 | 20 | |
This full-power attack grows more powerful the more the user likes its Trainer. | |||||
Brick Break | TM31 | 75 | 100 | 15 | |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||
Double Team | TM32 | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
Flamethrower | TM35 | 90 | 100 | 15 | |
The target is scorched with an intense blast of fire. This may also leave the target with a burn.(10%) | |||||
Fire Blast | TM38 | 110 | 85 | 5 | |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.(10%) | |||||
Rock Tomb | TM39 | 60 | 95 | 15 | |
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.(100%) | |||||
Facade | TM42 | 70 | 100 | 20 | |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
Flame Charge | TM43 | 50 | 100 | 20 | |
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.(100%) | |||||
Rest | TM44 | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||
Attract | TM45 | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||
Thief | TM46 | 60 | 100 | 25 | |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||
Round | TM48 | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
Overheat | TM50 | 130 | 90 | 5 | |
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.(100%) | |||||
Fling | TM56 | ?? | 100 | 10 | |
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||
Will-O-Wisp | TM61 | -- | 85 | 15 | |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||
Gyro Ball | TM74 | ?? | 100 | 5 | |
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | |||||
Rock Slide | TM80 | 75 | 90 | 10 | |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.(30%) | |||||
Grass Knot | TM86 | ?? | 100 | 20 | |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||
Swagger | TM87 | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | TM88 | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
U-turn | TM89 | 70 | 100 | 20 | |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||
Substitute | TM90 | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Confide | TM100 | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) |
Move | Type | Att. | Acc. | PP |
Category | ||||
Description | ||||
Sleep Talk | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | ||||
Focus Punch | 150 | 100 | 20 | |
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | ||||
Focus Energy | -- | -- | 30 | |
The user takes a deep breath and focuses so that critical hits land more easily. | ||||
Endure | -- | -- | 10 | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||
Hammer Arm | 100 | 90 | 10 | |
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.(100%) | ||||
Take Down | 90 | 85 | 20 | |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | ||||
Flame Wheel | 60 | 100 | 25 | |
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.(10%) | ||||
Encore | -- | 100 | 5 | |
The user compels the target to keep using the move it encored for three turns. | ||||
Yawn | -- | -- | 10 | |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | ||||
Snatch | -- | -- | 10 | |
The user steals the effects of any attempts to use a healing or stat-changing move. |
Move | Type | Max Att. | Acc. | PP |
Category | ||||
Description | ||||
Breakneck Blitz | 190(Phy)/175(Spe) | -- | 1 | |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
All-Out Pummeling | 200 | -- | 1 | |
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | ||||
Continental Crush | 140 | -- | 1 | |
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | ||||
Savage Spin-Out | 140 | -- | 1 | |
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | ||||
Corkscrew Crash | 160 | -- | 1 | |
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | ||||
Inferno Overdrive | 190(Phy)/195(Spe) | -- | 1 | |
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | ||||
Bloom Doom | 190 | -- | 1 | |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||
Black Hole Eclipse | 120 | -- | 1 | |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Dig | Gen VI TM28 | 80 | 100 | 10 | |
The user burrows, then attacks on the next turn. | |||||
Rock Smash | Gen VI TM94 (XY) HM06 (ΩRαS) | 40 | 100 | 15 | |
The user attacks with a punch. This may also lower the target's Defense stat.(50%) | |||||
Secret Power | Gen VI TM94 (ΩRαS) | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | |||||
Power-up Punch | Gen VI TM98 | 40 | 100 | 20 | |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.(100%) | |||||
Strength | Gen VI HM04 | 80 | 100 | 15 | |
The target is slugged with a punch thrown at maximum power. | |||||
Endeavor | Move Tutor - ORAS | ?? | 100 | 5 | |
This attack move cuts down the target's HP to equal the user's HP. | |||||
Heat Wave | Move Tutor - ORAS | 95 | 90 | 10 | |
The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.(10%) | |||||
Snore | Move Tutor - ORAS | 50 | 100 | 15 | |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%) |