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Darumaka DB: stats, moves, locations & evolution

Details of Darumaka : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016

Darumaka: Stats and Abilities

Darumaka

Base Stats

HP70Att90Def45
Spd50Sp. Att15Sp. Def45

Abilities

Hustle Damage from physical attacks is increased by 50%, but average accuracy is only 80%.
Inner Focus
(hidden)
This Pokémon will not flinch. Does not prevent flinching with Focus Punch.

QR Code

Darumaka

Max Stats

Max StatsLevelHPAttDef
SpdSp.AttSp.Def
Hindering Nature 50130 - 17785 - 12745 - 87
49 - 9118 - 6045 - 87
Hindering Nature 100250 - 344166 - 25185 - 170
94 - 17931 - 11685 - 170
Neutral Nature 50130 - 17795 - 14250 - 97
55 - 10220 - 6750 - 97
Neutral Nature 100250 - 344185 - 27995 - 189
105 - 19935 - 12995 - 189
Beneficial Nature 50130 - 177104 - 15655 - 106
60 - 11222 - 7355 - 106
Beneficial Nature 100250 - 344203 - 306104 - 207
115 - 21838 - 141104 - 207

Pokedex and Evolution

Pokedex

National No.Type 1Type 2
554fire
HeightWeightGender
0.6m37.5kgMale ♂:50%
Female ♀:5:50%

Evolution Chart

PokemonEvolution condition
Darumaka
Darumaka
--
Darmanitan
Darmanitan
Level 35

Type Effectiveness

Resistance/Weaknesses Chart

Normal1Fire1/2xWater2x
Grass1/2xElectric1Ice1/2x
Fighting1Poison1Ground2x
Flying1Psychic1Bug1/2x
Rock2xGhost1Dragon1
Dark1Steel1/2xFairy1/2x

Location / How to get

Location

Sun
Moon

Moves

Learn by leveling up

MoveLevelTypeAtt.Acc.PP
Category
Description
Tackle-normal4010035
physical
A physical attack in which the user charges and slams into the target with its whole body.
Rollout3rock309020
physical
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Incinerate6fire6010015
special
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Rage9normal2010020
physical
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Fire Fang11fire659515
physical
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.(20%)
Headbutt14normal7010015
physical
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.(30%)
Uproar17normal9010010
special
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Facade19normal7010020
physical
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fire Punch22fire7510015
physical
The target is punched with a fiery fist. This may also leave the target with a burn.(10%)
Work Up25normal----30
other
The user is roused, and its Attack and Sp. Atk stats increase.
Thrash27normal12010010
physical
The user rampages and attacks for two to three turns. The user then becomes confused.
Belly Drum30normal----10
other
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Flare Blitz33fire12010015
physical
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.(10%)
Taunt35dark--10020
other
The target is taunted into a rage that allows it to use only attack moves for three turns.
Superpower39fighting1201005
physical
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.(100%)
Overheat42fire130905
special
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.(100%)

Learn by TM

MoveTMTypeAtt.Acc.PP
Category
Description
Work UpTM01normal----30
other
The user is roused, and its Attack and Sp. Atk stats increase.
RoarTM05normal----20
other
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
ToxicTM06poison--9010
other
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden PowerTM10normal6010015
special
A unique attack that varies in type depending on the Pokémon using it.
Sunny DayTM11fire----5
other
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TauntTM12dark--10020
other
The target is taunted into a rage that allows it to use only attack moves for three turns.
ProtectTM17normal----10
other
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
FrustrationTM21normal??10020
physical
This full-power attack grows more powerful the less the user likes its Trainer.
Solar BeamTM22grass12010010
special
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
ReturnTM27normal??10020
physical
This full-power attack grows more powerful the more the user likes its Trainer.
Brick BreakTM31fighting7510015
physical
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Double TeamTM32normal----15
other
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
FlamethrowerTM35fire9010015
special
The target is scorched with an intense blast of fire. This may also leave the target with a burn.(10%)
Fire BlastTM38fire110855
special
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.(10%)
Rock TombTM39rock609515
physical
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.(100%)
FacadeTM42normal7010020
physical
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Flame ChargeTM43fire5010020
physical
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.(100%)
RestTM44psychic----10
other
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
AttractTM45normal--10015
other
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
ThiefTM46dark6010025
physical
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
RoundTM48normal6010015
special
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
OverheatTM50fire130905
special
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.(100%)
FlingTM56dark??10010
physical
The user flings its held item at the target to attack. This move's power and effects depend on the item.
Will-O-WispTM61fire--8515
other
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
Gyro BallTM74steel??1005
physical
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
Rock SlideTM80rock759010
physical
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.(30%)
Grass KnotTM86grass??10020
special
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
SwaggerTM87normal--8515
other
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep TalkTM88normal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
U-turnTM89bug7010020
physical
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
SubstituteTM90normal----10
other
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
ConfideTM100normal----20
other
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)

Learn by bleeding (egg moves)

MoveTypeAtt.Acc.PP
Category
Description
Sleep Talknormal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
Focus Punchfighting15010020
physical
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Focus Energynormal----30
other
The user takes a deep breath and focuses so that critical hits land more easily.
Endurenormal----10
other
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Hammer Armfighting1009010
physical
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.(100%)
Take Downnormal908520
physical
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Flame Wheelfire6010025
physical
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.(10%)
Encorenormal--1005
other
The user compels the target to keep using the move it encored for three turns.
Yawnnormal----10
other
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Snatchdark----10
other
The user steals the effects of any attempts to use a healing or stat-changing move.

Z Moves

MoveTypeMax Att.Acc.PP
Category
Description
Breakneck Blitznormal190(Phy)/175(Spe)--1
physical
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummelingfighting200--1
physical
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Continental Crushrock140--1
physical
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Savage Spin-Outbug140--1
physical
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Corkscrew Crashsteel160--1
physical
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrivefire190(Phy)/195(Spe)--1
physical
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Bloom Doomgrass190--1
special
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipsedark120--1
physical
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.

Transfer Only Moves

MoveMethodTypeAtt.Acc.PP
Category
Description
DigGen VI TM28ground8010010
physical
The user burrows, then attacks on the next turn.
Rock SmashGen VI TM94 (XY)
HM06 (ΩRαS)
fighting4010015
physical
The user attacks with a punch. This may also lower the target's Defense stat.(50%)
Secret PowerGen VI TM94 (ΩRαS)normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
Power-up PunchGen VI TM98fighting4010020
physical
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.(100%)
StrengthGen VI HM04normal8010015
physical
The target is slugged with a punch thrown at maximum power.
EndeavorMove Tutor - ORASnormal??1005
physical
This attack move cuts down the target's HP to equal the user's HP.
Heat WaveMove Tutor - ORASfire959010
special
The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.(10%)
SnoreMove Tutor - ORASnormal5010015
special
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%)

List of Pokemon by Type

Pokemon by Type
'Snorlax'
normal
'Litten'
fire
'Popplio'
water
'Pikachu'
electric
'Rowlet'
grass
'Vulpix'
ice
'Passimian'
fighting
'Salandit'
poison
'Mudbray'
ground
'Pikipek'
flying
'Oranguru'
psychic
'Grubbin'
bug
'Rockruff'
rock
'Mimikyu'
ghost
'Jangmo-o'
dragon
'Rattata'
dark
'Togedemaru'
steel
'Tapu Lele'
fairy

Newly Introduced Features

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