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Gorebyss DB: stats, moves, locations & evolution

Details of Gorebyss : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016

Gorebyss: Stats and Abilities

Gorebyss

Base Stats

HP55Att84Def105
Spd52Sp. Att114Sp. Def75

Abilities

Swift Swim When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Hydration
(hidden)
All status problems

QR Code

Gorebyss

Max Stats

Max StatsLevelHPAttDef
SpdSp.AttSp.Def
Hindering Nature 50115 - 16280 - 12299 - 141
51 - 93107 - 14972 - 114
Hindering Nature 100220 - 314155 - 240193 - 278
98 - 182209 - 294139 - 224
Neutral Nature 50115 - 16289 - 136110 - 157
57 - 104119 - 16680 - 127
Neutral Nature 100220 - 314173 - 267215 - 309
109 - 203233 - 327155 - 249
Beneficial Nature 50115 - 16297 - 149121 - 172
62 - 114130 - 18288 - 139
Beneficial Nature 100220 - 314190 - 293236 - 339
119 - 223256 - 359170 - 273

Pokedex and Evolution

Pokedex

National No.Type 1Type 2
368water
HeightWeightGender
1.8m22.6kgMale ♂:50%
Female ♀:5:50%

Evolution Chart

PokemonEvolution condition
Clamperl
Clamperl
--
Huntail
Huntail
Level tradedeepseatooth
Gorebyss
Gorebyss
Level tradedeepseascale

Type Effectiveness

Resistance/Weaknesses Chart

Normal1Fire1/2xWater1/2x
Grass2xElectric2xIce1/2x
Fighting1Poison1Ground1
Flying1Psychic1Bug1
Rock1Ghost1Dragon1
Dark1Steel1/2xFairy1

Location / How to get

Location

Sun
Moon

Moves

Learn by leveling up

MoveLevelTypeAtt.Acc.PP
Category
Description
Whirlpool-water358515
special
The user traps the target in a violent swirling whirlpool for four to five turns.(100%)
Confusion-psychic5010025
special
The target is hit by a weak telekinetic force. This may also confuse the target.(10%)
Water Sport5water----15
other
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
Agility9psychic----30
other
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Draining Kiss11fairy5010010
special
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
Water Pulse14water6010020
special
The user attacks the target with a pulsing blast of water. This may also confuse the target.(20%)
Amnesia16psychic----20
other
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
Aqua Ring19water----20
other
The user envelops itself in a veil made of water. It regains some HP every turn.
Captivate23normal--10020
other
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Dive26water8010010
physical
Diving on the first turn, the user floats up and attacks on the next turn.
Baton Pass29normal----40
other
The user switches places with a party Pokémon in waiting and passes along any stat changes.
Psychic34psychic9010010
special
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%)
Aqua Tail39water909010
physical
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Coil45poison----20
other
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
Hydro Pump50water110805
special
The target is blasted by a huge volume of water launched under great pressure.

Learn by TM

MoveTMTypeAtt.Acc.PP
Category
Description
ToxicTM06poison--9010
other
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
HailTM07ice----10
other
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
Hidden PowerTM10normal6010015
special
A unique attack that varies in type depending on the Pokémon using it.
Ice BeamTM13ice9010010
special
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.(10%)
BlizzardTM14ice110705
special
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.(10%)
Hyper BeamTM15normal150905
special
The target is attacked with a powerful beam. The user can't move on the next turn.
ProtectTM17normal----10
other
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain DanceTM18water----5
other
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
SafeguardTM20normal----25
other
The user creates a protective field that prevents status conditions for five turns.
FrustrationTM21normal??10020
physical
This full-power attack grows more powerful the less the user likes its Trainer.
ReturnTM27normal??10020
physical
This full-power attack grows more powerful the more the user likes its Trainer.
PsychicTM29psychic9010010
special
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%)
Shadow BallTM30ghost8010015
special
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.(20%)
Double TeamTM32normal----15
other
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
FacadeTM42normal7010020
physical
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
RestTM44psychic----10
other
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
AttractTM45normal--10015
other
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
RoundTM48normal6010015
special
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
ScaldTM55water8010015
special
The user shoots boiling hot water at its target. This may also leave the target with a burn.(30%)
Giga ImpactTM68normal150905
physical
The user charges at the target using every bit of its power. The user can't move on the next turn.
Psych UpTM77normal----10
other
The user hypnotizes itself into copying any stat change made by the target.
InfestationTM83bug2010020
special
The target is infested and attacked for four to five turns. The target can't flee during this time.(100%)
SwaggerTM87normal--8515
other
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep TalkTM88normal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
SubstituteTM90normal----10
other
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
SurfTM94water9010015
special
The user attacks everything around it by swamping its surroundings with a giant wave.
WaterfallTM98water8010015
physical
The user charges at the target and may make it flinch.(20%)
ConfideTM100normal----20
other
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)

Learn by bleeding (egg moves)

MoveTypeAtt.Acc.PP
Category
Description
Refreshnormal----20
other
The user rests to cure itself of poisoning, a burn, or paralysis.
Mud Sportground----15
other
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
Body Slamnormal8510015
physical
The user drops onto the target with its full body weight. This may also leave the target with paralysis.(30%)
Supersonicnormal--5520
other
The user generates odd sound waves from its body that confuse the target.
Barrierpsychic----20
other
The user throws up a sturdy wall that sharply raises its Defense stat.
Confuse Rayghost--10010
other
The target is exposed to a sinister ray that triggers confusion.
Aqua Ringwater----20
other
The user envelops itself in a veil made of water. It regains some HP every turn.
Muddy Waterwater908510
special
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.(30%)
Water Pulsewater6010020
special
The user attacks the target with a pulsing blast of water. This may also confuse the target.(20%)
Brinewater6510010
special
If the target's HP is half or less, this attack will hit with double the power.
Endurenormal----10
other
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Z Moves

MoveTypeMax Att.Acc.PP
Category
Description
Breakneck Blitznormal200(Phy)/200(Spe)--1
physical
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Savage Spin-Outbug100--1
special
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmareghost160--1
special
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Hydro Vortexwater175(Phy)/185(Spe)--1
physical
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Shattered Psychepsychic175--1
special
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammerice185--1
special
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Twinkle Tacklefairy100--1
special
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.

Pre-Evolution Only Moves

MoveMethodTypeAtt.Acc.PP
Category
Description
ClampLv. 1
Clamperl
Clamperl
water358515
physical
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.(100%)
Water GunLv. 1
Clamperl
Clamperl
water4010025
special
The target is blasted with a forceful shot of water.
Iron DefenseLv. 1
Clamperl
Clamperl
steel----15
other
The user hardens its body's surface like iron, sharply raising its Defense stat.
Shell SmashLv. 50
Clamperl
Clamperl
normal----15
other
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.

Transfer Only Moves

MoveMethodTypeAtt.Acc.PP
Category
Description
Secret PowerGen VI TM94 (ΩRαS)normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
BindMove Tutor - ORASnormal158520
physical
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.(100%)
BounceMove Tutor - ORASflying85855
physical
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.(30%)
Icy WindMove Tutor - ORASice559515
special
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.(100%)
Signal BeamMove Tutor - ORASbug7510015
special
The user attacks with a sinister beam of light. This may also confuse the target.(10%)
SnoreMove Tutor - ORASnormal5010015
special
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%)
Secret PowerGen IV TM43normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
Natural GiftGen IV TM83normal??10015
physical
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
SwiftMove Tutor - PtHGSSnormal60--20
special
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Mud-slapMove Tutor - PtHGSSground2010010
special
The user hurls mud in the target's face to inflict damage and lower its accuracy.(100%)
Body SlamMove Tutor - FRLGnormal8510015
physical
The user drops onto the target with its full body weight. This may also leave the target with paralysis.(30%)
Double-edgeMove Tutor - FRLGnormal12010015
physical
A reckless, life-risking tackle. This also damages the user quite a lot.
MimicMove Tutor - FRLGnormal----10
other
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
SubstituteMove Tutor - FRLGnormal----10
other
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
SnoreMove Tutor - Emeraldnormal5010015
special
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%)
Icy WindMove Tutor - Emeraldice559515
special
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.(100%)
EndureMove Tutor - Emeraldnormal----10
other
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Mud-slapMove Tutor - Emeraldground2010010
special
The user hurls mud in the target's face to inflict damage and lower its accuracy.(100%)
SwaggerMove Tutor - Emeraldnormal--8515
other
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep TalkMove Tutor - Emeraldnormal----10
other
While it is asleep, the user randomly uses one of the moves it knows.

List of Pokemon by Type

Pokemon by Type
'Snorlax'
normal
'Litten'
fire
'Popplio'
water
'Pikachu'
electric
'Rowlet'
grass
'Vulpix'
ice
'Passimian'
fighting
'Salandit'
poison
'Mudbray'
ground
'Pikipek'
flying
'Oranguru'
psychic
'Grubbin'
bug
'Rockruff'
rock
'Mimikyu'
ghost
'Jangmo-o'
dragon
'Rattata'
dark
'Togedemaru'
steel
'Tapu Lele'
fairy

Newly Introduced Features

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