HP | 137 | Att | 113 | Def | 89 |
Spd | 97 | Sp. Att | 137 | Sp. Def | 107 |
Shadow Shield | Reduces the amount of damage the Pokémon takes while its HP is full. |
Max Stats | Level | HP | Att | Def |
Spd | Sp.Att | Sp.Def | ||
Hindering Nature | 50 | 197 - 244 | 106 - 148 | 84 - 126 |
91 - 134 | 127 - 170 | 100 - 143 | ||
Hindering Nature | 100 | 384 - 478 | 207 - 292 | 164 - 249 |
179 - 263 | 251 - 335 | 197 - 281 | ||
Neutral Nature | 50 | 197 - 244 | 118 - 165 | 94 - 141 |
102 - 149 | 142 - 189 | 112 - 159 | ||
Neutral Nature | 100 | 384 - 478 | 231 - 325 | 183 - 277 |
199 - 293 | 279 - 373 | 219 - 313 | ||
Beneficial Nature | 50 | 197 - 244 | 129 - 181 | 103 - 155 |
112 - 163 | 156 - 207 | 123 - 174 | ||
Beneficial Nature | 100 | 384 - 478 | 254 - 357 | 201 - 304 |
218 - 322 | 306 - 410 | 240 - 344 |
0x | 1 | 1 | |||
1 | 1 | 1 | |||
0x | 1/2x | 1 | |||
1 | 1/2x | 1 | |||
1 | 4x | 1 | |||
4x | 1 | 1 |
Sun | Trade from Moon |
Moon | Altar of the Moone |
Move | Level | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Moongeist Beam | - | 100 | 100 | 5 | |
The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities. | |||||
Cosmic Power | - | -- | -- | 20 | |
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | |||||
Hypnosis | - | -- | 60 | 20 | |
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||
Teleport | - | -- | -- | 20 | |
Use it to flee from any wild Pokémon. | |||||
Confusion | - | 50 | 100 | 25 | |
The target is hit by a weak telekinetic force. This may also confuse the target.(10%) | |||||
Night Shade | 7 | ?? | 100 | 15 | |
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | |||||
Confuse Ray | 13 | -- | 100 | 10 | |
The target is exposed to a sinister ray that triggers confusion. | |||||
Air Slash | 19 | 75 | 95 | 15 | |
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.(30%) | |||||
Shadow Ball | 23 | 80 | 100 | 15 | |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.(20%) | |||||
Moonlight | 31 | -- | -- | 5 | |
The user restores its own HP. The amount of HP regained varies with the weather. | |||||
Night Daze | 37 | 85 | 95 | 10 | |
The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy.(40%) | |||||
Magic Coat | 43 | -- | -- | 15 | |
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||
Moonblast | 47 | 95 | 100 | 15 | |
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.(30%) | |||||
Dream Eater | 59 | 100 | 100 | 15 | |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||
Phantom Force | 61 | 90 | 100 | 10 | |
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | |||||
Wide Guard | 67 | -- | -- | 10 | |
The user and its allies are protected from wide-ranging attacks for one turn. | |||||
Hyper Beam | 73 | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can't move on the next turn. |
Move | TM | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Work Up | TM01 | -- | -- | 30 | |
The user is roused, and its Attack and Sp. Atk stats increase. | |||||
Psyshock | TM03 | 80 | 100 | 10 | |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||
Calm Mind | TM04 | -- | -- | 20 | |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||
Roar | TM05 | -- | -- | 20 | |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||
Toxic | TM06 | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
Hidden Power | TM10 | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||
Sunny Day | TM11 | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||
Ice Beam | TM13 | 90 | 100 | 10 | |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.(10%) | |||||
Blizzard | TM14 | 110 | 70 | 5 | |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.(10%) | |||||
Hyper Beam | TM15 | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||
Light Screen | TM16 | -- | -- | 30 | |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||
Protect | TM17 | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Roost | TM19 | -- | -- | 10 | |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. | |||||
Safeguard | TM20 | -- | -- | 25 | |
The user creates a protective field that prevents status conditions for five turns. | |||||
Frustration | TM21 | ?? | 100 | 20 | |
This full-power attack grows more powerful the less the user likes its Trainer. | |||||
Solar Beam | TM22 | 120 | 100 | 10 | |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||
Thunderbolt | TM24 | 90 | 100 | 15 | |
A strong electric blast crashes down on the target. This may also leave the target with paralysis.(10%) | |||||
Thunder | TM25 | 110 | 70 | 10 | |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.(30%) | |||||
Return | TM27 | ?? | 100 | 20 | |
This full-power attack grows more powerful the more the user likes its Trainer. | |||||
Psychic | TM29 | 90 | 100 | 10 | |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%) | |||||
Shadow Ball | TM30 | 80 | 100 | 15 | |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.(20%) | |||||
Double Team | TM32 | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
Reflect | TM33 | -- | -- | 20 | |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||
Aerial Ace | TM40 | 60 | -- | 20 | |
The user confounds the target with speed, then slashes. This attack never misses. | |||||
Facade | TM42 | 70 | 100 | 20 | |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
Rest | TM44 | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||
Round | TM48 | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
Focus Blast | TM52 | 120 | 70 | 5 | |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.(10%) | |||||
Charge Beam | TM57 | 50 | 90 | 10 | |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.(70%) | |||||
Sky Drop | TM58 | 60 | 100 | 10 | |
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. | |||||
Will-O-Wisp | TM61 | -- | 85 | 15 | |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||
Acrobatics | TM62 | 55 | 100 | 15 | |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | |||||
Shadow Claw | TM65 | 70 | 100 | 15 | |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |||||
Giga Impact | TM68 | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||
Thunder Wave | TM73 | -- | 90 | 20 | |
The user launches a weak jolt of electricity that paralyzes the target. | |||||
Fly | TM76 | 90 | 95 | 15 | |
The user soars and then strikes its target on the next turn. | |||||
Psych Up | TM77 | -- | -- | 10 | |
The user hypnotizes itself into copying any stat change made by the target. | |||||
Dream Eater | TM85 | 100 | 100 | 15 | |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||
Swagger | TM87 | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | TM88 | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
Substitute | TM90 | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Trick Room | TM92 | -- | -- | 5 | |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||
Dazzling Gleam | TM99 | 80 | 100 | 10 | |
The user damages opposing Pokémon by emitting a powerful flash. | |||||
Confide | TM100 | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) |
Move | Type | Max Att. | Acc. | PP |
Category | ||||
Description | ||||
Breakneck Blitz | 200(Phy)/200(Spe) | -- | 1 | |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
All-Out Pummeling | 190 | -- | 1 | |
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | ||||
Supersonic Skystrike | 175(Phy)/140(Spe) | -- | 1 | |
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | ||||
Never-Ending Nightmare | 175(Phy)/180(Spe) | -- | 1 | |
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | ||||
Bloom Doom | 190 | -- | 1 | |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||
Gigavolt Havoc | 185 | -- | 1 | |
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | ||||
Shattered Psyche | 180 | -- | 1 | |
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | ||||
Subzero Slammer | 185 | -- | 1 | |
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | ||||
Black Hole Eclipse | 160 | -- | 1 | |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | ||||
Twinkle Tackle | 175 | -- | 1 | |
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. |