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Steenee DB: stats, moves, locations & evolution
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Steenee DB: stats, moves, locations & evolution
Details of Steenee : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016
Table of contents
Steenee: Stats and Abilities
Pokedex and Evolution
Type Effectiveness
Location / How to get
Moves
Steenee: Stats and Abilities
Base Stats
HP
52
Att
40
Def
48
Spd
62
Sp. Att
40
Sp. Def
48
Abilities
Leaf Guard
Prevents the Pokémon from receiving status conditions during strong sunlight.
Oblivious
The Pokémon cannot be under the Attract condition, or be taunted, while having this ability.
Sweet Veil
(hidden)
Prevents itself and ally Pokémon from falling asleep.
QR Code
Max Stats
Max Stats
Level
HP
Att
Def
Spd
Sp.Att
Sp.Def
Hindering Nature
50
112 - 159
40 - 82
47 - 90
60 - 102
40 - 82
47 - 90
Hindering Nature
100
214 - 308
76 - 161
90 - 175
116 - 200
76 - 161
90 - 175
Neutral Nature
50
112 - 159
45 - 92
53 - 100
67 - 114
45 - 92
53 - 100
Neutral Nature
100
214 - 308
85 - 179
101 - 195
129 - 223
85 - 179
101 - 195
Beneficial Nature
50
112 - 159
49 - 101
58 - 110
73 - 125
49 - 101
58 - 110
Beneficial Nature
100
214 - 308
93 - 196
111 - 214
141 - 245
93 - 196
111 - 214
Pokedex and Evolution
Pokedex
National No.
Type 1
Type 2
762
Height
Weight
Gender
0.7m
8.2kg
Male ♂:0%
Female ♀:10:100%
Evolution Chart
Pokemon
Evolution condition
Bounsweet
--
Steenee
Level 18
Tsareena
Level evelstomp
Type Effectiveness
Resistance/Weaknesses Chart
1
2x
1/2x
1/2x
1/2x
2x
1
2x
1/2x
2x
1
2x
1
1
1
1
1
1
Location / How to get
Location
Sun
Evolve Bounsweet
Moon
Evolve Bounsweet
Moves
Learn by leveling up
Move
Level
Type
Att.
Acc.
PP
Category
Description
Double Slap
-
15
85
10
The target is slapped repeatedly, back and forth, two to five times in a row.
Splash
-
--
--
40
The user just flops and splashes around to no effect at all...
Play Nice
-
--
--
20
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.(100%)
Rapid Spin
-
20
100
40
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Razor Leaf
-
55
95
25
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
Play Nice
5
--
--
20
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.(100%)
Rapid Spin
9
20
100
40
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Razor Leaf
13
55
95
25
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
Sweet Scent
17
--
100
20
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
Magical Leaf
21
60
--
20
The user scatters curious leaves that chase the target. This attack never misses.
Teeter Dance
25
--
100
20
The user performs a wobbly dance that confuses the Pokémon around it.
Stomp
29
65
100
20
The target is stomped with a big foot. This may also make the target flinch.(30%)
Aromatic Mist
33
--
--
20
The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.
Captivate
37
--
100
20
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Aromatherapy
41
--
--
5
The user releases a soothing scent that heals all status conditions affecting the user's party.
Leaf Storm
45
130
90
5
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.(100%)
More Moves
Learn by TM
Move
TM
Type
Att.
Acc.
PP
Category
Description
Toxic
TM06
--
90
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden Power
TM10
60
100
15
A unique attack that varies in type depending on the Pokémon using it.
Sunny Day
TM11
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Light Screen
TM16
--
--
30
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Protect
TM17
--
--
10
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Safeguard
TM20
--
--
25
The user creates a protective field that prevents status conditions for five turns.
Frustration
TM21
??
100
20
This full-power attack grows more powerful the less the user likes its Trainer.
Solar Beam
TM22
120
100
10
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Return
TM27
??
100
20
This full-power attack grows more powerful the more the user likes its Trainer.
Double Team
TM32
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Reflect
TM33
--
--
20
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Facade
TM42
70
100
20
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Rest
TM44
--
--
10
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
Attract
TM45
--
100
15
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Low Sweep
TM47
65
100
20
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.(100%)
Round
TM48
60
100
15
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Energy Ball
TM53
90
100
10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%)
Fling
TM56
??
100
10
The user flings its held item at the target to attack. This move's power and effects depend on the item.
Payback
TM66
50
100
10
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
Grass Knot
TM86
??
100
20
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Swagger
TM87
--
85
15
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep Talk
TM88
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
Substitute
TM90
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Nature Power
TM96
--
--
20
This attack makes use of nature's power. Its effects vary depending on the user's environment.
Dazzling Gleam
TM99
80
100
10
The user damages opposing Pokémon by emitting a powerful flash.
Confide
TM100
--
--
20
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)
More Moves
Learn by bleeding (egg moves)
Move
Type
Att.
Acc.
PP
Category
Description
Grass Whistle
--
55
15
The user plays a pleasant melody that lulls the target into a deep sleep.
Synthesis
--
--
5
The user restores its own HP. The amount of HP regained varies with the weather.
Play Rough
90
90
10
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.(10%)
Feint
30
100
10
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Charm
--
100
20
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
Acupressure
--
--
30
The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
Details of Steenee's egg moves
More Moves
Z Moves
Move
Type
Max Att.
Acc.
PP
Category
Description
Breakneck Blitz
160(Phy)/120(Spe)
--
1
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling
120
--
1
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Bloom Doom
100(Phy)/195(Spe)
--
1
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse
100
--
1
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tackle
175(Phy)/160(Spe)
--
1
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
More Moves
Pre-Evolution Only Moves
Move
Method
Type
Att.
Acc.
PP
Category
Description
Flail
Lv. 29
Bounsweet
??
100
15
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
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Steel-type Pokemon
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Where do I catch these
Froakie : egg moves / learn by breeding
1
deez
Ash's Greninja
7
good
Dragon-type Pokemon
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Ty very useful
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