HP | 75 | Att | 86 | Def | 67 |
Spd | 60 | Sp. Att | 106 | Sp. Def | 67 |
Water Absorb | The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Water-type moves. |
Chlorophyll | When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight. |
Storm Drain (hidden) | Water-type moves are drawn to this Pokémon. Water-type moves will do no damage and the Pokémon's SP ATK is raised one stage |
Max Stats | Level | HP | Att | Def |
Spd | Sp.Att | Sp.Def | ||
Hindering Nature | 50 | 135 - 182 | 81 - 124 | 64 - 107 |
58 - 100 | 99 - 142 | 64 - 107 | ||
Hindering Nature | 100 | 260 - 354 | 159 - 243 | 125 - 209 |
112 - 197 | 195 - 279 | 125 - 209 | ||
Neutral Nature | 50 | 135 - 182 | 91 - 138 | 72 - 119 |
65 - 112 | 111 - 158 | 72 - 119 | ||
Neutral Nature | 100 | 260 - 354 | 177 - 271 | 139 - 233 |
125 - 219 | 217 - 311 | 139 - 233 | ||
Beneficial Nature | 50 | 135 - 182 | 100 - 151 | 79 - 130 |
71 - 123 | 122 - 173 | 79 - 130 | ||
Beneficial Nature | 100 | 260 - 354 | 194 - 298 | 152 - 256 |
137 - 240 | 238 - 342 | 152 - 256 |
Pokemon | Evolution condition |
Maractus | -- |
1 | 2x | 1/2x | |||
1/2x | 1/2x | 2x | |||
1 | 2x | 1/2x | |||
2x | 1 | 2x | |||
1 | 1 | 1 | |||
1 | 1 | 1 |
Sun | |
Moon |
Move | Level | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Spiky Shield | - | -- | -- | 10 | |
In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact. | |||||
Cotton Guard | - | -- | -- | 10 | |
The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat. | |||||
After You | - | -- | -- | 15 | |
The user helps the target and makes it use its move right after the user. | |||||
Peck | - | 35 | 100 | 35 | |
The target is jabbed with a sharply pointed beak or horn. | |||||
Absorb | - | 20 | 100 | 25 | |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||
Sweet Scent | 3 | -- | 100 | 20 | |
A sweet scent that harshly lowers opposing Pokémon's evasiveness. | |||||
Growth | 6 | -- | -- | 20 | |
The user's body grows all at once, raising the Attack and Sp. Atk stats. | |||||
Pin Missile | 10 | 25 | 95 | 20 | |
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |||||
Mega Drain | 13 | 40 | 100 | 15 | |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||
Synthesis | 15 | -- | -- | 5 | |
The user restores its own HP. The amount of HP regained varies with the weather. | |||||
Cotton Spore | 18 | -- | 100 | 40 | |
The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stat. | |||||
Needle Arm | 22 | 60 | 100 | 15 | |
The user attacks by wildly swinging its thorny arms. This may also make the target flinch.(30%) | |||||
Giga Drain | 26 | 75 | 100 | 10 | |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||
Acupressure | 29 | -- | -- | 30 | |
The user applies pressure to stress points, sharply boosting one of its or its allies' stats. | |||||
Ingrain | 33 | -- | -- | 20 | |
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. | |||||
Petal Dance | 38 | 120 | 100 | 10 | |
The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | |||||
Sucker Punch | 42 | 70 | 100 | 5 | |
This move enables the user to attack first. This move fails if the target is not readying an attack. | |||||
Sunny Day | 45 | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||
Petal Blizzard | 48 | 90 | 100 | 15 | |
The user stirs up a violent petal blizzard and attacks everything around it. | |||||
Solar Beam | 50 | 120 | 100 | 10 | |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||
Cotton Guard | 55 | -- | -- | 10 | |
The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat. | |||||
After You | 57 | -- | -- | 15 | |
The user helps the target and makes it use its move right after the user. |
Move | TM | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Toxic | TM06 | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
Hidden Power | TM10 | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||
Sunny Day | TM11 | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||
Protect | TM17 | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Safeguard | TM20 | -- | -- | 25 | |
The user creates a protective field that prevents status conditions for five turns. | |||||
Frustration | TM21 | ?? | 100 | 20 | |
This full-power attack grows more powerful the less the user likes its Trainer. | |||||
Solar Beam | TM22 | 120 | 100 | 10 | |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||
Return | TM27 | ?? | 100 | 20 | |
This full-power attack grows more powerful the more the user likes its Trainer. | |||||
Double Team | TM32 | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
Aerial Ace | TM40 | 60 | -- | 20 | |
The user confounds the target with speed, then slashes. This attack never misses. | |||||
Facade | TM42 | 70 | 100 | 20 | |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
Rest | TM44 | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||
Attract | TM45 | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||
Round | TM48 | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
Energy Ball | TM53 | 90 | 100 | 10 | |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%) | |||||
Poison Jab | TM84 | 80 | 100 | 20 | |
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.(30%) | |||||
Grass Knot | TM86 | ?? | 100 | 20 | |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||
Swagger | TM87 | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | TM88 | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
Substitute | TM90 | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Nature Power | TM96 | -- | -- | 20 | |
This attack makes use of nature's power. Its effects vary depending on the user's environment. | |||||
Confide | TM100 | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) |
Move | Type | Att. | Acc. | PP |
Category | ||||
Description | ||||
Bullet Seed | 25 | 100 | 30 | |
The user forcefully shoots seeds at the target two to five times in a row. | ||||
Bounce | 85 | 85 | 5 | |
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.(30%) | ||||
Worry Seed | -- | 100 | 10 | |
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | ||||
Leech Seed | -- | 90 | 10 | |
A seed is planted on the target. It steals some HP from the target every turn. | ||||
Seed Bomb | 80 | 100 | 15 | |
The user slams a barrage of hard-shelled seeds down on the target from above. | ||||
Wood Hammer | 120 | 100 | 15 | |
The user slams its rugged body into the target to attack. This also damages the user quite a lot. | ||||
Spikes | -- | -- | 20 | |
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | ||||
Grass Whistle | -- | 55 | 15 | |
The user plays a pleasant melody that lulls the target into a deep sleep. | ||||
Grassy Terrain | -- | -- | 10 | |
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves. |
Move | Type | Max Att. | Acc. | PP |
Category | ||||
Description | ||||
Breakneck Blitz | 160(Phy)/120(Spe) | -- | 1 | |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
Supersonic Skystrike | 160 | -- | 1 | |
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | ||||
Acid Downpour | 160 | -- | 1 | |
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | ||||
Savage Spin-Out | 140 | -- | 1 | |
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | ||||
Bloom Doom | 190(Phy)/190(Spe) | -- | 1 | |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||
Black Hole Eclipse | 140 | -- | 1 | |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Secret Power | Gen VI TM94 (ΩRαS) | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | |||||
Drain Punch | Move Tutor - ORAS | 75 | 100 | 10 | |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||
Endeavor | Move Tutor - ORAS | ?? | 100 | 5 | |
This attack move cuts down the target's HP to equal the user's HP. | |||||
Helping Hand | Move Tutor - ORAS | -- | -- | 20 | |
The user assists an ally by boosting the power of that ally's attack. | |||||
Hyper Voice | Move Tutor - ORAS | 90 | 100 | 10 | |
The user lets loose a horribly echoing shout with the power to inflict damage. | |||||
Knock Off | Move Tutor - ORAS | 65 | 100 | 20 | |
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | |||||
Snore | Move Tutor - ORAS | 50 | 100 | 15 | |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%) |