
| HP | 25 | Att | 20 | Def | 15 |
| Spd | 90 | Sp. Att | 105 | Sp. Def | 55 |
| Synchronize | When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed. |
| Inner Focus | This Pokémon will not flinch. Does not prevent flinching with Focus Punch. |
| Magic Guard (hidden) | Prevents all damage except from direct-attack moves. |

| Max Stats | Level | HP | Att | Def |
| Spd | Sp.Att | Sp.Def | ||
| Hindering Nature | 50 | 85 - 132 | 22 - 64 | 18 - 60 |
| 85 - 127 | 99 - 141 | 54 - 96 | ||
| Hindering Nature | 100 | 160 - 254 | 40 - 125 | 31 - 116 |
| 166 - 251 | 193 - 278 | 103 - 188 | ||
| Neutral Nature | 50 | 85 - 132 | 25 - 72 | 20 - 67 |
| 95 - 142 | 110 - 157 | 60 - 107 | ||
| Neutral Nature | 100 | 160 - 254 | 45 - 139 | 35 - 129 |
| 185 - 279 | 215 - 309 | 115 - 209 | ||
| Beneficial Nature | 50 | 85 - 132 | 27 - 79 | 22 - 73 |
| 104 - 156 | 121 - 172 | 66 - 117 | ||
| Beneficial Nature | 100 | 160 - 254 | 49 - 152 | 38 - 141 |
| 203 - 306 | 236 - 339 | 126 - 229 |
![]() | 1 | ![]() | 1 | ![]() | 1 |
![]() | 1 | ![]() | 1 | ![]() | 1 |
![]() | 1/2x | ![]() | 1 | ![]() | 1 |
![]() | 1 | ![]() | 1/2x | ![]() | 2x |
![]() | 1 | ![]() | 2x | ![]() | 1 |
![]() | 2x | ![]() | 1 | ![]() | 1 |
| Sun | Route 2, Hau'oli City |
| Moon | Route 2, Hau'oli City |
| Move | Level | Type | Att. | Acc. | PP |
| Category | |||||
| Description | |||||
| Teleport | - | ![]() | -- | -- | 20 |
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| Use it to flee from any wild Pokémon. | |||||
| Move | TM | Type | Att. | Acc. | PP |
| Category | |||||
| Description | |||||
| Psyshock | TM03 | ![]() | 80 | 100 | 10 |
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| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||
| Calm Mind | TM04 | ![]() | -- | -- | 20 |
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| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||
| Toxic | TM06 | ![]() | -- | 90 | 10 |
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| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
| Hidden Power | TM10 | ![]() | 60 | 100 | 15 |
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| A unique attack that varies in type depending on the Pokémon using it. | |||||
| Sunny Day | TM11 | ![]() | -- | -- | 5 |
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| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||
| Taunt | TM12 | ![]() | -- | 100 | 20 |
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| The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||
| Light Screen | TM16 | ![]() | -- | -- | 30 |
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| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||
| Protect | TM17 | ![]() | -- | -- | 10 |
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| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
| Rain Dance | TM18 | ![]() | -- | -- | 5 |
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| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||
| Safeguard | TM20 | ![]() | -- | -- | 25 |
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| The user creates a protective field that prevents status conditions for five turns. | |||||
| Frustration | TM21 | ![]() | ?? | 100 | 20 |
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| This full-power attack grows more powerful the less the user likes its Trainer. | |||||
| Return | TM27 | ![]() | ?? | 100 | 20 |
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| This full-power attack grows more powerful the more the user likes its Trainer. | |||||
| Psychic | TM29 | ![]() | 90 | 100 | 10 |
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| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%) | |||||
| Shadow Ball | TM30 | ![]() | 80 | 100 | 15 |
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| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.(20%) | |||||
| Double Team | TM32 | ![]() | -- | -- | 15 |
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| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
| Reflect | TM33 | ![]() | -- | -- | 20 |
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| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||
| Torment | TM41 | ![]() | -- | 100 | 15 |
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| The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||
| Facade | TM42 | ![]() | 70 | 100 | 20 |
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| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
| Rest | TM44 | ![]() | -- | -- | 10 |
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| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||
| Attract | TM45 | ![]() | -- | 100 | 15 |
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| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||
| Thief | TM46 | ![]() | 60 | 100 | 25 |
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| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||
| Round | TM48 | ![]() | 60 | 100 | 15 |
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| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
| Energy Ball | TM53 | ![]() | 90 | 100 | 10 |
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| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%) | |||||
| Fling | TM56 | ![]() | ?? | 100 | 10 |
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| The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||
| Charge Beam | TM57 | ![]() | 50 | 90 | 10 |
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| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.(70%) | |||||
| Embargo | TM63 | ![]() | -- | 100 | 15 |
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| This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | |||||
| Thunder Wave | TM73 | ![]() | -- | 90 | 20 |
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| The user launches a weak jolt of electricity that paralyzes the target. | |||||
| Psych Up | TM77 | ![]() | -- | -- | 10 |
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| The user hypnotizes itself into copying any stat change made by the target. | |||||
| Dream Eater | TM85 | ![]() | 100 | 100 | 15 |
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| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||
| Grass Knot | TM86 | ![]() | ?? | 100 | 20 |
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| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||
| Swagger | TM87 | ![]() | -- | 85 | 15 |
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| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
| Sleep Talk | TM88 | ![]() | -- | -- | 10 |
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| While it is asleep, the user randomly uses one of the moves it knows. | |||||
| Substitute | TM90 | ![]() | -- | -- | 10 |
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| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
| Trick Room | TM92 | ![]() | -- | -- | 5 |
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| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||
| Dazzling Gleam | TM99 | ![]() | 80 | 100 | 10 |
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| The user damages opposing Pokémon by emitting a powerful flash. | |||||
| Confide | TM100 | ![]() | -- | -- | 20 |
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| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) | |||||
| Move | Type | Att. | Acc. | PP |
| Category | ||||
| Description | ||||
| Encore | ![]() | -- | 100 | 5 |
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| The user compels the target to keep using the move it encored for three turns. | ||||
| Barrier | ![]() | -- | -- | 20 |
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| The user throws up a sturdy wall that sharply raises its Defense stat. | ||||
| Knock Off | ![]() | 65 | 100 | 20 |
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| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | ||||
| Fire Punch | ![]() | 75 | 100 | 15 |
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| The target is punched with a fiery fist. This may also leave the target with a burn.(10%) | ||||
| Thunder Punch | ![]() | 75 | 100 | 15 |
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| The target is punched with an electrified fist. This may also leave the target with paralysis.(10%) | ||||
| Ice Punch | ![]() | 75 | 100 | 15 |
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| The target is punched with an icy fist. This may also leave the target frozen.(10%) | ||||
| Power Trick | ![]() | -- | -- | 10 |
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| The user employs its psychic power to switch its Attack stat with its Defense stat. | ||||
| Guard Swap | ![]() | -- | -- | 10 |
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| The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | ||||
| Skill Swap | ![]() | -- | -- | 10 |
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| The user employs its psychic power to exchange Abilities with the target. | ||||
| Guard Split | ![]() | -- | -- | 10 |
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| The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | ||||
| Psycho Shift | ![]() | -- | 100 | 10 |
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| Using its psychic power of suggestion, the user transfers its status conditions to the target. | ||||
| Ally Switch | ![]() | -- | -- | 15 |
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| The user teleports using a strange power and switches places with one of its allies. | ||||
| Move | Type | Max Att. | Acc. | PP |
| Category | ||||
| Description | ||||
| Breakneck Blitz | ![]() | 160(Phy)/120(Spe) | -- | 1 |
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| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
| Never-Ending Nightmare | ![]() | 160 | -- | 1 |
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| Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | ||||
| Inferno Overdrive | ![]() | 140 | -- | 1 |
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| The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | ||||
| Bloom Doom | ![]() | 175 | -- | 1 |
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| The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||
| Gigavolt Havoc | ![]() | 140(Phy)/100(Spe) | -- | 1 |
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| The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | ||||
| Shattered Psyche | ![]() | 180 | -- | 1 |
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| The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | ||||
| Subzero Slammer | ![]() | 140 | -- | 1 |
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| The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | ||||
| Black Hole Eclipse | ![]() | 120 | -- | 1 |
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| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | ||||
| Twinkle Tackle | ![]() | 160 | -- | 1 |
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| The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. | ||||
| Move | Method | Type | Att. | Acc. | PP |
| Category | |||||
| Description | |||||
| Flash | Gen VI TM70 | ![]() | -- | 100 | 20 |
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| The user flashes a bright light that cuts the target's accuracy. | |||||
| Secret Power | Gen VI TM94 (ΩRαS) | ![]() | 70 | 100 | 20 |
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| The additional effects of this attack depend upon where it was used.(30%) | |||||
| Drain Punch | Move Tutor - ORAS | ![]() | 75 | 100 | 10 |
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| An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||
| Focus Punch | Move Tutor - ORAS | ![]() | 150 | 100 | 20 |
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| The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||
| Foul Play | Move Tutor - ORAS | ![]() | 95 | 100 | 15 |
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| The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. | |||||
| Gravity | Move Tutor - ORAS | ![]() | -- | -- | 5 |
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| Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used. | |||||
| Iron Tail | Move Tutor - ORAS | ![]() | 100 | 75 | 15 |
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| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.(30%) | |||||
| Magic Coat | Move Tutor - ORAS | ![]() | -- | -- | 15 |
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| A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||
| Magic Room | Move Tutor - ORAS | ![]() | -- | -- | 10 |
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| The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | |||||
| Recycle | Move Tutor - ORAS | ![]() | -- | -- | 10 |
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| The user recycles a held item that has been used in battle so it can be used again. | |||||
| Role Play | Move Tutor - ORAS | ![]() | -- | -- | 10 |
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| The user mimics the target completely, copying the target's natural Ability. | |||||
| Shock Wave | Move Tutor - ORAS | ![]() | 60 | -- | 20 |
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| The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||
| Signal Beam | Move Tutor - ORAS | ![]() | 75 | 100 | 15 |
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| The user attacks with a sinister beam of light. This may also confuse the target.(10%) | |||||
| Snatch | Move Tutor - ORAS | ![]() | -- | -- | 10 |
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| The user steals the effects of any attempts to use a healing or stat-changing move. | |||||
| Snore | Move Tutor - ORAS | ![]() | 50 | 100 | 15 |
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| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%) | |||||
| Trick | Move Tutor - ORAS | ![]() | -- | 100 | 10 |
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| The user catches the target off guard and swaps its held item with its own. | |||||
| Wonder Room | Move Tutor - ORAS | ![]() | -- | -- | 10 |
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| The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | |||||
| Zen Headbutt | Move Tutor - ORAS | ![]() | 80 | 90 | 15 |
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| The user focuses its willpower to its head and attacks the target. This may also make the target flinch.(20%) | |||||
| Telekinesis | Gen V TM19 | ![]() | -- | -- | 15 |
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| The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||
| Focus Punch | Gen IV TM01 | ![]() | 150 | 100 | 20 |
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| The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||
| Shock Wave | Gen IV TM34 | ![]() | 60 | -- | 20 |
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| The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||
| Secret Power | Gen IV TM43 | ![]() | 70 | 100 | 20 |
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| The additional effects of this attack depend upon where it was used.(30%) | |||||
| Endure | Gen IV TM58 | ![]() | -- | -- | 10 |
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| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||
| Captivate | Gen IV TM78 | ![]() | -- | 100 | 20 |
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| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||
| Natural Gift | Gen IV TM83 | ![]() | ?? | 100 | 15 |
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| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||
| Headbutt | Move Tutor - HGSS | ![]() | 70 | 100 | 15 |
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| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.(30%) | |||||
| Mega Punch | Move Tutor - FRLG | ![]() | 80 | 85 | 20 |
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| The target is slugged by a punch thrown with muscle-packed power. | |||||
| Mega Kick | Move Tutor - FRLG | ![]() | 120 | 75 | 5 |
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| The target is attacked by a kick launched with muscle-packed power. | |||||
| Body Slam | Move Tutor - FRLG | ![]() | 85 | 100 | 15 |
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| The user drops onto the target with its full body weight. This may also leave the target with paralysis.(30%) | |||||
| Double-edge | Move Tutor - FRLG | ![]() | 120 | 100 | 15 |
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| A reckless, life-risking tackle. This also damages the user quite a lot. | |||||
| Counter | Move Tutor - FRLG | ![]() | ?? | 100 | 20 |
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| A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||
| Seismic Toss | Move Tutor - FRLG | ![]() | ?? | 100 | 20 |
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| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||
| Mimic | Move Tutor - FRLG | ![]() | -- | -- | 10 |
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| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||
| Metronome | Move Tutor - FRLG | ![]() | -- | -- | 10 |
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| The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||
| Dream Eater | Move Tutor - FRLG | ![]() | 100 | 100 | 15 |
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| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||
| Thunder Wave | Move Tutor - FRLG | ![]() | -- | 90 | 20 |
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| The user launches a weak jolt of electricity that paralyzes the target. | |||||
| Substitute | Move Tutor - FRLG | ![]() | -- | -- | 10 |
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| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
| Dynamic Punch | Move Tutor - Emerald | ![]() | 100 | 50 | 5 |
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| The user punches the target with full, concentrated power. This confuses the target if it hits.(100%) | |||||
| Psych Up | Move Tutor - Emerald | ![]() | -- | -- | 10 |
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| The user hypnotizes itself into copying any stat change made by the target. | |||||
| Snore | Move Tutor - Emerald | ![]() | 50 | 100 | 15 |
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| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%) | |||||
| Endure | Move Tutor - Emerald | ![]() | -- | -- | 10 |
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| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||
| Ice Punch | Move Tutor - Emerald | ![]() | 75 | 100 | 15 |
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| The target is punched with an icy fist. This may also leave the target frozen.(10%) | |||||
| Swagger | Move Tutor - Emerald | ![]() | -- | 85 | 15 |
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| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
| Sleep Talk | Move Tutor - Emerald | ![]() | -- | -- | 10 |
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| While it is asleep, the user randomly uses one of the moves it knows. | |||||
| Thunder Punch | Move Tutor - Emerald | ![]() | 75 | 100 | 15 |
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| The target is punched with an electrified fist. This may also leave the target with paralysis.(10%) | |||||
| Fire Punch | Move Tutor - Emerald | ![]() | 75 | 100 | 15 |
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| The target is punched with a fiery fist. This may also leave the target with a burn.(10%) | |||||
| Nightmare | Move Tutor - XD | ![]() | -- | 100 | 15 |
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| A sleeping target sees a nightmare that inflicts some damage every turn. | |||||
| Take Down | Gen I TM09 | ![]() | 90 | 85 | 20 |
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| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||
| Submission | Gen I TM17 | ![]() | 80 | 80 | 20 |
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| The user grabs the target and recklessly dives for the ground. This also damages the user a little. | |||||
| Rage | Gen I TM20 | ![]() | 20 | 100 | 20 |
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| As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||
| Bide | Gen I TM34 | ![]() | ?? | -- | 10 |
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| The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||
| Skull Bash | Gen I TM40 | ![]() | 130 | 100 | 10 |
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| The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.(100%) | |||||
| Psywave | Gen I TM46 | ![]() | ?? | 100 | 15 |
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| The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||
