HP | 60 | Att | 60 | Def | 100 |
Spd | 60 | Sp. Att | 60 | Sp. Def | 100 |
Shields Down | Changes the Pokémon into its Core form when its Hit Points drop below 50%. Before then, it cannot be affected by Status Conditions such as Burn or Paralysis |
Max Stats | Level | HP | Att | Def |
Spd | Sp.Att | Sp.Def | ||
Hindering Nature | 50 | 120 - 167 | 58 - 100 | 94 - 136 |
58 - 100 | 58 - 100 | 94 - 136 | ||
Hindering Nature | 100 | 230 - 324 | 112 - 197 | 184 - 269 |
112 - 197 | 112 - 197 | 184 - 269 | ||
Neutral Nature | 50 | 120 - 167 | 65 - 112 | 105 - 152 |
65 - 112 | 65 - 112 | 105 - 152 | ||
Neutral Nature | 100 | 230 - 324 | 125 - 219 | 205 - 299 |
125 - 219 | 125 - 219 | 205 - 299 | ||
Beneficial Nature | 50 | 120 - 167 | 71 - 123 | 115 - 167 |
71 - 123 | 71 - 123 | 115 - 167 | ||
Beneficial Nature | 100 | 230 - 324 | 137 - 240 | 225 - 328 |
137 - 240 | 137 - 240 | 225 - 328 |
Pokemon | Evolution condition |
Minior | -- |
1/2x | 1/2x | 2x | |||
1 | 2x | 2x | |||
1 | 1/2x | 0x | |||
1/2x | 1 | 1/2x | |||
2x | 1 | 1 | |||
1 | 2x | 1 |
Sun | Mount Hokulani |
Moon | Mount Hokulani |
Move | Level | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Tackle | - | 40 | 100 | 35 | |
A physical attack in which the user charges and slams into the target with its whole body. | |||||
Defense Curl | 3 | -- | -- | 40 | |
The user curls up to conceal weak spots and raise its Defense stat. | |||||
Rollout | 8 | 30 | 90 | 20 | |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||
Confuse Ray | 10 | -- | 100 | 10 | |
The target is exposed to a sinister ray that triggers confusion. | |||||
Swift | 15 | 60 | -- | 20 | |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||
Ancient Power | 17 | 60 | 100 | 5 | |
The user attacks with a prehistoric power. This may also raise all the user's stats at once.(10%) | |||||
Self-Destruct | 22 | 200 | 100 | 5 | |
The user attacks everything around it by causing an explosion. The user faints upon using this move. | |||||
Stealth Rock | 24 | -- | -- | 20 | |
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | |||||
Take Down | 29 | 90 | 85 | 20 | |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||
Autotomize | 31 | -- | -- | 15 | |
The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | |||||
Cosmic Power | 36 | -- | -- | 20 | |
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | |||||
Power Gem | 38 | 80 | 100 | 20 | |
The user attacks with a ray of light that sparkles as if it were made of gemstones. | |||||
Double-Edge | 43 | 120 | 100 | 15 | |
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||
Shell Smash | 45 | -- | -- | 15 | |
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. | |||||
Explosion | 50 | 250 | 100 | 5 | |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
Move | TM | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Calm Mind | TM04 | -- | -- | 20 | |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||
Toxic | TM06 | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
Hidden Power | TM10 | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||
Hyper Beam | TM15 | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||
Light Screen | TM16 | -- | -- | 30 | |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||
Protect | TM17 | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Safeguard | TM20 | -- | -- | 25 | |
The user creates a protective field that prevents status conditions for five turns. | |||||
Frustration | TM21 | ?? | 100 | 20 | |
This full-power attack grows more powerful the less the user likes its Trainer. | |||||
Solar Beam | TM22 | 120 | 100 | 10 | |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||
Earthquake | TM26 | 100 | 100 | 10 | |
The user sets off an earthquake that strikes every Pokémon around it. | |||||
Return | TM27 | ?? | 100 | 20 | |
This full-power attack grows more powerful the more the user likes its Trainer. | |||||
Psychic | TM29 | 90 | 100 | 10 | |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%) | |||||
Double Team | TM32 | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
Reflect | TM33 | -- | -- | 20 | |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||
Sandstorm | TM37 | -- | -- | 10 | |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | |||||
Rock Tomb | TM39 | 60 | 95 | 15 | |
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.(100%) | |||||
Facade | TM42 | 70 | 100 | 20 | |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
Rest | TM44 | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||
Attract | TM45 | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||
Round | TM48 | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
Charge Beam | TM57 | 50 | 90 | 10 | |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.(70%) | |||||
Acrobatics | TM62 | 55 | 100 | 15 | |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | |||||
Explosion | TM64 | 250 | 100 | 5 | |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | |||||
Giga Impact | TM68 | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||
Rock Polish | TM69 | -- | -- | 20 | |
The user polishes its body to reduce drag. This can sharply raise the Speed stat. | |||||
Stone Edge | TM71 | 100 | 80 | 5 | |
The user stabs the target from below with sharpened stones. Critical hits land more easily. | |||||
Gyro Ball | TM74 | ?? | 100 | 5 | |
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | |||||
Psych Up | TM77 | -- | -- | 10 | |
The user hypnotizes itself into copying any stat change made by the target. | |||||
Bulldoze | TM78 | 60 | 100 | 20 | |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.(100%) | |||||
Rock Slide | TM80 | 75 | 90 | 10 | |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.(30%) | |||||
Swagger | TM87 | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | TM88 | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
U-turn | TM89 | 70 | 100 | 20 | |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||
Substitute | TM90 | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Dazzling Gleam | TM99 | 80 | 100 | 10 | |
The user damages opposing Pokémon by emitting a powerful flash. | |||||
Confide | TM100 | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) |
Move | Type | Max Att. | Acc. | PP |
Category | ||||
Description | ||||
Breakneck Blitz | 200(Phy)/200(Spe) | -- | 1 | |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
Supersonic Skystrike | 100 | -- | 1 | |
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | ||||
Tectonic Rage | 180 | -- | 1 | |
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | ||||
Continental Crush | 180(Phy)/160(Spe) | -- | 1 | |
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | ||||
Savage Spin-Out | 140 | -- | 1 | |
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | ||||
Corkscrew Crash | 160 | -- | 1 | |
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | ||||
Bloom Doom | 190 | -- | 1 | |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||
Gigavolt Havoc | 100 | -- | 1 | |
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | ||||
Shattered Psyche | 175 | -- | 1 | |
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | ||||
Twinkle Tackle | 160 | -- | 1 | |
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. |