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Klefki DB: stats, moves, locations & evolution

Details of Klefki : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016

Klefki: Stats and Abilities

Klefki

Base Stats

HP57Att80Def91
Spd75Sp. Att80Sp. Def87

Abilities

Prankster Status category moves have their Speed Priority increased by 1. Moves increased by this that are used on Dark-type opponents will fail.
Magician
(hidden)
The Pokémon steals the held item of a Pokémon it hits with a move.

QR Code

Klefki

Max Stats

Max StatsLevelHPAttDef
SpdSp.AttSp.Def
Hindering Nature 50117 - 16476 - 11886 - 128
72 - 11476 - 11882 - 125
Hindering Nature 100224 - 318148 - 233168 - 252
139 - 224148 - 233161 - 245
Neutral Nature 50117 - 16485 - 13296 - 143
80 - 12785 - 13292 - 139
Neutral Nature 100224 - 318165 - 259187 - 281
155 - 249165 - 259179 - 273
Beneficial Nature 50117 - 16493 - 145105 - 157
88 - 13993 - 145101 - 152
Beneficial Nature 100224 - 318181 - 284205 - 309
170 - 273181 - 284196 - 300

Pokedex and Evolution

Pokedex

National No.Type 1Type 2
707steelfairy
HeightWeightGender
0.2m3.0kgMale ♂:50%
Female ♀:5:50%

Evolution Chart

PokemonEvolution condition
Klefki
Klefki
--

Type Effectiveness

Resistance/Weaknesses Chart

Normal1/2xFire2xWater1
Grass1/2xElectric1Ice1/2x
Fighting1Poison0xGround2x
Flying1/2xPsychic1/2xBug1/4x
Rock1/2xGhost1Dragon0x
Dark1/2xSteel1Fairy1/2x

Location / How to get

Location

SunThrifty Megamart
MoonThrifty Megamart

Moves

Learn by leveling up

MoveLevelTypeAtt.Acc.PP
Category
Description
Fairy Lock-fairy----10
other
By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
Tackle-normal4010035
physical
A physical attack in which the user charges and slams into the target with its whole body.
Fairy Wind5fairy4010030
special
The user stirs up a fairy wind and strikes the target with it.
Astonish8ghost3010015
physical
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.(30%)
Metal Sound12steel--8540
other
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Spikes15ground----20
other
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
Draining Kiss18fairy5010010
special
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
Crafty Shield23fairy----10
other
The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.
Foul Play27dark9510015
physical
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
Torment32dark--10015
other
The user torments and enrages the target, making it incapable of using the same move twice in a row.
Mirror Shot34steel658510
special
The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.(30%)
Imprison36psychic----10
other
If opposing Pokémon know any move also known by the user, they are prevented from using it.
Recycle40normal----10
other
The user recycles a held item that has been used in battle so it can be used again.
Play Rough43fairy909010
physical
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.(10%)
Magic Room44psychic----10
other
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Heal Block50psychic--10015
other
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.

Learn by TM

MoveTMTypeAtt.Acc.PP
Category
Description
PsyshockTM03psychic8010010
special
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Calm MindTM04psychic----20
other
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
ToxicTM06poison--9010
other
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden PowerTM10normal6010015
special
A unique attack that varies in type depending on the Pokémon using it.
Sunny DayTM11fire----5
other
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Hyper BeamTM15normal150905
special
The target is attacked with a powerful beam. The user can't move on the next turn.
Light ScreenTM16psychic----30
other
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
ProtectTM17normal----10
other
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain DanceTM18water----5
other
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
SafeguardTM20normal----25
other
The user creates a protective field that prevents status conditions for five turns.
FrustrationTM21normal??10020
physical
This full-power attack grows more powerful the less the user likes its Trainer.
ReturnTM27normal??10020
physical
This full-power attack grows more powerful the more the user likes its Trainer.
PsychicTM29psychic9010010
special
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%)
Double TeamTM32normal----15
other
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
ReflectTM33psychic----20
other
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TormentTM41dark--10015
other
The user torments and enrages the target, making it incapable of using the same move twice in a row.
FacadeTM42normal7010020
physical
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
RestTM44psychic----10
other
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
AttractTM45normal--10015
other
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
ThiefTM46dark6010025
physical
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
RoundTM48normal6010015
special
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Giga ImpactTM68normal150905
physical
The user charges at the target using every bit of its power. The user can't move on the next turn.
Thunder WaveTM73electric--9020
other
The user launches a weak jolt of electricity that paralyzes the target.
Psych UpTM77normal----10
other
The user hypnotizes itself into copying any stat change made by the target.
SwaggerTM87normal--8515
other
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep TalkTM88normal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
SubstituteTM90normal----10
other
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Flash CannonTM91steel8010010
special
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.(10%)
Dazzling GleamTM99fairy8010010
special
The user damages opposing Pokémon by emitting a powerful flash.
ConfideTM100normal----20
other
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)

Learn by bleeding (egg moves)

MoveTypeAtt.Acc.PP
Category
Description
Switcheroodark--10010
other
The user trades held items with the target faster than the eye can follow.
Thiefdark6010025
physical
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Lock-Onnormal----5
other
The user takes sure aim at the target. This ensures the next attack does not miss the target.
Iron Defensesteel----15
other
The user hardens its body's surface like iron, sharply raising its Defense stat.

Z Moves

MoveTypeMax Att.Acc.PP
Category
Description
Breakneck Blitznormal200(Phy)/200(Spe)--1
physical
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Never-Ending Nightmareghost100--1
physical
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crashsteel160--1
special
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Shattered Psychepsychic175--1
special
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Black Hole Eclipsedark175--1
physical
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tacklefairy175(Phy)/160(Spe)--1
physical
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.

Transfer Only Moves

MoveMethodTypeAtt.Acc.PP
Category
Description
Secret PowerGen VI TM94 (ΩRαS)normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
CutGen VI HM01normal509530
physical
The target is cut with a scythe or claw.
CovetMove Tutor - ORASnormal6010025
physical
The user endearingly approaches the target, then steals the target's held item.
Last ResortMove Tutor - ORASnormal1401005
physical
This move can be used only after the user has used all the other moves it knows in the battle.
Magic CoatMove Tutor - ORASpsychic----15
other
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magnet RiseMove Tutor - ORASelectric----10
other
The user levitates using electrically generated magnetism for five turns.

List of Pokemon by Type

Pokemon by Type
'Snorlax'
normal
'Litten'
fire
'Popplio'
water
'Pikachu'
electric
'Rowlet'
grass
'Vulpix'
ice
'Passimian'
fighting
'Salandit'
poison
'Mudbray'
ground
'Pikipek'
flying
'Oranguru'
psychic
'Grubbin'
bug
'Rockruff'
rock
'Mimikyu'
ghost
'Jangmo-o'
dragon
'Rattata'
dark
'Togedemaru'
steel
'Tapu Lele'
fairy

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