HP | 82 | Att | 80 | Def | 86 |
Spd | 72 | Sp. Att | 85 | Sp. Def | 75 |
Sweet Veil | Prevents itself and ally Pokémon from falling asleep. |
Unburden (hidden) | Speed is doubled once the held item is consumed. |
Max Stats | Level | HP | Att | Def |
Spd | Sp.Att | Sp.Def | ||
Hindering Nature | 50 | 142 - 189 | 76 - 118 | 81 - 124 |
69 - 111 | 81 - 123 | 72 - 114 | ||
Hindering Nature | 100 | 274 - 368 | 148 - 233 | 159 - 243 |
134 - 218 | 157 - 242 | 139 - 224 | ||
Neutral Nature | 50 | 142 - 189 | 85 - 132 | 91 - 138 |
77 - 124 | 90 - 137 | 80 - 127 | ||
Neutral Nature | 100 | 274 - 368 | 165 - 259 | 177 - 271 |
149 - 243 | 175 - 269 | 155 - 249 | ||
Beneficial Nature | 50 | 142 - 189 | 93 - 145 | 100 - 151 |
84 - 136 | 99 - 150 | 88 - 139 | ||
Beneficial Nature | 100 | 274 - 368 | 181 - 284 | 194 - 298 |
163 - 267 | 192 - 295 | 170 - 273 |
1 | 1 | 1 | |||
1 | 1 | 1 | |||
1/2x | 2x | 1 | |||
1 | 1 | 1/2x | |||
1 | 1 | 0x | |||
1/2x | 2x | 1 |
Sun | |
Moon |
Move | Level | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Sweet Scent | - | -- | 100 | 20 | |
A sweet scent that harshly lowers opposing Pokémon's evasiveness. | |||||
Tackle | - | 40 | 100 | 35 | |
A physical attack in which the user charges and slams into the target with its whole body. | |||||
Fairy Wind | - | 40 | 100 | 30 | |
The user stirs up a fairy wind and strikes the target with it. | |||||
Play Nice | - | -- | -- | 20 | |
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.(100%) | |||||
Fairy Wind | 5 | 40 | 100 | 30 | |
The user stirs up a fairy wind and strikes the target with it. | |||||
Play Nice | 8 | -- | -- | 20 | |
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.(100%) | |||||
Fake Tears | 10 | -- | 100 | 20 | |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | |||||
Round | 13 | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
Cotton Spore | 17 | -- | 100 | 40 | |
The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stat. | |||||
Endeavor | 21 | ?? | 100 | 5 | |
This attack move cuts down the target's HP to equal the user's HP. | |||||
Aromatherapy | 26 | -- | -- | 5 | |
The user releases a soothing scent that heals all status conditions affecting the user's party. | |||||
Draining Kiss | 31 | 50 | 100 | 10 | |
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. | |||||
Energy Ball | 36 | 90 | 100 | 10 | |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%) | |||||
Cotton Guard | 41 | -- | -- | 10 | |
The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat. | |||||
Wish | 45 | -- | -- | 10 | |
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. | |||||
Play Rough | 49 | 90 | 90 | 10 | |
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.(10%) | |||||
Light Screen | 58 | -- | -- | 30 | |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||
Safeguard | 67 | -- | -- | 25 | |
The user creates a protective field that prevents status conditions for five turns. |
Move | TM | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Calm Mind | TM04 | -- | -- | 20 | |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||
Toxic | TM06 | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
Hidden Power | TM10 | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||
Sunny Day | TM11 | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||
Hyper Beam | TM15 | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||
Light Screen | TM16 | -- | -- | 30 | |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||
Protect | TM17 | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Rain Dance | TM18 | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||
Safeguard | TM20 | -- | -- | 25 | |
The user creates a protective field that prevents status conditions for five turns. | |||||
Frustration | TM21 | ?? | 100 | 20 | |
This full-power attack grows more powerful the less the user likes its Trainer. | |||||
Thunderbolt | TM24 | 90 | 100 | 15 | |
A strong electric blast crashes down on the target. This may also leave the target with paralysis.(10%) | |||||
Return | TM27 | ?? | 100 | 20 | |
This full-power attack grows more powerful the more the user likes its Trainer. | |||||
Psychic | TM29 | 90 | 100 | 10 | |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%) | |||||
Double Team | TM32 | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
Flamethrower | TM35 | 90 | 100 | 15 | |
The target is scorched with an intense blast of fire. This may also leave the target with a burn.(10%) | |||||
Facade | TM42 | 70 | 100 | 20 | |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
Rest | TM44 | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||
Attract | TM45 | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||
Thief | TM46 | 60 | 100 | 25 | |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||
Round | TM48 | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
Energy Ball | TM53 | 90 | 100 | 10 | |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%) | |||||
Giga Impact | TM68 | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||
Psych Up | TM77 | -- | -- | 10 | |
The user hypnotizes itself into copying any stat change made by the target. | |||||
Dream Eater | TM85 | 100 | 100 | 15 | |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||
Swagger | TM87 | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | TM88 | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
Substitute | TM90 | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Surf | TM94 | 90 | 100 | 15 | |
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||
Dazzling Gleam | TM99 | 80 | 100 | 10 | |
The user damages opposing Pokémon by emitting a powerful flash. | |||||
Confide | TM100 | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) |
Move | Type | Att. | Acc. | PP |
Category | ||||
Description | ||||
After You | -- | -- | 15 | |
The user helps the target and makes it use its move right after the user. | ||||
Yawn | -- | -- | 10 | |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | ||||
Belly Drum | -- | -- | 10 | |
The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ||||
Copycat | -- | -- | 20 | |
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
Move | Type | Max Att. | Acc. | PP |
Category | ||||
Description | ||||
Breakneck Blitz | 200(Phy)/200(Spe) | -- | 1 | |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
Inferno Overdrive | 175 | -- | 1 | |
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | ||||
Hydro Vortex | 175 | -- | 1 | |
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | ||||
Bloom Doom | 175 | -- | 1 | |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||
Gigavolt Havoc | 175 | -- | 1 | |
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | ||||
Shattered Psyche | 180 | -- | 1 | |
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | ||||
Black Hole Eclipse | 120 | -- | 1 | |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | ||||
Twinkle Tackle | 175(Phy)/160(Spe) | -- | 1 | |
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Flash | Gen VI TM70 | -- | 100 | 20 | |
The user flashes a bright light that cuts the target's accuracy. | |||||
Secret Power | Gen VI TM94 (ΩRαS) | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | |||||
Covet | Move Tutor - ORAS | 60 | 100 | 25 | |
The user endearingly approaches the target, then steals the target's held item. | |||||
Drain Punch | Move Tutor - ORAS | 75 | 100 | 10 | |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||
Gastro Acid | Move Tutor - ORAS | -- | 100 | 10 | |
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | |||||
Heal Bell | Move Tutor - ORAS | -- | -- | 5 | |
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | |||||
Helping Hand | Move Tutor - ORAS | -- | -- | 20 | |
The user assists an ally by boosting the power of that ally's attack. | |||||
Magic Coat | Move Tutor - ORAS | -- | -- | 15 | |
A barrier reflects back to the target moves like Leech Seed and moves that damage status. |