HP | 70 | Att | 60 | Def | 75 |
Spd | 90 | Sp. Att | 110 | Sp. Def | 75 |
Chlorophyll | When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight. |
Own Tempo | The Pokémon cannot be Confused while having this ability. |
Leaf Guard (hidden) | Prevents the Pokémon from receiving status conditions during strong sunlight. |
Max Stats | Level | HP | Att | Def |
Spd | Sp.Att | Sp.Def | ||
Hindering Nature | 50 | 130 - 177 | 58 - 100 | 72 - 114 |
85 - 127 | 103 - 145 | 72 - 114 | ||
Hindering Nature | 100 | 250 - 344 | 112 - 197 | 139 - 224 |
166 - 251 | 202 - 287 | 139 - 224 | ||
Neutral Nature | 50 | 130 - 177 | 65 - 112 | 80 - 127 |
95 - 142 | 115 - 162 | 80 - 127 | ||
Neutral Nature | 100 | 250 - 344 | 125 - 219 | 155 - 249 |
185 - 279 | 225 - 319 | 155 - 249 | ||
Beneficial Nature | 50 | 130 - 177 | 71 - 123 | 88 - 139 |
104 - 156 | 126 - 178 | 88 - 139 | ||
Beneficial Nature | 100 | 250 - 344 | 137 - 240 | 170 - 273 |
203 - 306 | 247 - 350 | 170 - 273 |
1 | 2x | 1/2x | |||
1/2x | 1/2x | 2x | |||
1 | 2x | 1/2x | |||
2x | 1 | 2x | |||
1 | 1 | 1 | |||
1 | 1 | 1 |
Sun | |
Moon |
Move | Level | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Growth | - | -- | -- | 20 | |
The user's body grows all at once, raising the Attack and Sp. Atk stats. | |||||
Leech Seed | - | -- | 90 | 10 | |
A seed is planted on the target. It steals some HP from the target every turn. | |||||
Mega Drain | - | 40 | 100 | 15 | |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||
Synthesis | - | -- | -- | 5 | |
The user restores its own HP. The amount of HP regained varies with the weather. | |||||
Teeter Dance | 10 | -- | 100 | 20 | |
The user performs a wobbly dance that confuses the Pokémon around it. | |||||
Quiver Dance | 28 | -- | -- | 20 | |
The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats. | |||||
Petal Dance | 46 | 120 | 100 | 10 | |
The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | |||||
Petal Blizzard | 50 | 90 | 100 | 15 | |
The user stirs up a violent petal blizzard and attacks everything around it. |
Move | TM | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Toxic | TM06 | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
Hidden Power | TM10 | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||
Sunny Day | TM11 | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||
Hyper Beam | TM15 | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||
Light Screen | TM16 | -- | -- | 30 | |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||
Protect | TM17 | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Safeguard | TM20 | -- | -- | 25 | |
The user creates a protective field that prevents status conditions for five turns. | |||||
Frustration | TM21 | ?? | 100 | 20 | |
This full-power attack grows more powerful the less the user likes its Trainer. | |||||
Solar Beam | TM22 | 120 | 100 | 10 | |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||
Return | TM27 | ?? | 100 | 20 | |
This full-power attack grows more powerful the more the user likes its Trainer. | |||||
Double Team | TM32 | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
Facade | TM42 | 70 | 100 | 20 | |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
Rest | TM44 | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||
Attract | TM45 | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||
Round | TM48 | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
Energy Ball | TM53 | 90 | 100 | 10 | |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%) | |||||
Giga Impact | TM68 | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||
Swords Dance | TM75 | -- | -- | 20 | |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||
Dream Eater | TM85 | 100 | 100 | 15 | |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||
Grass Knot | TM86 | ?? | 100 | 20 | |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||
Swagger | TM87 | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | TM88 | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
Substitute | TM90 | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Nature Power | TM96 | -- | -- | 20 | |
This attack makes use of nature's power. Its effects vary depending on the user's environment. | |||||
Confide | TM100 | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) |
Move | Type | Att. | Acc. | PP |
Category | ||||
Description | ||||
Natural Gift | ?? | 100 | 15 | |
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | ||||
Charm | -- | 100 | 20 | |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | ||||
Endure | -- | -- | 10 | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||
Ingrain | -- | -- | 20 | |
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. | ||||
Worry Seed | -- | 100 | 10 | |
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | ||||
Grass Whistle | -- | 55 | 15 | |
The user plays a pleasant melody that lulls the target into a deep sleep. | ||||
Sweet Scent | -- | 100 | 20 | |
A sweet scent that harshly lowers opposing Pokémon's evasiveness. | ||||
Bide | ?? | -- | 10 | |
The user endures attacks for two turns, then strikes back to cause double the damage taken. | ||||
Healing Wish | -- | -- | 10 | |
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
Move | Type | Max Att. | Acc. | PP |
Category | ||||
Description | ||||
Breakneck Blitz | 200(Phy)/200(Spe) | -- | 1 | |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
Bloom Doom | 175(Phy)/190(Spe) | -- | 1 | |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||
Shattered Psyche | 180 | -- | 1 | |
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Absorb | Lv. 1 Petilil | 20 | 100 | 25 | |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||
Sleep Powder | Lv. 10 Petilil | -- | 75 | 15 | |
The user scatters a big cloud of sleep-inducing dust around the target. | |||||
Magical Leaf | Lv. 19 Petilil | 60 | -- | 20 | |
The user scatters curious leaves that chase the target. This attack never misses. | |||||
Stun Spore | Lv. 22 Petilil | -- | 75 | 30 | |
The user scatters a cloud of numbing powder that paralyzes the target. | |||||
Giga Drain | Lv. 26 Petilil | 75 | 100 | 10 | |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||
Aromatherapy | Lv. 28 Petilil | -- | -- | 5 | |
The user releases a soothing scent that heals all status conditions affecting the user's party. | |||||
Helping Hand | Lv. 31 Petilil | -- | -- | 20 | |
The user assists an ally by boosting the power of that ally's attack. | |||||
Energy Ball | Lv. 35 Petilil | 90 | 100 | 10 | |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%) | |||||
Entrainment | Lv. 37 Petilil | -- | 100 | 15 | |
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | |||||
Sunny Day | Lv. 40 Petilil | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||
After You | Lv. 44 Petilil | -- | -- | 15 | |
The user helps the target and makes it use its move right after the user. | |||||
Leaf Storm | Lv. 46 Petilil | 130 | 90 | 5 | |
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.(100%) |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Flash | Gen VI TM70 | -- | 100 | 20 | |
The user flashes a bright light that cuts the target's accuracy. | |||||
Secret Power | Gen VI TM94 (ΩRαS) | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | |||||
Cut | Gen VI HM01 | 50 | 95 | 30 | |
The target is cut with a scythe or claw. | |||||
After You | Move Tutor - ORAS | -- | -- | 15 | |
The user helps the target and makes it use its move right after the user. | |||||
Covet | Move Tutor - ORAS | 60 | 100 | 25 | |
The user endearingly approaches the target, then steals the target's held item. | |||||
Giga Drain | Move Tutor - ORAS | 75 | 100 | 10 | |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||
Heal Bell | Move Tutor - ORAS | -- | -- | 5 | |
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | |||||
Helping Hand | Move Tutor - ORAS | -- | -- | 20 | |
The user assists an ally by boosting the power of that ally's attack. | |||||
Role Play | Move Tutor - ORAS | -- | -- | 10 | |
The user mimics the target completely, copying the target's natural Ability. | |||||
Seed Bomb | Move Tutor - ORAS | 80 | 100 | 15 | |
The user slams a barrage of hard-shelled seeds down on the target from above. |