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Petilil DB: stats, moves, locations & evolution
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Petilil DB: stats, moves, locations & evolution
Details of Petilil : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016
Table of contents
Petilil: Stats and Abilities
Pokedex and Evolution
Type Effectiveness
Location / How to get
Moves
Petilil: Stats and Abilities
Base Stats
HP
45
Att
35
Def
50
Spd
30
Sp. Att
70
Sp. Def
50
Abilities
Chlorophyll
When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Own Tempo
The Pokémon cannot be Confused while having this ability.
Leaf Guard
(hidden)
Prevents the Pokémon from receiving status conditions during strong sunlight.
QR Code
Max Stats
Max Stats
Level
HP
Att
Def
Spd
Sp.Att
Sp.Def
Hindering Nature
50
105 - 152
36 - 78
49 - 91
31 - 73
67 - 109
49 - 91
Hindering Nature
100
200 - 294
67 - 152
94 - 179
58 - 143
130 - 215
94 - 179
Neutral Nature
50
105 - 152
40 - 87
55 - 102
35 - 82
75 - 122
55 - 102
Neutral Nature
100
200 - 294
75 - 169
105 - 199
65 - 159
145 - 239
105 - 199
Beneficial Nature
50
105 - 152
44 - 95
60 - 112
38 - 90
82 - 134
60 - 112
Beneficial Nature
100
200 - 294
82 - 185
115 - 218
71 - 174
159 - 262
115 - 218
Pokedex and Evolution
Pokedex
National No.
Type 1
Type 2
548
Height
Weight
Gender
0.5m
6.6kg
Male ♂:0%
Female ♀:10:100%
Evolution Chart
Pokemon
Evolution condition
Petilil
--
Lilligant
Level sunstone
Type Effectiveness
Resistance/Weaknesses Chart
1
2x
1/2x
1/2x
1/2x
2x
1
2x
1/2x
2x
1
2x
1
1
1
1
1
1
Location / How to get
Location
Sun
Trade from Moon
Moon
Malie Garden, Melemele Meadow, Poni Meadow, Poni Plains, Ula'ula Meadow
Moves
Learn by leveling up
Move
Level
Type
Att.
Acc.
PP
Category
Description
Absorb
-
20
100
25
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Growth
4
--
--
20
The user's body grows all at once, raising the Attack and Sp. Atk stats.
Leech Seed
8
--
90
10
A seed is planted on the target. It steals some HP from the target every turn.
Sleep Powder
10
--
75
15
The user scatters a big cloud of sleep-inducing dust around the target.
Mega Drain
13
40
100
15
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Synthesis
17
--
--
5
The user restores its own HP. The amount of HP regained varies with the weather.
Magical Leaf
19
60
--
20
The user scatters curious leaves that chase the target. This attack never misses.
Stun Spore
22
--
75
30
The user scatters a cloud of numbing powder that paralyzes the target.
Giga Drain
26
75
100
10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Aromatherapy
28
--
--
5
The user releases a soothing scent that heals all status conditions affecting the user's party.
Helping Hand
31
--
--
20
The user assists an ally by boosting the power of that ally's attack.
Energy Ball
35
90
100
10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%)
Entrainment
37
--
100
15
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Sunny Day
40
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
After You
44
--
--
15
The user helps the target and makes it use its move right after the user.
Leaf Storm
46
130
90
5
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.(100%)
More Moves
Learn by TM
Move
TM
Type
Att.
Acc.
PP
Category
Description
Toxic
TM06
--
90
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden Power
TM10
60
100
15
A unique attack that varies in type depending on the Pokémon using it.
Sunny Day
TM11
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Protect
TM17
--
--
10
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Safeguard
TM20
--
--
25
The user creates a protective field that prevents status conditions for five turns.
Frustration
TM21
??
100
20
This full-power attack grows more powerful the less the user likes its Trainer.
Solar Beam
TM22
120
100
10
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Return
TM27
??
100
20
This full-power attack grows more powerful the more the user likes its Trainer.
Double Team
TM32
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Facade
TM42
70
100
20
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Rest
TM44
--
--
10
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
Attract
TM45
--
100
15
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Round
TM48
60
100
15
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Energy Ball
TM53
90
100
10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%)
Dream Eater
TM85
100
100
15
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
Grass Knot
TM86
??
100
20
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Swagger
TM87
--
85
15
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep Talk
TM88
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
Substitute
TM90
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Nature Power
TM96
--
--
20
This attack makes use of nature's power. Its effects vary depending on the user's environment.
Confide
TM100
--
--
20
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)
More Moves
Learn by bleeding (egg moves)
Move
Type
Att.
Acc.
PP
Category
Description
Natural Gift
??
100
15
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Charm
--
100
20
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
Endure
--
--
10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Ingrain
--
--
20
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
Worry Seed
--
100
10
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
Grass Whistle
--
55
15
The user plays a pleasant melody that lulls the target into a deep sleep.
Sweet Scent
--
100
20
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
Bide
??
--
10
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Healing Wish
--
--
10
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Details of Petilil's egg moves
More Moves
Z Moves
Move
Type
Max Att.
Acc.
PP
Category
Description
Breakneck Blitz
160(Phy)/120(Spe)
--
1
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Bloom Doom
195
--
1
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Shattered Psyche
180
--
1
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Transfer Only Moves
Move
Method
Type
Att.
Acc.
PP
Category
Description
Flash
Gen VI TM70
--
100
20
The user flashes a bright light that cuts the target's accuracy.
Secret Power
Gen VI TM94 (ΩRαS)
70
100
20
The additional effects of this attack depend upon where it was used.(30%)
Cut
Gen VI HM01
50
95
30
The target is cut with a scythe or claw.
Covet
Move Tutor - ORAS
60
100
25
The user endearingly approaches the target, then steals the target's held item.
Heal Bell
Move Tutor - ORAS
--
--
5
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Seed Bomb
Move Tutor - ORAS
80
100
15
The user slams a barrage of hard-shelled seeds down on the target from above.
More Moves
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Island Scan
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