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Fletchling DB: stats, moves, locations & evolution
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Fletchling DB: stats, moves, locations & evolution
Details of Fletchling : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016
Table of contents
Fletchling: Stats and Abilities
Pokedex and Evolution
Type Effectiveness
Location / How to get
Moves
Fletchling: Stats and Abilities
Base Stats
HP
45
Att
50
Def
43
Spd
62
Sp. Att
40
Sp. Def
38
Abilities
Big Pecks
Protects the Pokémon from Defense-lowering effects.
Gale Wings
(hidden)
All Flying-type moves have their Speed Priority increased by 1 if the Pokémon's Hit Points are at maximum
QR Code
Max Stats
Max Stats
Level
HP
Att
Def
Spd
Sp.Att
Sp.Def
Hindering Nature
50
105 - 152
49 - 91
43 - 85
60 - 102
40 - 82
38 - 81
Hindering Nature
100
200 - 294
94 - 179
81 - 166
116 - 200
76 - 161
72 - 157
Neutral Nature
50
105 - 152
55 - 102
48 - 95
67 - 114
45 - 92
43 - 90
Neutral Nature
100
200 - 294
105 - 199
91 - 185
129 - 223
85 - 179
81 - 175
Beneficial Nature
50
105 - 152
60 - 112
52 - 104
73 - 125
49 - 101
47 - 99
Beneficial Nature
100
200 - 294
115 - 218
100 - 203
141 - 245
93 - 196
89 - 192
Pokedex and Evolution
Pokedex
National No.
Type 1
Type 2
661
Height
Weight
Gender
0.3m
1.7kg
Male ♂:50%
Female ♀:5:50%
Evolution Chart
Pokemon
Evolution condition
Fletchling
--
Fletchinder
Level 17
Talonflame
Level 35
Type Effectiveness
Resistance/Weaknesses Chart
1
1
1
1/2x
2x
2x
1
1
0x
1
1
1/2x
2x
0x
1
1
1
1
Location / How to get
Location
Sun
Wela Volcano Park
Moon
Wela Volcano Park
Moves
Learn by leveling up
Move
Level
Type
Att.
Acc.
PP
Category
Description
Tackle
-
40
100
35
A physical attack in which the user charges and slams into the target with its whole body.
Growl
-
--
100
40
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Quick Attack
6
40
100
30
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Peck
10
35
100
35
The target is jabbed with a sharply pointed beak or horn.
Agility
13
--
--
30
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Flail
16
??
100
15
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Roost
21
--
--
10
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Razor Wind
25
80
100
10
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Natural Gift
29
??
100
15
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Flame Charge
34
50
100
20
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.(100%)
Acrobatics
39
55
100
15
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Me First
41
??
--
20
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
Tailwind
45
--
--
15
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
Steel Wing
48
70
90
25
The target is hit with wings of steel. This may also raise the user's Defense stat.(10%)
More Moves
Learn by TM
Move
TM
Type
Att.
Acc.
PP
Category
Description
Work Up
TM01
--
--
30
The user is roused, and its Attack and Sp. Atk stats increase.
Toxic
TM06
--
90
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden Power
TM10
60
100
15
A unique attack that varies in type depending on the Pokémon using it.
Sunny Day
TM11
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Taunt
TM12
--
100
20
The target is taunted into a rage that allows it to use only attack moves for three turns.
Protect
TM17
--
--
10
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Roost
TM19
--
--
10
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Frustration
TM21
??
100
20
This full-power attack grows more powerful the less the user likes its Trainer.
Return
TM27
??
100
20
This full-power attack grows more powerful the more the user likes its Trainer.
Double Team
TM32
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Aerial Ace
TM40
60
--
20
The user confounds the target with speed, then slashes. This attack never misses.
Facade
TM42
70
100
20
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Flame Charge
TM43
50
100
20
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.(100%)
Rest
TM44
--
--
10
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
Attract
TM45
--
100
15
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Thief
TM46
60
100
25
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Round
TM48
60
100
15
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Overheat
TM50
130
90
5
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.(100%)
Steel Wing
TM51
70
90
25
The target is hit with wings of steel. This may also raise the user's Defense stat.(10%)
Acrobatics
TM62
55
100
15
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Swords Dance
TM75
--
--
20
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
Fly
TM76
90
95
15
The user soars and then strikes its target on the next turn.
Swagger
TM87
--
85
15
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep Talk
TM88
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
U-turn
TM89
70
100
20
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Substitute
TM90
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Confide
TM100
--
--
20
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)
More Moves
Learn by bleeding (egg moves)
Move
Type
Att.
Acc.
PP
Category
Description
Tailwind
--
--
15
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
Snatch
--
--
10
The user steals the effects of any attempts to use a healing or stat-changing move.
Quick Guard
--
--
15
The user protects itself and its allies from priority moves.
Details of Fletchling's egg moves
Z Moves
Move
Type
Max Att.
Acc.
PP
Category
Description
Breakneck Blitz
160(Phy)/160(Spe)
--
1
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Supersonic Skystrike
175
--
1
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Savage Spin-Out
140
--
1
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Corkscrew Crash
140
--
1
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive
100(Phy)/195(Spe)
--
1
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Black Hole Eclipse
120
--
1
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
More Moves
Transfer Only Moves
Move
Method
Type
Att.
Acc.
PP
Category
Description
Secret Power
Gen VI TM94 (ΩRαS)
70
100
20
The additional effects of this attack depend upon where it was used.(30%)
Heat Wave
Move Tutor - ORAS
95
90
10
The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.(10%)
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