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Sentret DB: stats, moves, locations & evolution

Details of Sentret : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016

Sentret: Stats and Abilities

Sentret

Base Stats

HP35Att46Def34
Spd20Sp. Att35Sp. Def45

Abilities

Run Away Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Keen Eye Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent
Frisk
(hidden)
Reveals the foe’s held item.

QR Code

Sentret

Max Stats

Max StatsLevelHPAttDef
SpdSp.AttSp.Def
Hindering Nature 5095 - 14245 - 8835 - 77
22 - 6436 - 7845 - 87
Hindering Nature 100180 - 27487 - 17165 - 150
40 - 12567 - 15285 - 170
Neutral Nature 5095 - 14251 - 9839 - 86
25 - 7240 - 8750 - 97
Neutral Nature 100180 - 27497 - 19173 - 167
45 - 13975 - 16995 - 189
Beneficial Nature 5095 - 14256 - 10742 - 94
27 - 7944 - 9555 - 106
Beneficial Nature 100180 - 274106 - 21080 - 183
49 - 15282 - 185104 - 207

Pokedex and Evolution

Pokedex

National No.Type 1Type 2
161normal
HeightWeightGender
0.8m6.0kgMale ♂:50%
Female ♀:5:50%

Evolution Chart

PokemonEvolution condition
Sentret
Sentret
--
Furret
Furret
Level 15

Type Effectiveness

Resistance/Weaknesses Chart

Normal1Fire1Water1
Grass1Electric1Ice1
Fighting2xPoison1Ground1
Flying1Psychic1Bug1
Rock1Ghost0xDragon1
Dark1Steel1Fairy1

Location / How to get

Location

Sun
Moon

Moves

Learn by leveling up

MoveLevelTypeAtt.Acc.PP
Category
Description
Scratch-normal4010035
physical
Hard, pointed, sharp claws rake the target to inflict damage.
Foresight-normal----40
other
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Defense Curl4normal----40
other
The user curls up to conceal weak spots and raise its Defense stat.
Quick Attack7normal4010030
physical
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Fury Swipes13normal188015
physical
The target is raked with sharp claws or scythes quickly two to five times in a row.
Helping Hand16normal----20
other
The user assists an ally by boosting the power of that ally's attack.
Follow Me19normal----20
other
The user draws attention to itself, making all targets take aim only at the user.
Slam25normal807520
physical
The target is slammed with a long tail, vines, or the like to inflict damage.
Rest28psychic----10
other
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
Sucker Punch31dark701005
physical
This move enables the user to attack first. This move fails if the target is not readying an attack.
Amnesia36psychic----20
other
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
Baton Pass39normal----40
other
The user switches places with a party Pokémon in waiting and passes along any stat changes.
Me First42normal??--20
other
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
Hyper Voice47normal9010010
special
The user lets loose a horribly echoing shout with the power to inflict damage.

Learn by TM

MoveTMTypeAtt.Acc.PP
Category
Description
Work UpTM01normal----30
other
The user is roused, and its Attack and Sp. Atk stats increase.
ToxicTM06poison--9010
other
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden PowerTM10normal6010015
special
A unique attack that varies in type depending on the Pokémon using it.
Sunny DayTM11fire----5
other
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Ice BeamTM13ice9010010
special
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.(10%)
ProtectTM17normal----10
other
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain DanceTM18water----5
other
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FrustrationTM21normal??10020
physical
This full-power attack grows more powerful the less the user likes its Trainer.
Solar BeamTM22grass12010010
special
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
ThunderboltTM24electric9010015
special
A strong electric blast crashes down on the target. This may also leave the target with paralysis.(10%)
ReturnTM27normal??10020
physical
This full-power attack grows more powerful the more the user likes its Trainer.
Shadow BallTM30ghost8010015
special
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.(20%)
Brick BreakTM31fighting7510015
physical
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Double TeamTM32normal----15
other
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
FlamethrowerTM35fire9010015
special
The target is scorched with an intense blast of fire. This may also leave the target with a burn.(10%)
FacadeTM42normal7010020
physical
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
RestTM44psychic----10
other
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
AttractTM45normal--10015
other
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
ThiefTM46dark6010025
physical
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
RoundTM48normal6010015
special
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Echoed VoiceTM49normal4010015
special
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
FlingTM56dark??10010
physical
The user flings its held item at the target to attack. This move's power and effects depend on the item.
Charge BeamTM57electric509010
special
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.(70%)
Brutal SwingTM59dark6010020
physical
The user swings its body around violently to inflict damage on everything in its vicinity.
Shadow ClawTM65ghost7010015
physical
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Grass KnotTM86grass??10020
special
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
SwaggerTM87normal--8515
other
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep TalkTM88normal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
U-turnTM89bug7010020
physical
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
SubstituteTM90normal----10
other
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
SurfTM94water9010015
special
The user attacks everything around it by swamping its surroundings with a giant wave.
ConfideTM100normal----20
other
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)

Learn by bleeding (egg moves)

MoveTypeAtt.Acc.PP
Category
Description
Double-Edgenormal12010015
physical
A reckless, life-risking tackle. This also damages the user quite a lot.
Pursuitdark4010020
physical
The power of this attack move is doubled if it's used on a target that's switching out of battle.
Slashnormal7010020
physical
The target is attacked with a slash of claws or blades. Critical hits land more easily.
Focus Energynormal----30
other
The user takes a deep breath and focuses so that critical hits land more easily.
Reversalfighting??10015
physical
An all-out attack that becomes more powerful the less HP the user has.
Trickpsychic--10010
other
The user catches the target off guard and swaps its held item with its own.
Assistnormal----20
other
The user hurriedly and randomly uses a move among those known by ally Pokémon.
Last Resortnormal1401005
physical
This move can be used only after the user has used all the other moves it knows in the battle.
Charmfairy--10020
other
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
Covetnormal6010025
physical
The user endearingly approaches the target, then steals the target's held item.
Natural Giftnormal??10015
physical
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Iron Tailsteel1007515
physical
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.(30%)
Captivatenormal--10020
other
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Z Moves

MoveTypeMax Att.Acc.PP
Category
Description
Breakneck Blitznormal200(Phy)/175(Spe)--1
physical
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummelingfighting160--1
physical
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Savage Spin-Outbug140--1
physical
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmareghost140(Phy)/160(Spe)--1
physical
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crashsteel180--1
physical
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrivefire175--1
special
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Hydro Vortexwater175--1
special
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Bloom Doomgrass190--1
special
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havocelectric175--1
special
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Subzero Slammerice175--1
special
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipsedark140--1
physical
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.

Transfer Only Moves

MoveMethodTypeAtt.Acc.PP
Category
Description
Hone ClawsGen VI TM01dark----15
other
The user sharpens its claws to boost its Attack stat and accuracy.
DigGen VI TM28ground8010010
physical
The user burrows, then attacks on the next turn.
RetaliateGen VI TM67normal701005
physical
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Secret PowerGen VI TM94 (ΩRαS)normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
Power-up PunchGen VI TM98fighting4010020
physical
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.(100%)
CutGen VI HM01normal509530
physical
The target is cut with a scythe or claw.
Aqua TailMove Tutor - ORASwater909010
physical
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Fire PunchMove Tutor - ORASfire7510015
physical
The target is punched with a fiery fist. This may also leave the target with a burn.(10%)
Focus PunchMove Tutor - ORASfighting15010020
physical
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Ice PunchMove Tutor - ORASice7510015
physical
The target is punched with an icy fist. This may also leave the target frozen.(10%)
Knock OffMove Tutor - ORASdark6510020
physical
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Shock WaveMove Tutor - ORASelectric60--20
special
The user strikes the target with a quick jolt of electricity. This attack never misses.
SnoreMove Tutor - ORASnormal5010015
special
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%)
Super FangMove Tutor - ORASnormal??9010
physical
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
Thunder PunchMove Tutor - ORASelectric7510015
physical
The target is punched with an electrified fist. This may also leave the target with paralysis.(10%)
UproarMove Tutor - ORASnormal9010010
special
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Water PulseMove Tutor - ORASwater6010020
special
The user attacks the target with a pulsing blast of water. This may also confuse the target.(20%)
Focus PunchGen IV TM01fighting15010020
physical
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Water PulseGen IV TM03water6010020
special
The user attacks the target with a pulsing blast of water. This may also confuse the target.(20%)
Shock WaveGen IV TM34electric60--20
special
The user strikes the target with a quick jolt of electricity. This attack never misses.
Secret PowerGen IV TM43normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
EndureGen IV TM58normal----10
other
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
WhirlpoolGen IV HM05 HGSSwater358515
special
The user traps the target in a violent swirling whirlpool for four to five turns.(100%)
Fury CutterMove Tutor - PtHGSSbug409520
physical
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
SwiftMove Tutor - PtHGSSnormal60--20
special
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Mud-slapMove Tutor - PtHGSSground2010010
special
The user hurls mud in the target's face to inflict damage and lower its accuracy.(100%)
RolloutMove Tutor - PtHGSSrock309020
physical
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
HeadbuttMove Tutor - HGSSnormal7010015
physical
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.(30%)
Body SlamMove Tutor - FRLGnormal8510015
physical
The user drops onto the target with its full body weight. This may also leave the target with paralysis.(30%)
MimicMove Tutor - FRLGnormal----10
other
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Dynamic PunchMove Tutor - Emeraldfighting100505
physical
The user punches the target with full, concentrated power. This confuses the target if it hits.(100%)

List of Pokemon by Type

Pokemon by Type
'Snorlax'
normal
'Litten'
fire
'Popplio'
water
'Pikachu'
electric
'Rowlet'
grass
'Vulpix'
ice
'Passimian'
fighting
'Salandit'
poison
'Mudbray'
ground
'Pikipek'
flying
'Oranguru'
psychic
'Grubbin'
bug
'Rockruff'
rock
'Mimikyu'
ghost
'Jangmo-o'
dragon
'Rattata'
dark
'Togedemaru'
steel
'Tapu Lele'
fairy

Newly Introduced Features

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