HP | 114 | Att | 85 | Def | 70 |
Spd | 30 | Sp. Att | 85 | Sp. Def | 80 |
Effect Spore | The opponent has a 10% chance of being induced by PARALYZE, POISON, or SLEEP when using an attack, that requires physical contact, against this Pokémon. |
Regenerator (hidden) | When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored |
Max Stats | Level | HP | Att | Def |
Spd | Sp.Att | Sp.Def | ||
Hindering Nature | 50 | 174 - 221 | 81 - 123 | 67 - 109 |
31 - 73 | 81 - 123 | 76 - 118 | ||
Hindering Nature | 100 | 338 - 432 | 157 - 242 | 130 - 215 |
58 - 143 | 157 - 242 | 148 - 233 | ||
Neutral Nature | 50 | 174 - 221 | 90 - 137 | 75 - 122 |
35 - 82 | 90 - 137 | 85 - 132 | ||
Neutral Nature | 100 | 338 - 432 | 175 - 269 | 145 - 239 |
65 - 159 | 175 - 269 | 165 - 259 | ||
Beneficial Nature | 50 | 174 - 221 | 99 - 150 | 82 - 134 |
38 - 90 | 99 - 150 | 93 - 145 | ||
Beneficial Nature | 100 | 338 - 432 | 192 - 295 | 159 - 262 |
71 - 174 | 192 - 295 | 181 - 284 |
1 | 2x | 1/2x | |||
1/4x | 1/2x | 2x | |||
1/2x | 1 | 1 | |||
2x | 2x | 1 | |||
1 | 1 | 1 | |||
1 | 1 | 1/2x |
Sun | |
Moon |
Move | Level | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Absorb | - | 20 | 100 | 25 | |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||
Growth | - | -- | -- | 20 | |
The user's body grows all at once, raising the Attack and Sp. Atk stats. | |||||
Astonish | - | 30 | 100 | 15 | |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.(30%) | |||||
Bide | - | ?? | -- | 10 | |
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||
Growth | 6 | -- | -- | 20 | |
The user's body grows all at once, raising the Attack and Sp. Atk stats. | |||||
Astonish | 8 | 30 | 100 | 15 | |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.(30%) | |||||
Bide | 12 | ?? | -- | 10 | |
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||
Mega Drain | 15 | 40 | 100 | 15 | |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||
Ingrain | 18 | -- | -- | 20 | |
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. | |||||
Feint Attack | 20 | 60 | -- | 20 | |
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | |||||
Sweet Scent | 24 | -- | 100 | 20 | |
A sweet scent that harshly lowers opposing Pokémon's evasiveness. | |||||
Giga Drain | 28 | 75 | 100 | 10 | |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||
Toxic | 32 | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
Synthesis | 35 | -- | -- | 5 | |
The user restores its own HP. The amount of HP regained varies with the weather. | |||||
Clear Smog | 43 | 50 | -- | 15 | |
The user attacks by throwing a clump of special mud. All stat changes are returned to normal. | |||||
Solar Beam | 49 | 120 | 100 | 10 | |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||
Rage Powder | 54 | -- | -- | 20 | |
The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. | |||||
Spore | 62 | -- | 100 | 15 | |
The user scatters bursts of spores that induce sleep. |
Move | TM | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Toxic | TM06 | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
Venoshock | TM09 | 65 | 100 | 10 | |
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | |||||
Hidden Power | TM10 | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||
Sunny Day | TM11 | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||
Hyper Beam | TM15 | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||
Protect | TM17 | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Rain Dance | TM18 | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||
Frustration | TM21 | ?? | 100 | 20 | |
This full-power attack grows more powerful the less the user likes its Trainer. | |||||
Solar Beam | TM22 | 120 | 100 | 10 | |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||
Return | TM27 | ?? | 100 | 20 | |
This full-power attack grows more powerful the more the user likes its Trainer. | |||||
Double Team | TM32 | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
Sludge Bomb | TM36 | 90 | 100 | 10 | |
Unsanitary sludge is hurled at the target. This may also poison the target.(30%) | |||||
Facade | TM42 | 70 | 100 | 20 | |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
Rest | TM44 | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||
Attract | TM45 | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||
Round | TM48 | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
Energy Ball | TM53 | 90 | 100 | 10 | |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%) | |||||
Payback | TM66 | 50 | 100 | 10 | |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |||||
Giga Impact | TM68 | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||
Grass Knot | TM86 | ?? | 100 | 20 | |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||
Swagger | TM87 | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | TM88 | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
Substitute | TM90 | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Nature Power | TM96 | -- | -- | 20 | |
This attack makes use of nature's power. Its effects vary depending on the user's environment. | |||||
Confide | TM100 | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) |
Move | Type | Att. | Acc. | PP |
Category | ||||
Description | ||||
Gastro Acid | -- | 100 | 10 | |
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | ||||
Growth | -- | -- | 20 | |
The user's body grows all at once, raising the Attack and Sp. Atk stats. | ||||
Poison Powder | -- | 75 | 35 | |
The user scatters a cloud of poisonous dust that poisons the target. | ||||
Stun Spore | -- | 75 | 30 | |
The user scatters a cloud of numbing powder that paralyzes the target. | ||||
Rollout | 30 | 90 | 20 | |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | ||||
Defense Curl | -- | -- | 40 | |
The user curls up to conceal weak spots and raise its Defense stat. | ||||
Endure | -- | -- | 10 | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||
Body Slam | 85 | 100 | 15 | |
The user drops onto the target with its full body weight. This may also leave the target with paralysis.(30%) |
Move | Type | Max Att. | Acc. | PP |
Category | ||||
Description | ||||
Breakneck Blitz | 200(Phy)/200(Spe) | -- | 1 | |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
Acid Downpour | 175 | -- | 1 | |
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | ||||
Continental Crush | 100 | -- | 1 | |
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | ||||
Never-Ending Nightmare | 100 | -- | 1 | |
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | ||||
Bloom Doom | 190 | -- | 1 | |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||
Black Hole Eclipse | 120 | -- | 1 | |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Flash | Gen VI TM70 | -- | 100 | 20 | |
The user flashes a bright light that cuts the target's accuracy. | |||||
Secret Power | Gen VI TM94 (ΩRαS) | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | |||||
After You | Move Tutor - ORAS | -- | -- | 15 | |
The user helps the target and makes it use its move right after the user. | |||||
Foul Play | Move Tutor - ORAS | 95 | 100 | 15 | |
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. | |||||
Seed Bomb | Move Tutor - ORAS | 80 | 100 | 15 | |
The user slams a barrage of hard-shelled seeds down on the target from above. | |||||
Snore | Move Tutor - ORAS | 50 | 100 | 15 | |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%) |