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Bronzong DB: stats, moves, locations & evolution

Details of Bronzong : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016

Bronzong: Stats and Abilities

Bronzong

Base Stats

HP67Att89Def116
Spd33Sp. Att79Sp. Def116

Abilities

Levitate Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Heatproof Damage from Fire-type moves and the Burn status is halved.
Heavy Metal
(hidden)
Doubles the Pokémon's weight.

QR Code

Bronzong

Max Stats

Max StatsLevelHPAttDef
SpdSp.AttSp.Def
Hindering Nature 50127 - 17484 - 126108 - 151
34 - 7675 - 117108 - 151
Hindering Nature 100244 - 338164 - 249213 - 297
63 - 148146 - 231213 - 297
Neutral Nature 50127 - 17494 - 141121 - 168
38 - 8584 - 131121 - 168
Neutral Nature 100244 - 338183 - 277237 - 331
71 - 165163 - 257237 - 331
Beneficial Nature 50127 - 174103 - 155133 - 184
41 - 9392 - 144133 - 184
Beneficial Nature 100244 - 338201 - 304260 - 364
78 - 181179 - 282260 - 364

Pokedex and Evolution

Pokedex

National No.Type 1Type 2
437steelpsychic
HeightWeightGender
1.3m187.0kgBronzong is Genderless:100%

Evolution Chart

PokemonEvolution condition
Bronzor
Bronzor
--
Bronzong
Bronzong
Level 33

Type Effectiveness

Resistance/Weaknesses Chart

Normal1/2xFire2xWater1
Grass1/2xElectric1Ice1/2x
Fighting1Poison0xGround2x
Flying1/2xPsychic1/4xBug1
Rock1/2xGhost2xDragon1/2x
Dark2xSteel1/2xFairy1/2x

Location / How to get

Location

Sun
Moon

Moves

Learn by leveling up

MoveLevelTypeAtt.Acc.PP
Category
Description
Block-normal----5
other
The user blocks the target's way with arms spread wide to prevent escape.
Sunny Day-fire----5
other
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Rain Dance-water----5
other
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Tackle-normal4010035
physical
A physical attack in which the user charges and slams into the target with its whole body.
Confusion-psychic5010025
special
The target is hit by a weak telekinetic force. This may also confuse the target.(10%)
Hypnosis-psychic--6020
other
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Imprison-psychic----10
other
If opposing Pokémon know any move also known by the user, they are prevented from using it.
Hypnosis5psychic--6020
other
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Imprison9psychic----10
other
If opposing Pokémon know any move also known by the user, they are prevented from using it.
Confuse Ray11ghost--10010
other
The target is exposed to a sinister ray that triggers confusion.
Psywave15psychic??10015
special
The target is attacked with an odd psychic wave. The attack varies in intensity.
Iron Defense19steel----15
other
The user hardens its body's surface like iron, sharply raising its Defense stat.
Feint Attack21dark60--20
physical
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Safeguard25normal----25
other
The user creates a protective field that prevents status conditions for five turns.
Future Sight29psychic12010010
special
Two turns after this move is used, a hunk of psychic energy attacks the target.
Metal Sound31steel--8540
other
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Gyro Ball36steel??1005
physical
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
Extrasensory42psychic8010020
special
The user attacks with an odd, unseeable power. This may also make the target flinch.(10%)
Payback46dark5010010
physical
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
Heal Block52psychic--10015
other
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
Heavy Slam58steel??10010
physical
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.

Learn by TM

MoveTMTypeAtt.Acc.PP
Category
Description
PsyshockTM03psychic8010010
special
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Calm MindTM04psychic----20
other
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
ToxicTM06poison--9010
other
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden PowerTM10normal6010015
special
A unique attack that varies in type depending on the Pokémon using it.
Sunny DayTM11fire----5
other
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Hyper BeamTM15normal150905
special
The target is attacked with a powerful beam. The user can't move on the next turn.
Light ScreenTM16psychic----30
other
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
ProtectTM17normal----10
other
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain DanceTM18water----5
other
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
SafeguardTM20normal----25
other
The user creates a protective field that prevents status conditions for five turns.
FrustrationTM21normal??10020
physical
This full-power attack grows more powerful the less the user likes its Trainer.
Solar BeamTM22grass12010010
special
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
EarthquakeTM26ground10010010
physical
The user sets off an earthquake that strikes every Pokémon around it.
ReturnTM27normal??10020
physical
This full-power attack grows more powerful the more the user likes its Trainer.
PsychicTM29psychic9010010
special
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%)
Shadow BallTM30ghost8010015
special
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.(20%)
Double TeamTM32normal----15
other
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
ReflectTM33psychic----20
other
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
SandstormTM37rock----10
other
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
Rock TombTM39rock609515
physical
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.(100%)
FacadeTM42normal7010020
physical
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
RestTM44psychic----10
other
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
RoundTM48normal6010015
special
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Charge BeamTM57electric509010
special
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.(70%)
ExplosionTM64normal2501005
physical
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
PaybackTM66dark5010010
physical
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
Giga ImpactTM68normal150905
physical
The user charges at the target using every bit of its power. The user can't move on the next turn.
Rock PolishTM69rock----20
other
The user polishes its body to reduce drag. This can sharply raise the Speed stat.
Gyro BallTM74steel??1005
physical
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
Psych UpTM77normal----10
other
The user hypnotizes itself into copying any stat change made by the target.
BulldozeTM78ground6010020
physical
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.(100%)
Rock SlideTM80rock759010
physical
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.(30%)
Dream EaterTM85psychic10010015
special
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
Grass KnotTM86grass??10020
special
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
SwaggerTM87normal--8515
other
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep TalkTM88normal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
SubstituteTM90normal----10
other
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Flash CannonTM91steel8010010
special
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.(10%)
Trick RoomTM92psychic----5
other
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
ConfideTM100normal----20
other
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)

Z Moves

MoveTypeMax Att.Acc.PP
Category
Description
Breakneck Blitznormal200(Phy)/200(Spe)--1
physical
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Tectonic Rageground180--1
physical
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crushrock140--1
physical
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Never-Ending Nightmareghost160--1
special
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crashsteel160(Phy)/160(Spe)--1
physical
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Bloom Doomgrass190--1
special
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havocelectric100--1
special
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psychepsychic190--1
special
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Black Hole Eclipsedark120--1
physical
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.

Transfer Only Moves

MoveMethodTypeAtt.Acc.PP
Category
Description
FlashGen VI TM70normal--10020
other
The user flashes a bright light that cuts the target's accuracy.
Rock SmashGen VI TM94 (XY)
HM06 (ΩRαS)
fighting4010015
physical
The user attacks with a punch. This may also lower the target's Defense stat.(50%)
Secret PowerGen VI TM94 (ΩRαS)normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
StrengthGen VI HM04normal8010015
physical
The target is slugged with a punch thrown at maximum power.
GravityMove Tutor - ORASpsychic----5
other
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
Iron HeadMove Tutor - ORASsteel8010015
physical
The user slams the target with its steel-hard head. This may also make the target flinch.(30%)
RecycleMove Tutor - ORASnormal----10
other
The user recycles a held item that has been used in battle so it can be used again.
Signal BeamMove Tutor - ORASbug7510015
special
The user attacks with a sinister beam of light. This may also confuse the target.(10%)
Skill SwapMove Tutor - ORASpsychic----10
other
The user employs its psychic power to exchange Abilities with the target.
SnoreMove Tutor - ORASnormal5010015
special
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%)
Stealth RockMove Tutor - ORASrock----20
other
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
TrickMove Tutor - ORASpsychic--10010
other
The user catches the target off guard and swaps its held item with its own.
Wonder RoomMove Tutor - ORASpsychic----10
other
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Zen HeadbuttMove Tutor - ORASpsychic809015
physical
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.(20%)
TelekinesisGen V TM19psychic----15
other
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Secret PowerGen IV TM43normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
EndureGen IV TM58normal----10
other
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Natural GiftGen IV TM83normal??10015
physical
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Ancient PowerMove Tutor - PtHGSSrock601005
special
The user attacks with a prehistoric power. This may also raise all the user's stats at once.(10%)

List of Pokemon by Type

Pokemon by Type
'Snorlax'
normal
'Litten'
fire
'Popplio'
water
'Pikachu'
electric
'Rowlet'
grass
'Vulpix'
ice
'Passimian'
fighting
'Salandit'
poison
'Mudbray'
ground
'Pikipek'
flying
'Oranguru'
psychic
'Grubbin'
bug
'Rockruff'
rock
'Mimikyu'
ghost
'Jangmo-o'
dragon
'Rattata'
dark
'Togedemaru'
steel
'Tapu Lele'
fairy

Newly Introduced Features

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