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Regigigas DB: stats, moves, locations & evolution

Details of Regigigas : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016

Regigigas: Stats and Abilities

Regigigas

Base Stats

HP110Att160Def110
Spd100Sp. Att80Sp. Def110

Abilities

Slow Start Attack and Speed is halved during the first five turns since sent out.

QR Code

Regigigas

Max Stats

Max StatsLevelHPAttDef
SpdSp.AttSp.Def
Hindering Nature 50170 - 217148 - 190103 - 145
94 - 13676 - 118103 - 145
Hindering Nature 100330 - 424292 - 377202 - 287
184 - 269148 - 233202 - 287
Neutral Nature 50170 - 217165 - 212115 - 162
105 - 15285 - 132115 - 162
Neutral Nature 100330 - 424325 - 419225 - 319
205 - 299165 - 259225 - 319
Beneficial Nature 50170 - 217181 - 233126 - 178
115 - 16793 - 145126 - 178
Beneficial Nature 100330 - 424357 - 460247 - 350
225 - 328181 - 284247 - 350

Pokedex and Evolution

Pokedex

National No.Type 1Type 2
486normal
HeightWeightGender
3.7m420.0kgRegigigas is Genderless:100%

Evolution Chart

PokemonEvolution condition
Regigigas
Regigigas
--

Type Effectiveness

Resistance/Weaknesses Chart

Normal1Fire1Water1
Grass1Electric1Ice1
Fighting2xPoison1Ground1
Flying1Psychic1Bug1
Rock1Ghost0xDragon1
Dark1Steel1Fairy1

Location / How to get

Location

Sun
Moon

Moves

Learn by leveling up

MoveLevelTypeAtt.Acc.PP
Category
Description
Heavy Slam-steel??10010
physical
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Crush Grip-normal??1005
physical
The target is crushed with great force. The more HP the target has left, the greater this move's power.
Fire Punch-fire7510015
physical
The target is punched with a fiery fist. This may also leave the target with a burn.(10%)
Ice Punch-ice7510015
physical
The target is punched with an icy fist. This may also leave the target frozen.(10%)
Thunder Punch-electric7510015
physical
The target is punched with an electrified fist. This may also leave the target with paralysis.(10%)
Dizzy Punch-normal7010010
physical
The target is hit with rhythmically launched punches. This may also leave the target confused.(20%)
Knock Off-dark6510020
physical
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Confuse Ray-ghost--10010
other
The target is exposed to a sinister ray that triggers confusion.
Foresight-normal----40
other
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Revenge25fighting6010010
physical
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
Wide Guard40rock----10
other
The user and its allies are protected from wide-ranging attacks for one turn.
Zen Headbutt50psychic809015
physical
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.(20%)
Payback65dark5010010
physical
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
Crush Grip75normal??1005
physical
The target is crushed with great force. The more HP the target has left, the greater this move's power.
Heavy Slam90steel??10010
physical
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Giga Impact100normal150905
physical
The user charges at the target using every bit of its power. The user can't move on the next turn.

Learn by TM

MoveTMTypeAtt.Acc.PP
Category
Description
ToxicTM06poison--9010
other
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden PowerTM10normal6010015
special
A unique attack that varies in type depending on the Pokémon using it.
Sunny DayTM11fire----5
other
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Hyper BeamTM15normal150905
special
The target is attacked with a powerful beam. The user can't move on the next turn.
Rain DanceTM18water----5
other
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
SafeguardTM20normal----25
other
The user creates a protective field that prevents status conditions for five turns.
FrustrationTM21normal??10020
physical
This full-power attack grows more powerful the less the user likes its Trainer.
Smack DownTM23rock5010015
physical
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.(100%)
ThunderboltTM24electric9010015
special
A strong electric blast crashes down on the target. This may also leave the target with paralysis.(10%)
ThunderTM25electric1107010
special
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.(30%)
EarthquakeTM26ground10010010
physical
The user sets off an earthquake that strikes every Pokémon around it.
ReturnTM27normal??10020
physical
This full-power attack grows more powerful the more the user likes its Trainer.
Brick BreakTM31fighting7510015
physical
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Double TeamTM32normal----15
other
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Rock TombTM39rock609515
physical
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.(100%)
Aerial AceTM40flying60--20
physical
The user confounds the target with speed, then slashes. This attack never misses.
FacadeTM42normal7010020
physical
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
RoundTM48normal6010015
special
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Focus BlastTM52fighting120705
special
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.(10%)
FlingTM56dark??10010
physical
The user flings its held item at the target to attack. This move's power and effects depend on the item.
PaybackTM66dark5010010
physical
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
Giga ImpactTM68normal150905
physical
The user charges at the target using every bit of its power. The user can't move on the next turn.
Rock PolishTM69rock----20
other
The user polishes its body to reduce drag. This can sharply raise the Speed stat.
Stone EdgeTM71rock100805
physical
The user stabs the target from below with sharpened stones. Critical hits land more easily.
Thunder WaveTM73electric--9020
other
The user launches a weak jolt of electricity that paralyzes the target.
Psych UpTM77normal----10
other
The user hypnotizes itself into copying any stat change made by the target.
BulldozeTM78ground6010020
physical
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.(100%)
Rock SlideTM80rock759010
physical
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.(30%)
SwaggerTM87normal--8515
other
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep TalkTM88normal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
SubstituteTM90normal----10
other
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Nature PowerTM96normal----20
other
This attack makes use of nature's power. Its effects vary depending on the user's environment.
ConfideTM100normal----20
other
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)

Z Moves

MoveTypeMax Att.Acc.PP
Category
Description
Breakneck Blitznormal200(Phy)/200(Spe)--1
physical
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummelingfighting140(Phy)/190(Spe)--1
physical
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrikeflying120--1
physical
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Tectonic Rageground180--1
physical
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crushrock180--1
physical
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Corkscrew Crashsteel160--1
physical
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrivefire140--1
physical
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Gigavolt Havocelectric140(Phy)/185(Spe)--1
physical
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psychepsychic160--1
physical
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammerice140--1
physical
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipsedark120--1
physical
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.

Transfer Only Moves

MoveMethodTypeAtt.Acc.PP
Category
Description
RetaliateGen VI TM67normal701005
physical
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Rock SmashGen VI TM94 (XY)
HM06 (ΩRαS)
fighting4010015
physical
The user attacks with a punch. This may also lower the target's Defense stat.(50%)
Secret PowerGen VI TM94 (ΩRαS)normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
Power-up PunchGen VI TM98fighting4010020
physical
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.(100%)
StrengthGen VI HM04normal8010015
physical
The target is slugged with a punch thrown at maximum power.
BlockMove Tutor - ORASnormal----5
other
The user blocks the target's way with arms spread wide to prevent escape.
Drain PunchMove Tutor - ORASfighting7510010
physical
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Earth PowerMove Tutor - ORASground9010010
special
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.(10%)
Focus PunchMove Tutor - ORASfighting15010020
physical
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
GravityMove Tutor - ORASpsychic----5
other
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
Icy WindMove Tutor - ORASice559515
special
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.(100%)
Iron HeadMove Tutor - ORASsteel8010015
physical
The user slams the target with its steel-hard head. This may also make the target flinch.(30%)
Shock WaveMove Tutor - ORASelectric60--20
special
The user strikes the target with a quick jolt of electricity. This attack never misses.
SnoreMove Tutor - ORASnormal5010015
special
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%)
SuperpowerMove Tutor - ORASfighting1201005
physical
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.(100%)
Focus PunchGen IV TM01fighting15010020
physical
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Shock WaveGen IV TM34electric60--20
special
The user strikes the target with a quick jolt of electricity. This attack never misses.
Secret PowerGen IV TM43normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
EndureGen IV TM58normal----10
other
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
AvalancheGen IV TM72ice6010010
physical
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
Natural GiftGen IV TM83normal??10015
physical
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Ancient PowerMove Tutor - PtHGSSrock601005
special
The user attacks with a prehistoric power. This may also raise all the user's stats at once.(10%)
Mud-slapMove Tutor - PtHGSSground2010010
special
The user hurls mud in the target's face to inflict damage and lower its accuracy.(100%)

List of Pokemon by Type

Pokemon by Type
'Snorlax'
normal
'Litten'
fire
'Popplio'
water
'Pikachu'
electric
'Rowlet'
grass
'Vulpix'
ice
'Passimian'
fighting
'Salandit'
poison
'Mudbray'
ground
'Pikipek'
flying
'Oranguru'
psychic
'Grubbin'
bug
'Rockruff'
rock
'Mimikyu'
ghost
'Jangmo-o'
dragon
'Rattata'
dark
'Togedemaru'
steel
'Tapu Lele'
fairy

Newly Introduced Features

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Ranking

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