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Blitzle DB: stats, moves, locations & evolution
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Blitzle DB: stats, moves, locations & evolution
Details of Blitzle : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016
Table of contents
Blitzle: Stats and Abilities
Pokedex and Evolution
Type Effectiveness
Location / How to get
Moves
Blitzle: Stats and Abilities
Base Stats
HP
45
Att
60
Def
32
Spd
76
Sp. Att
50
Sp. Def
32
Abilities
Lightningrod
Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage. If the Pokémon is Ground-type, moves are drawn to it, but it gets no boost.
Motor Drive
The Pokémon takes no damage from Electric-type attacks and Speed raises by one level.
Sap Sipper
(hidden)
Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks.
QR Code
Max Stats
Max Stats
Level
HP
Att
Def
Spd
Sp.Att
Sp.Def
Hindering Nature
50
105 - 152
58 - 100
33 - 75
72 - 115
49 - 91
33 - 75
Hindering Nature
100
200 - 294
112 - 197
62 - 146
141 - 225
94 - 179
62 - 146
Neutral Nature
50
105 - 152
65 - 112
37 - 84
81 - 128
55 - 102
37 - 84
Neutral Nature
100
200 - 294
125 - 219
69 - 163
157 - 251
105 - 199
69 - 163
Beneficial Nature
50
105 - 152
71 - 123
40 - 92
89 - 140
60 - 112
40 - 92
Beneficial Nature
100
200 - 294
137 - 240
75 - 179
172 - 276
115 - 218
75 - 179
Pokedex and Evolution
Pokedex
National No.
Type 1
Type 2
522
Height
Weight
Gender
0.8m
29.8kg
Male ♂:50%
Female ♀:5:50%
Evolution Chart
Pokemon
Evolution condition
Blitzle
--
Zebstrika
Level 27
Type Effectiveness
Resistance/Weaknesses Chart
1
1
1
1
1/2x
1
1
1
2x
1/2x
1
1
1
1
1
1
1/2x
1
Location / How to get
Location
Sun
Moon
Moves
Learn by leveling up
Move
Level
Type
Att.
Acc.
PP
Category
Description
Quick Attack
-
40
100
30
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Tail Whip
4
--
100
30
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Charge
8
--
--
20
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
Shock Wave
11
60
--
20
The user strikes the target with a quick jolt of electricity. This attack never misses.
Thunder Wave
15
--
90
20
The user launches a weak jolt of electricity that paralyzes the target.
Flame Charge
18
50
100
20
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.(100%)
Pursuit
22
40
100
20
The power of this attack move is doubled if it's used on a target that's switching out of battle.
Spark
25
65
100
20
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.(30%)
Stomp
29
65
100
20
The target is stomped with a big foot. This may also make the target flinch.(30%)
Discharge
32
80
100
15
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.(30%)
Agility
36
--
--
30
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Wild Charge
39
90
100
15
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Thrash
43
120
100
10
The user rampages and attacks for two to three turns. The user then becomes confused.
More Moves
Learn by TM
Move
TM
Type
Att.
Acc.
PP
Category
Description
Toxic
TM06
--
90
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden Power
TM10
60
100
15
A unique attack that varies in type depending on the Pokémon using it.
Light Screen
TM16
--
--
30
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Protect
TM17
--
--
10
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain Dance
TM18
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Frustration
TM21
??
100
20
This full-power attack grows more powerful the less the user likes its Trainer.
Thunderbolt
TM24
90
100
15
A strong electric blast crashes down on the target. This may also leave the target with paralysis.(10%)
Thunder
TM25
110
70
10
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.(30%)
Return
TM27
??
100
20
This full-power attack grows more powerful the more the user likes its Trainer.
Double Team
TM32
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Facade
TM42
70
100
20
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Flame Charge
TM43
50
100
20
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.(100%)
Rest
TM44
--
--
10
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
Attract
TM45
--
100
15
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Round
TM48
60
100
15
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Charge Beam
TM57
50
90
10
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.(70%)
Volt Switch
TM72
70
100
20
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Thunder Wave
TM73
--
90
20
The user launches a weak jolt of electricity that paralyzes the target.
Swagger
TM87
--
85
15
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep Talk
TM88
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
Substitute
TM90
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Wild Charge
TM93
90
100
15
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Confide
TM100
--
--
20
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)
More Moves
Learn by bleeding (egg moves)
Move
Type
Att.
Acc.
PP
Category
Description
Me First
??
--
20
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
Take Down
90
85
20
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Sand Attack
--
100
15
Sand is hurled in the target's face, reducing the target's accuracy.
Double Kick
30
100
30
The target is quickly kicked twice in succession using both feet.
Screech
--
85
40
An earsplitting screech harshly lowers the target's Defense stat.
Rage
20
100
20
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Endure
--
--
10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Double-Edge
120
100
15
A reckless, life-risking tackle. This also damages the user quite a lot.
Shock Wave
60
--
20
The user strikes the target with a quick jolt of electricity. This attack never misses.
Snatch
--
--
10
The user steals the effects of any attempts to use a healing or stat-changing move.
Details of Blitzle's egg moves
More Moves
Z Moves
Move
Type
Max Att.
Acc.
PP
Category
Description
Breakneck Blitz
190(Phy)/120(Spe)
--
1
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling
100
--
1
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Inferno Overdrive
100
--
1
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Gigavolt Havoc
175(Phy)/185(Spe)
--
1
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Black Hole Eclipse
100
--
1
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
More Moves
Transfer Only Moves
Move
Method
Type
Att.
Acc.
PP
Category
Description
Flash
Gen VI TM70
--
100
20
The user flashes a bright light that cuts the target's accuracy.
Secret Power
Gen VI TM94 (ΩRαS)
70
100
20
The additional effects of this attack depend upon where it was used.(30%)
Bounce
Move Tutor - ORAS
85
85
5
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.(30%)
Magnet Rise
Move Tutor - ORAS
--
--
10
The user levitates using electrically generated magnetism for five turns.
Signal Beam
Move Tutor - ORAS
75
100
15
The user attacks with a sinister beam of light. This may also confuse the target.(10%)
More Moves
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