HP | 70 | Att | 115 | Def | 60 |
Spd | 55 | Sp. Att | 115 | Sp. Def | 60 |
Sand Veil | Raises the Pokémon’s evasion during a sandstorm by one level. |
Water Absorb (hidden) | The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Water-type moves. |
Max Stats | Level | HP | Att | Def |
Spd | Sp.Att | Sp.Def | ||
Hindering Nature | 50 | 130 - 177 | 108 - 150 | 58 - 100 |
54 - 96 | 108 - 150 | 58 - 100 | ||
Hindering Nature | 100 | 250 - 344 | 211 - 296 | 112 - 197 |
103 - 188 | 211 - 296 | 112 - 197 | ||
Neutral Nature | 50 | 130 - 177 | 120 - 167 | 65 - 112 |
60 - 107 | 120 - 167 | 65 - 112 | ||
Neutral Nature | 100 | 250 - 344 | 235 - 329 | 125 - 219 |
115 - 209 | 235 - 329 | 125 - 219 | ||
Beneficial Nature | 50 | 130 - 177 | 132 - 183 | 71 - 123 |
66 - 117 | 132 - 183 | 71 - 123 | ||
Beneficial Nature | 100 | 250 - 344 | 258 - 361 | 137 - 240 |
126 - 229 | 258 - 361 | 137 - 240 |
1 | 2x | 1/2x | |||
1/2x | 1/2x | 2x | |||
2x | 2x | 1/2x | |||
2x | 0x | 4x | |||
1 | 1/2x | 1 | |||
1/2x | 1 | 2x |
Sun | |
Moon |
Move | Level | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Spiky Shield | - | -- | -- | 10 | |
In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact. | |||||
Destiny Bond | - | -- | -- | 5 | |
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. | |||||
Revenge | - | 60 | 100 | 10 | |
This attack move's power is doubled if the user has been hurt by the opponent in the same turn. | |||||
Poison Sting | - | 15 | 100 | 35 | |
The user stabs the target with a poisonous stinger. This may also poison the target.(30%) | |||||
Leer | - | -- | 100 | 30 | |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.(100%) | |||||
Absorb | - | 20 | 100 | 25 | |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||
Growth | - | -- | -- | 20 | |
The user's body grows all at once, raising the Attack and Sp. Atk stats. | |||||
Absorb | 4 | 20 | 100 | 25 | |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||
Growth | 7 | -- | -- | 20 | |
The user's body grows all at once, raising the Attack and Sp. Atk stats. | |||||
Leech Seed | 10 | -- | 90 | 10 | |
A seed is planted on the target. It steals some HP from the target every turn. | |||||
Sand Attack | 13 | -- | 100 | 15 | |
Sand is hurled in the target's face, reducing the target's accuracy. | |||||
Needle Arm | 16 | 60 | 100 | 15 | |
The user attacks by wildly swinging its thorny arms. This may also make the target flinch.(30%) | |||||
Feint Attack | 19 | 60 | -- | 20 | |
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | |||||
Ingrain | 22 | -- | -- | 20 | |
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. | |||||
Payback | 26 | 50 | 100 | 10 | |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |||||
Spikes | 30 | -- | -- | 20 | |
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | |||||
Sucker Punch | 35 | 70 | 100 | 5 | |
This move enables the user to attack first. This move fails if the target is not readying an attack. | |||||
Pin Missile | 38 | 25 | 95 | 20 | |
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |||||
Energy Ball | 44 | 90 | 100 | 10 | |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%) | |||||
Cotton Spore | 49 | -- | 100 | 40 | |
The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stat. | |||||
Sandstorm | 54 | -- | -- | 10 | |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | |||||
Destiny Bond | 59 | -- | -- | 5 | |
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. |
Move | TM | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Toxic | TM06 | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
Venoshock | TM09 | 65 | 100 | 10 | |
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | |||||
Hidden Power | TM10 | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||
Sunny Day | TM11 | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||
Hyper Beam | TM15 | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||
Protect | TM17 | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Frustration | TM21 | ?? | 100 | 20 | |
This full-power attack grows more powerful the less the user likes its Trainer. | |||||
Solar Beam | TM22 | 120 | 100 | 10 | |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||
Return | TM27 | ?? | 100 | 20 | |
This full-power attack grows more powerful the more the user likes its Trainer. | |||||
Brick Break | TM31 | 75 | 100 | 15 | |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||
Double Team | TM32 | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
Sandstorm | TM37 | -- | -- | 10 | |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | |||||
Facade | TM42 | 70 | 100 | 20 | |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
Rest | TM44 | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||
Attract | TM45 | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||
Round | TM48 | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
Focus Blast | TM52 | 120 | 70 | 5 | |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.(10%) | |||||
Energy Ball | TM53 | 90 | 100 | 10 | |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%) | |||||
Fling | TM56 | ?? | 100 | 10 | |
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||
Embargo | TM63 | -- | 100 | 15 | |
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | |||||
Payback | TM66 | 50 | 100 | 10 | |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |||||
Giga Impact | TM68 | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||
Swords Dance | TM75 | -- | -- | 20 | |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||
Poison Jab | TM84 | 80 | 100 | 20 | |
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.(30%) | |||||
Grass Knot | TM86 | ?? | 100 | 20 | |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||
Swagger | TM87 | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | TM88 | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
Substitute | TM90 | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Nature Power | TM96 | -- | -- | 20 | |
This attack makes use of nature's power. Its effects vary depending on the user's environment. | |||||
Dark Pulse | TM97 | 80 | 100 | 15 | |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.(20%) | |||||
Confide | TM100 | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) |
Move | Type | Att. | Acc. | PP |
Category | ||||
Description | ||||
Grass Whistle | -- | 55 | 15 | |
The user plays a pleasant melody that lulls the target into a deep sleep. | ||||
Acid | 40 | 100 | 30 | |
The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.(10%) | ||||
Teeter Dance | -- | 100 | 20 | |
The user performs a wobbly dance that confuses the Pokémon around it. | ||||
Dynamic Punch | 100 | 50 | 5 | |
The user punches the target with full, concentrated power. This confuses the target if it hits.(100%) | ||||
Counter | ?? | 100 | 20 | |
A retaliation move that counters any physical attack, inflicting double the damage taken. | ||||
Low Kick | ?? | 100 | 20 | |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | ||||
Smelling Salts | 70 | 100 | 10 | |
This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however. | ||||
Magical Leaf | 60 | -- | 20 | |
The user scatters curious leaves that chase the target. This attack never misses. | ||||
Seed Bomb | 80 | 100 | 15 | |
The user slams a barrage of hard-shelled seeds down on the target from above. | ||||
Nasty Plot | -- | -- | 20 | |
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | ||||
Disable | -- | 100 | 20 | |
For four turns, this move prevents the target from using the move it last used. | ||||
Block | -- | -- | 5 | |
The user blocks the target's way with arms spread wide to prevent escape. | ||||
Worry Seed | -- | 100 | 10 | |
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | ||||
Switcheroo | -- | 100 | 10 | |
The user trades held items with the target faster than the eye can follow. | ||||
Fell Stinger | 50 | 100 | 25 | |
When the user knocks out a target with this move, the user's Attack stat rises drastically. | ||||
Belch | 120 | 90 | 10 | |
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | ||||
Rototiller | -- | -- | 10 | |
Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.(100%) |
Move | Type | Max Att. | Acc. | PP |
Category | ||||
Description | ||||
Breakneck Blitz | 200(Phy)/200(Spe) | -- | 1 | |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
All-Out Pummeling | 180(Phy)/190(Spe) | -- | 1 | |
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | ||||
Acid Downpour | 160(Phy)/190(Spe) | -- | 1 | |
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | ||||
Savage Spin-Out | 140 | -- | 1 | |
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | ||||
Bloom Doom | 160(Phy)/190(Spe) | -- | 1 | |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||
Black Hole Eclipse | 140(Phy)/160(Spe) | -- | 1 | |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Retaliate | Gen VI TM67 | 70 | 100 | 5 | |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | |||||
Flash | Gen VI TM70 | -- | 100 | 20 | |
The user flashes a bright light that cuts the target's accuracy. | |||||
Secret Power | Gen VI TM94 (ΩRαS) | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | |||||
Power-up Punch | Gen VI TM98 | 40 | 100 | 20 | |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.(100%) | |||||
Cut | Gen VI HM01 | 50 | 95 | 30 | |
The target is cut with a scythe or claw. | |||||
Strength | Gen VI HM04 | 80 | 100 | 15 | |
The target is slugged with a punch thrown at maximum power. | |||||
Drain Punch | Move Tutor - ORAS | 75 | 100 | 10 | |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||
Focus Punch | Move Tutor - ORAS | 150 | 100 | 20 | |
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||
Foul Play | Move Tutor - ORAS | 95 | 100 | 15 | |
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. | |||||
Giga Drain | Move Tutor - ORAS | 75 | 100 | 10 | |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||
Role Play | Move Tutor - ORAS | -- | -- | 10 | |
The user mimics the target completely, copying the target's natural Ability. | |||||
Snore | Move Tutor - ORAS | 50 | 100 | 15 | |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%) | |||||
Spite | Move Tutor - ORAS | -- | 100 | 10 | |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |||||
Superpower | Move Tutor - ORAS | 120 | 100 | 5 | |
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.(100%) | |||||
Synthesis | Move Tutor - ORAS | -- | -- | 5 | |
The user restores its own HP. The amount of HP regained varies with the weather. | |||||
Thunder Punch | Move Tutor - ORAS | 75 | 100 | 15 | |
The target is punched with an electrified fist. This may also leave the target with paralysis.(10%) | |||||
Focus Punch | Gen IV TM01 | 150 | 100 | 20 | |
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||
Bullet Seed | Gen IV TM09 | 25 | 100 | 30 | |
The user forcefully shoots seeds at the target two to five times in a row. | |||||
Secret Power | Gen IV TM43 | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | |||||
Endure | Gen IV TM58 | -- | -- | 10 | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||
Captivate | Gen IV TM78 | -- | 100 | 20 | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||
Natural Gift | Gen IV TM83 | ?? | 100 | 15 | |
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||
Fury Cutter | Move Tutor - PtHGSS | 40 | 95 | 20 | |
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | |||||
Mud-slap | Move Tutor - PtHGSS | 20 | 100 | 10 | |
The user hurls mud in the target's face to inflict damage and lower its accuracy.(100%) | |||||
Headbutt | Move Tutor - HGSS | 70 | 100 | 15 | |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.(30%) | |||||
Mega Punch | Move Tutor - FRLG | 80 | 85 | 20 | |
The target is slugged by a punch thrown with muscle-packed power. | |||||
Mega Kick | Move Tutor - FRLG | 120 | 75 | 5 | |
The target is attacked by a kick launched with muscle-packed power. | |||||
Body Slam | Move Tutor - FRLG | 85 | 100 | 15 | |
The user drops onto the target with its full body weight. This may also leave the target with paralysis.(30%) | |||||
Double-edge | Move Tutor - FRLG | 120 | 100 | 15 | |
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||
Seismic Toss | Move Tutor - FRLG | ?? | 100 | 20 | |
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||
Mimic | Move Tutor - FRLG | -- | -- | 10 | |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |