HP | 58 | Att | 50 | Def | 145 |
Spd | 30 | Sp. Att | 95 | Sp. Def | 105 |
Mummy | Contact with the Pokémon changes the attacker's Ability to Mummy. |
Max Stats | Level | HP | Att | Def |
Spd | Sp.Att | Sp.Def | ||
Hindering Nature | 50 | 118 - 165 | 49 - 91 | 135 - 177 |
31 - 73 | 90 - 132 | 99 - 141 | ||
Hindering Nature | 100 | 226 - 320 | 94 - 179 | 265 - 350 |
58 - 143 | 175 - 260 | 193 - 278 | ||
Neutral Nature | 50 | 118 - 165 | 55 - 102 | 150 - 197 |
35 - 82 | 100 - 147 | 110 - 157 | ||
Neutral Nature | 100 | 226 - 320 | 105 - 199 | 295 - 389 |
65 - 159 | 195 - 289 | 215 - 309 | ||
Beneficial Nature | 50 | 118 - 165 | 60 - 112 | 165 - 216 |
38 - 90 | 110 - 161 | 121 - 172 | ||
Beneficial Nature | 100 | 226 - 320 | 115 - 218 | 324 - 427 |
71 - 174 | 214 - 317 | 236 - 339 |
Pokemon | Evolution condition |
Yamask | -- |
Cofagrigus | Level 34 |
0x | 1 | 1 | |||
1 | 1 | 1 | |||
0x | 1/2x | 1 | |||
1 | 1 | 1/2x | |||
1 | 2x | 1 | |||
2x | 1 | 1 |
Sun | |
Moon |
Move | Level | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Scary Face | - | -- | 100 | 10 | |
The user frightens the target with a scary face to harshly lower its Speed stat. | |||||
Astonish | - | 30 | 100 | 15 | |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.(30%) | |||||
Protect | - | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Disable | - | -- | 100 | 20 | |
For four turns, this move prevents the target from using the move it last used. | |||||
Haze | - | -- | -- | 30 | |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||
Disable | 5 | -- | 100 | 20 | |
For four turns, this move prevents the target from using the move it last used. | |||||
Haze | 9 | -- | -- | 30 | |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||
Night Shade | 13 | ?? | 100 | 15 | |
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | |||||
Hex | 17 | 65 | 100 | 10 | |
This relentless attack does massive damage to a target affected by status conditions. | |||||
Will-O-Wisp | 21 | -- | 85 | 15 | |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||
Ominous Wind | 25 | 60 | 100 | 5 | |
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.(20%) | |||||
Curse | 29 | -- | -- | 10 | |
A move that works differently for the Ghost type than for all other types. | |||||
Power Split | 33 | -- | -- | 10 | |
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | |||||
Guard Split | 33 | -- | -- | 10 | |
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | |||||
Shadow Ball | 39 | 80 | 100 | 15 | |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.(20%) | |||||
Grudge | 45 | -- | -- | 5 | |
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | |||||
Mean Look | 51 | -- | -- | 5 | |
The user pins the target with a dark, arresting look. The target becomes unable to flee. | |||||
Destiny Bond | 57 | -- | -- | 5 | |
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. |
Move | TM | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Calm Mind | TM04 | -- | -- | 20 | |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||
Toxic | TM06 | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
Hidden Power | TM10 | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||
Hyper Beam | TM15 | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||
Protect | TM17 | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Rain Dance | TM18 | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||
Safeguard | TM20 | -- | -- | 25 | |
The user creates a protective field that prevents status conditions for five turns. | |||||
Frustration | TM21 | ?? | 100 | 20 | |
This full-power attack grows more powerful the less the user likes its Trainer. | |||||
Return | TM27 | ?? | 100 | 20 | |
This full-power attack grows more powerful the more the user likes its Trainer. | |||||
Psychic | TM29 | 90 | 100 | 10 | |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%) | |||||
Shadow Ball | TM30 | 80 | 100 | 15 | |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.(20%) | |||||
Double Team | TM32 | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
Facade | TM42 | 70 | 100 | 20 | |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
Rest | TM44 | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||
Attract | TM45 | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||
Thief | TM46 | 60 | 100 | 25 | |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||
Round | TM48 | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
Energy Ball | TM53 | 90 | 100 | 10 | |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%) | |||||
Will-O-Wisp | TM61 | -- | 85 | 15 | |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||
Embargo | TM63 | -- | 100 | 15 | |
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | |||||
Payback | TM66 | 50 | 100 | 10 | |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |||||
Giga Impact | TM68 | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||
Psych Up | TM77 | -- | -- | 10 | |
The user hypnotizes itself into copying any stat change made by the target. | |||||
Infestation | TM83 | 20 | 100 | 20 | |
The target is infested and attacked for four to five turns. The target can't flee during this time.(100%) | |||||
Dream Eater | TM85 | 100 | 100 | 15 | |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||
Grass Knot | TM86 | ?? | 100 | 20 | |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||
Swagger | TM87 | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | TM88 | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
Substitute | TM90 | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Trick Room | TM92 | -- | -- | 5 | |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||
Dark Pulse | TM97 | 80 | 100 | 15 | |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.(20%) | |||||
Confide | TM100 | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) |
Move | Type | Att. | Acc. | PP |
Category | ||||
Description | ||||
Memento | -- | 100 | 10 | |
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. | ||||
Fake Tears | -- | 100 | 20 | |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ||||
Nasty Plot | -- | -- | 20 | |
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | ||||
Endure | -- | -- | 10 | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||
Heal Block | -- | 100 | 15 | |
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | ||||
Imprison | -- | -- | 10 | |
If opposing Pokémon know any move also known by the user, they are prevented from using it. | ||||
Nightmare | -- | 100 | 15 | |
A sleeping target sees a nightmare that inflicts some damage every turn. | ||||
Disable | -- | 100 | 20 | |
For four turns, this move prevents the target from using the move it last used. | ||||
Ally Switch | -- | -- | 15 | |
The user teleports using a strange power and switches places with one of its allies. | ||||
Toxic Spikes | -- | -- | 20 | |
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
Move | Type | Max Att. | Acc. | PP |
Category | ||||
Description | ||||
Breakneck Blitz | 200(Phy)/200(Spe) | -- | 1 | |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
Savage Spin-Out | 100 | -- | 1 | |
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | ||||
Never-Ending Nightmare | 100(Phy)/160(Spe) | -- | 1 | |
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | ||||
Bloom Doom | 175 | -- | 1 | |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||
Shattered Psyche | 180 | -- | 1 | |
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | ||||
Black Hole Eclipse | 120(Phy)/160(Spe) | -- | 1 | |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Flash | Gen VI TM70 | -- | 100 | 20 | |
The user flashes a bright light that cuts the target's accuracy. | |||||
Secret Power | Gen VI TM94 (ΩRαS) | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | |||||
After You | Move Tutor - ORAS | -- | -- | 15 | |
The user helps the target and makes it use its move right after the user. | |||||
Block | Move Tutor - ORAS | -- | -- | 5 | |
The user blocks the target's way with arms spread wide to prevent escape. | |||||
Iron Defense | Move Tutor - ORAS | -- | -- | 15 | |
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||
Knock Off | Move Tutor - ORAS | 65 | 100 | 20 | |
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | |||||
Magic Coat | Move Tutor - ORAS | -- | -- | 15 | |
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||
Pain Split | Move Tutor - ORAS | -- | -- | 20 | |
The user adds its HP to the target's HP, then equally shares the combined HP with the target. | |||||
Role Play | Move Tutor - ORAS | -- | -- | 10 | |
The user mimics the target completely, copying the target's natural Ability. | |||||
Shock Wave | Move Tutor - ORAS | 60 | -- | 20 | |
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||
Skill Swap | Move Tutor - ORAS | -- | -- | 10 | |
The user employs its psychic power to exchange Abilities with the target. | |||||
Snatch | Move Tutor - ORAS | -- | -- | 10 | |
The user steals the effects of any attempts to use a healing or stat-changing move. | |||||
Snore | Move Tutor - ORAS | 50 | 100 | 15 | |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%) | |||||
Spite | Move Tutor - ORAS | -- | 100 | 10 | |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |||||
Trick | Move Tutor - ORAS | -- | 100 | 10 | |
The user catches the target off guard and swaps its held item with its own. | |||||
Wonder Room | Move Tutor - ORAS | -- | -- | 10 | |
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | |||||
Zen Headbutt | Move Tutor - ORAS | 80 | 90 | 15 | |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.(20%) |