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Munna DB: stats, moves, locations & evolution

Details of Munna : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016

Munna: Stats and Abilities

Munna

Base Stats

HP76Att25Def45
Spd24Sp. Att67Sp. Def55

Abilities

Forewarn Reveals the foe’s strongest move.
Synchronize When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed.
Telepathy
(hidden)
Prevents damage from team-mates during Double and Triple battles

QR Code

Munna

Max Stats

Max StatsLevelHPAttDef
SpdSp.AttSp.Def
Hindering Nature 50136 - 18327 - 6945 - 87
26 - 6864 - 10754 - 96
Hindering Nature 100262 - 35649 - 13485 - 170
47 - 132125 - 209103 - 188
Neutral Nature 50136 - 18330 - 7750 - 97
29 - 7672 - 11960 - 107
Neutral Nature 100262 - 35655 - 14995 - 189
53 - 147139 - 233115 - 209
Beneficial Nature 50136 - 18333 - 8455 - 106
31 - 8379 - 13066 - 117
Beneficial Nature 100262 - 35660 - 163104 - 207
58 - 161152 - 256126 - 229

Pokedex and Evolution

Pokedex

National No.Type 1Type 2
517psychic
HeightWeightGender
0.6m23.3kgMale ♂:50%
Female ♀:5:50%

Evolution Chart

PokemonEvolution condition
Munna
Munna
--
Musharna
Musharna
Level moonstone

Type Effectiveness

Resistance/Weaknesses Chart

Normal1Fire1Water1
Grass1Electric1Ice1
Fighting1/2xPoison1Ground1
Flying1Psychic1/2xBug2x
Rock1Ghost2xDragon1
Dark2xSteel1Fairy1

Location / How to get

Location

Sun
Moon

Moves

Learn by leveling up

MoveLevelTypeAtt.Acc.PP
Category
Description
Psywave-psychic??10015
special
The target is attacked with an odd psychic wave. The attack varies in intensity.
Defense Curl-normal----40
other
The user curls up to conceal weak spots and raise its Defense stat.
Lucky Chant5normal----30
other
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
Yawn7normal----10
other
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Psybeam11psychic6510020
special
The target is attacked with a peculiar ray. This may also leave the target confused.(10%)
Imprison13psychic----10
other
If opposing Pokémon know any move also known by the user, they are prevented from using it.
Moonlight17fairy----5
other
The user restores its own HP. The amount of HP regained varies with the weather.
Hypnosis19psychic--6020
other
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Zen Headbutt23psychic809015
physical
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.(20%)
Synchronoise25psychic12010010
special
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
Nightmare29ghost--10015
other
A sleeping target sees a nightmare that inflicts some damage every turn.
Future Sight31psychic12010010
special
Two turns after this move is used, a hunk of psychic energy attacks the target.
Calm Mind35psychic----20
other
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Psychic37psychic9010010
special
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%)
Dream Eater41psychic10010015
special
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
Telekinesis43psychic----15
other
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Stored Power47psychic2010010
special
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.

Learn by TM

MoveTMTypeAtt.Acc.PP
Category
Description
PsyshockTM03psychic8010010
special
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Calm MindTM04psychic----20
other
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
ToxicTM06poison--9010
other
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden PowerTM10normal6010015
special
A unique attack that varies in type depending on the Pokémon using it.
Light ScreenTM16psychic----30
other
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
ProtectTM17normal----10
other
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain DanceTM18water----5
other
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
SafeguardTM20normal----25
other
The user creates a protective field that prevents status conditions for five turns.
FrustrationTM21normal??10020
physical
This full-power attack grows more powerful the less the user likes its Trainer.
ReturnTM27normal??10020
physical
This full-power attack grows more powerful the more the user likes its Trainer.
PsychicTM29psychic9010010
special
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%)
Shadow BallTM30ghost8010015
special
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.(20%)
Double TeamTM32normal----15
other
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
ReflectTM33psychic----20
other
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rock TombTM39rock609515
physical
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.(100%)
TormentTM41dark--10015
other
The user torments and enrages the target, making it incapable of using the same move twice in a row.
FacadeTM42normal7010020
physical
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
RestTM44psychic----10
other
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
AttractTM45normal--10015
other
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
RoundTM48normal6010015
special
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Energy BallTM53grass9010010
special
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%)
Charge BeamTM57electric509010
special
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.(70%)
Thunder WaveTM73electric--9020
other
The user launches a weak jolt of electricity that paralyzes the target.
Gyro BallTM74steel??1005
physical
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
Psych UpTM77normal----10
other
The user hypnotizes itself into copying any stat change made by the target.
Rock SlideTM80rock759010
physical
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.(30%)
Dream EaterTM85psychic10010015
special
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
SwaggerTM87normal--8515
other
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep TalkTM88normal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
SubstituteTM90normal----10
other
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Trick RoomTM92psychic----5
other
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Dazzling GleamTM99fairy8010010
special
The user damages opposing Pokémon by emitting a powerful flash.
ConfideTM100normal----20
other
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)

Learn by bleeding (egg moves)

MoveTypeAtt.Acc.PP
Category
Description
Sleep Talknormal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
Secret Powernormal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
Barrierpsychic----20
other
The user throws up a sturdy wall that sharply raises its Defense stat.
Magic Coatpsychic----15
other
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Helping Handnormal----20
other
The user assists an ally by boosting the power of that ally's attack.
Baton Passnormal----40
other
The user switches places with a party Pokémon in waiting and passes along any stat changes.
Swiftnormal60--20
special
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Curseghost----10
other
A move that works differently for the Ghost type than for all other types.
Sonic Boomnormal??9020
special
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
Healing Wishpsychic----10
other
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Z Moves

MoveTypeMax Att.Acc.PP
Category
Description
Breakneck Blitznormal160(Phy)/120(Spe)--1
physical
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Continental Crushrock140--1
physical
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Never-Ending Nightmareghost160--1
special
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crashsteel160--1
physical
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Bloom Doomgrass175--1
special
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havocelectric100--1
special
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psychepsychic160(Phy)/190(Spe)--1
physical
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Twinkle Tacklefairy160--1
special
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.

Transfer Only Moves

MoveMethodTypeAtt.Acc.PP
Category
Description
FlashGen VI TM70normal--10020
other
The user flashes a bright light that cuts the target's accuracy.
After YouMove Tutor - ORASnormal----15
other
The user helps the target and makes it use its move right after the user.
GravityMove Tutor - ORASpsychic----5
other
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
Heal BellMove Tutor - ORASnormal----5
other
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Pain SplitMove Tutor - ORASnormal----20
other
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Shock WaveMove Tutor - ORASelectric60--20
special
The user strikes the target with a quick jolt of electricity. This attack never misses.
Signal BeamMove Tutor - ORASbug7510015
special
The user attacks with a sinister beam of light. This may also confuse the target.(10%)
Skill SwapMove Tutor - ORASpsychic----10
other
The user employs its psychic power to exchange Abilities with the target.
SnoreMove Tutor - ORASnormal5010015
special
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%)
TrickMove Tutor - ORASpsychic--10010
other
The user catches the target off guard and swaps its held item with its own.
Wonder RoomMove Tutor - ORASpsychic----10
other
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.

List of Pokemon by Type

Pokemon by Type
'Snorlax'
normal
'Litten'
fire
'Popplio'
water
'Pikachu'
electric
'Rowlet'
grass
'Vulpix'
ice
'Passimian'
fighting
'Salandit'
poison
'Mudbray'
ground
'Pikipek'
flying
'Oranguru'
psychic
'Grubbin'
bug
'Rockruff'
rock
'Mimikyu'
ghost
'Jangmo-o'
dragon
'Rattata'
dark
'Togedemaru'
steel
'Tapu Lele'
fairy

Newly Introduced Features

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