HP | 1 | Att | 90 | Def | 45 |
Spd | 40 | Sp. Att | 30 | Sp. Def | 30 |
Wonder Guard | The Pokémon is only harmed by Super Effective damage, weather effects and condition effects. |
Max Stats | Level | HP | Att | Def |
Spd | Sp.Att | Sp.Def | ||
Hindering Nature | 50 | 1 - 1 | 85 - 127 | 45 - 87 |
40 - 82 | 31 - 73 | 31 - 73 | ||
Hindering Nature | 100 | 1 - 1 | 166 - 251 | 85 - 170 |
76 - 161 | 58 - 143 | 58 - 143 | ||
Neutral Nature | 50 | 1 - 1 | 95 - 142 | 50 - 97 |
45 - 92 | 35 - 82 | 35 - 82 | ||
Neutral Nature | 100 | 1 - 1 | 185 - 279 | 95 - 189 |
85 - 179 | 65 - 159 | 65 - 159 | ||
Beneficial Nature | 50 | 1 - 1 | 104 - 156 | 55 - 106 |
49 - 101 | 38 - 90 | 38 - 90 | ||
Beneficial Nature | 100 | 1 - 1 | 203 - 306 | 104 - 207 |
93 - 196 | 71 - 174 | 71 - 174 |
0x | 2x | 1 | |||
1/2x | 1 | 1 | |||
0x | 1/2x | 1/2x | |||
2x | 1 | 1/2x | |||
2x | 2x | 1 | |||
2x | 1 | 1 |
Sun | |
Moon |
Move | Level | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Scratch | - | 40 | 100 | 35 | |
Hard, pointed, sharp claws rake the target to inflict damage. | |||||
Harden | - | -- | -- | 30 | |
The user stiffens all the muscles in its body to raise its Defense stat. | |||||
Absorb | - | 20 | 100 | 25 | |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||
Sand Attack | - | -- | 100 | 15 | |
Sand is hurled in the target's face, reducing the target's accuracy. | |||||
Absorb | 5 | 20 | 100 | 25 | |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||
Sand Attack | 9 | -- | 100 | 15 | |
Sand is hurled in the target's face, reducing the target's accuracy. | |||||
Fury Swipes | 13 | 18 | 80 | 15 | |
The target is raked with sharp claws or scythes quickly two to five times in a row. | |||||
Spite | 17 | -- | 100 | 10 | |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |||||
Shadow Sneak | 21 | 40 | 100 | 30 | |
The user extends its shadow and attacks the target from behind. This move always goes first. | |||||
Mind Reader | 25 | -- | -- | 5 | |
The user senses the target's movements with its mind to ensure its next attack does not miss the target. | |||||
Confuse Ray | 29 | -- | 100 | 10 | |
The target is exposed to a sinister ray that triggers confusion. | |||||
Shadow Ball | 33 | 80 | 100 | 15 | |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.(20%) | |||||
Grudge | 37 | -- | -- | 5 | |
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | |||||
Heal Block | 41 | -- | 100 | 15 | |
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | |||||
Phantom Force | 45 | 90 | 100 | 10 | |
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
Move | TM | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Toxic | TM06 | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
Hidden Power | TM10 | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||
Sunny Day | TM11 | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||
Hyper Beam | TM15 | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||
Protect | TM17 | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Frustration | TM21 | ?? | 100 | 20 | |
This full-power attack grows more powerful the less the user likes its Trainer. | |||||
Solar Beam | TM22 | 120 | 100 | 10 | |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||
Return | TM27 | ?? | 100 | 20 | |
This full-power attack grows more powerful the more the user likes its Trainer. | |||||
Leech Life | TM28 | 80 | 100 | 10 | |
The user drains the target's blood. The user's HP is restored by half the damage taken by the target. | |||||
Shadow Ball | TM30 | 80 | 100 | 15 | |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.(20%) | |||||
Double Team | TM32 | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
Sandstorm | TM37 | -- | -- | 10 | |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | |||||
Aerial Ace | TM40 | 60 | -- | 20 | |
The user confounds the target with speed, then slashes. This attack never misses. | |||||
Facade | TM42 | 70 | 100 | 20 | |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
Rest | TM44 | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||
Thief | TM46 | 60 | 100 | 25 | |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||
Round | TM48 | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
False Swipe | TM54 | 40 | 100 | 40 | |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |||||
Will-O-Wisp | TM61 | -- | 85 | 15 | |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||
Shadow Claw | TM65 | 70 | 100 | 15 | |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |||||
Giga Impact | TM68 | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||
X-Scissor | TM81 | 80 | 100 | 15 | |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | |||||
Dream Eater | TM85 | 100 | 100 | 15 | |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||
Swagger | TM87 | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | TM88 | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
Substitute | TM90 | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Confide | TM100 | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) |
Move | Type | Max Att. | Acc. | PP |
Category | ||||
Description | ||||
Breakneck Blitz | 200(Phy)/200(Spe) | -- | 1 | |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
Supersonic Skystrike | 120 | -- | 1 | |
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | ||||
Tectonic Rage | 100 | -- | 1 | |
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | ||||
Savage Spin-Out | 160 | -- | 1 | |
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | ||||
Never-Ending Nightmare | 175(Phy)/160(Spe) | -- | 1 | |
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | ||||
Corkscrew Crash | 100 | -- | 1 | |
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | ||||
Bloom Doom | 190 | -- | 1 | |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||
Shattered Psyche | 180 | -- | 1 | |
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | ||||
Black Hole Eclipse | 120 | -- | 1 | |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Mud-slap | Lv. 17 Nincada | 20 | 100 | 10 | |
The user hurls mud in the target's face to inflict damage and lower its accuracy.(100%) | |||||
Metal Claw | Lv. 21 Nincada | 50 | 95 | 35 | |
The target is raked with steel claws. This may also raise the user's Attack stat.(10%) | |||||
Bide | Lv. 29 Nincada | ?? | -- | 10 | |
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||
False Swipe | Lv. 33 Nincada | 40 | 100 | 40 | |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |||||
Dig | Lv. 37 Nincada | 80 | 100 | 10 | |
The user burrows, then attacks on the next turn. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Hone Claws | Gen VI TM01 | -- | -- | 15 | |
The user sharpens its claws to boost its Attack stat and accuracy. | |||||
Dig | Gen VI TM28 | 80 | 100 | 10 | |
The user burrows, then attacks on the next turn. | |||||
Flash | Gen VI TM70 | -- | 100 | 20 | |
The user flashes a bright light that cuts the target's accuracy. | |||||
Struggle Bug | Gen VI TM76 | 50 | 100 | 20 | |
While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.(100%) | |||||
Secret Power | Gen VI TM94 (ΩRαS) | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | |||||
Cut | Gen VI HM01 | 50 | 95 | 30 | |
The target is cut with a scythe or claw. | |||||
Bug Bite | Move Tutor - ORAS | 60 | 100 | 20 | |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||
Giga Drain | Move Tutor - ORAS | 75 | 100 | 10 | |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||
Snore | Move Tutor - ORAS | 50 | 100 | 15 | |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%) | |||||
Trick | Move Tutor - ORAS | -- | 100 | 10 | |
The user catches the target off guard and swaps its held item with its own. | |||||
Telekinesis | Gen V TM19 | -- | -- | 15 | |
The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||
Secret Power | Gen IV TM43 | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | |||||
Endure | Gen IV TM58 | -- | -- | 10 | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||
Natural Gift | Gen IV TM83 | ?? | 100 | 15 | |
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||
Fury Cutter | Move Tutor - PtHGSS | 40 | 95 | 20 | |
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | |||||
Sucker Punch | Move Tutor - PtHGSS | 70 | 100 | 5 | |
This move enables the user to attack first. This move fails if the target is not readying an attack. | |||||
Mud-slap | Move Tutor - PtHGSS | 20 | 100 | 10 | |
The user hurls mud in the target's face to inflict damage and lower its accuracy.(100%) | |||||
String Shot | Move Tutor - HGSS | -- | 95 | 40 | |
The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat. | |||||
Double-edge | Move Tutor - FRLG | 120 | 100 | 15 | |
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||
Mimic | Move Tutor - FRLG | -- | -- | 10 | |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||
Endure | Move Tutor - Emerald | -- | -- | 10 | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |